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Old September 22nd, 2003, 02:59 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

as Originally posted by GLV:

Quote:
JLS, this why I continue to advocate keeping the original AIC events file from the past. We have never seen any problems or bugs when actually playing a game with it.
I understand most of what you and other Players have posted. However, you also must agree nothing that is ventured - is nothing to be gained?
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Quote:
What will you do with AST. Do you plan to drop the cost in AIC?
To decrease Advanced Storage Techniques, this is an interesting question.

Please consider that decreasing AST by 1000 points will also give all the AI Gas Players in AIC:
Eee
Abbidon
Cryslonite
The now extra 1000 points to Spend on what ever, and many feel they get of to a great start as it is with the extra Culture Centers they do enjoy with either AST or Nat Merchant trait that is added to the Homeworld.
Also to consider, these extra points would impact balance of the other non-ast AI Players and the ast AI Players will still be as tough with you

With that said, with the LAN Club players that beta tested AIC v1.0 thru v2.0; most of them felt they had to have the AST trait to compete against the other Human Players.
When the AST cost was raised, the number of players dropped to only a few that would take this trait, and moved on to other traits for example Organic or just purchased more aptitude. ANd this is also what PvK suggestes in the readme.

Actually, the same applied to Organics Races selections with in the LAN group, when there was 3 levels of Organic Replicant Centers and MASS:=1000; most said that was the clear choice for the Competitive edge.
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Quote:
No Warp Point games are boring
Try No Warp with FINITE, now this is a challenge

Actually, I will take up JLS�S suggestion to try No Warp COMBINED with NOT all warp Points Connected.
This with a regenerated Centurion Map to my liking and for my total pleasure, I will play with FINITE resources
Well, some may disagree about N-W being Boring.
However some may also agree, you really have your hands full playing No-Warp in Finite.

Also note: In a No Warp COMBINED with NOT all warp Points Connected game there is a good chance that you will start with one opened adjacent System. If you also play with Neutrals, you may get lucky and have Tex, Cluck, Nultoh, or Bobroba next door from jump to Trade with as well, so this may be of some aid in your Finite game
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Quote:
Originally posted by Alneyan:
As for the reproduction rate, yes I did understand afterwards. I have to admit I expected something much more complicated.
It really wasn't that complacated to add to a CC, as Alneyan states.

However also to add, with some applied specific Racial Abilities on the individual Racial Culture Centers does save the need to get into a few Research Paths early not to mention the need to Build some Specific Facility early. In addition, it does not hurt and having a few Advantages on the Home World and in Home worlds, system does seem realistic. Please refer to reference below for some examples.

Alneyan is also correct maybe we should add the Values to the CC description, I have always struggled with the fact that some information added; might suggest that the author is playing there game and not the Players actually experimenting with their own choices. I really do not know what is best, to much or not enough info , sometimes.

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Quote:
A possible strategy; but may come back to bite you. With first contact, maybe if we give a new friendly or serine AI Player the copy of your Home System Charts, as a token. He may avoid your HS with a large force if it knows what it is, this may be worth a try if you find that the above scenarios may come into play
--------------------------------------------------------------------------------
It sounds like it might work, but you will not see me doing it
You may be pleasantly surprised, what a little diplomacy can do (YOU WAR MONGER Actually, what differences does it make in that scenario the AI was bound to enter your system anyway and much sooner then later.
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Quote:
JLS, are you keeping the Change Bad Event Chance on the Relig. Culture Centers?
No decision yet, what are your thoughts when considering the Heroes Epic effects.
I personally would want as much decreased CBEC as possible in my Home Systems.

What would you do for example if you had a Fate Shrine, would you put a priority on it for your Home System?

= = = =

Reference
AIC Racial Abilities on its CC

Name := Population Center
Ability 15 Type := Modify Reproduction - System
Ability 15 Descr := Populations in Home System will reproduce faster.
Ability 15 Val 1 := 1
Ability 15 Val 2 := 0
Ability 16 Type := Combat Modifier - System
Ability 16 Descr := Defense of Home System is resolute and will receive a combat bonus to all ships and units.
Ability 16 Val 1 := 2
Ability 16 Val 2 := 0
Ability 17 Type := Component Repair
Ability 17 Descr := Orbital ship repair capability.
Ability 17 Val 1 := 1
Ability 17 Val 2 := 0

Name := Psychic Race Cultural Center
Ability 14 Type := Ship Training - System
Ability 14 Descr := Psychic Training Academy.
Ability 14 Val 1 := 2
Ability 14 Val 2 := 3
Ability 15 Type := Fleet Training - System
Ability 15 Descr := Ships and Fleets in this system will improve each turn.
Ability 15 Val 1 := 2
Ability 15 Val 2 := 2
Ability 16 Type := System Point Generation Modifier - Intelligence
Ability 16 Descr := University of Psychic Studies. Psychic intelligence generation from Home System incresed by 5%.
Ability 16 Val 1 := 5
Ability 16 Val 2 := 0

Name := Agrarian Cultural Center
Ability 14 Type := Modify Reproduction - System
Ability 14 Descr :=
Ability 14 Val 1 := 2
Ability 14 Val 2 := 0
Ability 15 Type := Plague Prevention - System
Ability 15 Descr := University of Organic Studies. Prevents level 2 plagues in this system. Agrarian Populations in the Home System will reproduce faster.
Ability 15 Val 1 := 2
Ability 15 Val 2 := 0

Name := Temporal Race Cultural Center
Ability 15 Type := System Point Generation Modifier - Research
Ability 15 Descr := Temporal College. All research in the Home System is increased by 5%.
Ability 15 Val 1 := 5
Ability 15 Val 2 := 0

Name := Crystal Race Cultural Center
Ability 15 Type := Shield Modifier - System
Ability 15 Descr := Transmission Center. The shield strength of all ships in the Home System starts at 30 shield points.
Ability 15 Val 1 := 20
Ability 15 Val 2 := 0

Name := Religious Cultural Center
Ability 15 Type := Planet Conditions Change - System
Ability 15 Descr := Religious Fate Seminary. Improved happiness of the populations and a decreased chance of any bad events in the Home System.
Ability 15 Val 1 := 1
Ability 15 Val 2 := 0
Ability 16 Type := Change Bad Event Chance - System
Ability 16 Descr :=
Ability 16 Val 1 := ?
Ability 16 Val 2 := 0
Ability 17 Type := Change Bad Intelligence Chance - System
Ability 17 Descr := Nature Conservatory. Increases the conditions of all planets in the Home System by 1% each year.
Ability 17 Val 1 := -5
Ability 17 Val 2 := 0
Ability 18 Type := Change Population Happiness - System
Ability 18 Descr :=
Ability 18 Val 1 := 2
Ability 18 Val 2 := 0

[ September 22, 2003, 21:07: Message edited by: JLS ]
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