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Old October 1st, 2003, 04:20 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
If a Player wants more good and bad events, but not to be overwhelmed in the late game.
Maybe it would be a good strategy to start a game at a Moderate chance setting (or just have High around 60% in the Settings file) then build the plus chance Heroes Epic for the early game and as the other Players die off, scrap that Facility for the minus chance Epic
Something in the concept still makes me feel uncomfortable with the good events, balance-wise. If I refuse to build Heroes (or if one AI race does not build them), I would be cursed if all other races pave their systems with +Heroes, because this increases my event per hit chance by almost 100%. I think, either the event per chance modifiers should be removed completely or the good events should be removed to keep the hardcoded intention of this issue? I mean, good events is a nice idea, but if the hardcoded situation does not support this idea, it will be hard to find workarounds for all aspects, AI- and balancewise. Just my thoughts at the moment, don't be offended, I like the ideas, but ...
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