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AI Campaign => For a Challenging AI opponent
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September 25th, 2003, 08:15 PM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Devin Bass:
Hello,
Is there anyway to play this mod to take advantage of the improvements to the combat module without experiencing the lengthy econmoic/colony portion of the game?
Thanks
Devin
Hello Devin
GLVs Medium Tech level starts is a more gradual introduction and you will benefit with an increased infrastructure techs and buildings to support your fleets sooner.
Olegs suggestion is indeed a lot of fun for a death match against the AI, however the AI Player will make minced meat out of you; at higher AI player bonuses.
+
In addition to both the above suggestions, you may want to start also with *Human Player Trait Options 1 and 2 this will afford you a good size fleet with out even having to build one single additional facility
If this is your first AIC game, it is suggested to play your games at AI Player bonus NONE, until you are more familiar with the Economics and the different mechanics of AIC.
[ September 25, 2003, 20:19: Message edited by: JLS ]
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