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Old June 21st, 2003, 04:57 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

The programming used by EKolis is extremely similar to AIC in most aspects of the RacialTrait, Tech Area, and Component File, and yes, it may or may not have, inspired him to adapt the programming to the Colony Mod.

I don�t see a problem here? GLV.
Except for the one, you are about to create

EDIT:
I also would like to say, that the Colony Mod is a good tool to balance some MODS, and certainly is a fine contribution to se4 gaming

In regards to AIC Specific Programming Concepts, emulation is the best form of flattery
A fine example of this, is the emulation of PvKs Proportions as the se4 vehicle, for the concepts and abilities I have programmed into AI Campaign for the AI and Human Players over the past year. In addition, I have thanked PvK on many occasions for his help in this process and thru the Data Files them self

Actually, AIC has grown, thanks to the input and suggestions of all and they are mentioned in the History file, you being one of many GLV

=

Glad to here you are enjoying the update
from time to time, let me know how your game is doing.

[ June 21, 2003, 16:40: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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