
October 1st, 2003, 04:20 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
If a Player wants more good and bad events, but not to be overwhelmed in the late game.
Maybe it would be a good strategy to start a game at a Moderate chance setting (or just have High around 60% in the Settings file) then build the plus chance Heroes Epic for the early game and as the other Players die off, scrap that Facility for the minus chance Epic
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Something in the concept still makes me feel uncomfortable with the good events, balance-wise. If I refuse to build Heroes (or if one AI race does not build them), I would be cursed if all other races pave their systems with +Heroes, because this increases my event per hit chance by almost 100%. I think, either the event per chance modifiers should be removed completely or the good events should be removed to keep the hardcoded intention of this issue? I mean, good events is a nice idea, but if the hardcoded situation does not support this idea, it will be hard to find workarounds for all aspects, AI- and balancewise. Just my thoughts at the moment, don't be offended, I like the ideas, but ...

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