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Old June 20th, 2003, 10:36 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Greek word (Anthropo~) the philosophy of humanity.

I understand your point.

We must agree, that all the AI now have an additional advantage then they had in the Past.

Agreed, the Research files are currently set to the different AI races with Planet Utilization at various levels, already, to reflect this diversity, now in AIC.

However, in the end if all the Races had Atmospheric ConVersion on the Resource Extraction Colonies, then the results would be Identical in total, for all races, and how is this "Human Like" , if all follow the same path.

Non-aggressive Paths:
As High-level Stellar Manipulations is to the AI Science Races.

As High-level Resource Scanners is to the AI Worker Race.

As High-level cargo and/or Resupply is to the AI Merchant Race.

Atmospheric ConVersion exclusive on Resource Extraction could be for the AI Engineering race.

What is desired is that the end product would be a diverse Play Style, for each AI Player in AI Campaign.

For example, the Fazrah have Bio Weapons, this has NO effect on the other AI Players at all, and places the Fazrah at a distinct disadvantage versus the other AI Players.
This does however have a serious impact on the Human Players decision-making, if confronted by this Bio Weapon threat

Yet, if all AI players had Bio Weapons, then sure there would be a balance amongst the individual AI, but no diversity; in the perspicacity of the Human Players.

Please, give it a test run, as is, and let me know what you think, at turn 500 plus

If the Serine-Engineers of the Toltayan and Praetorian races are present in your game, you will be able to follow there progression as compared to other races.

And we can always tweak for the next Version

[ June 20, 2003, 22:43: Message edited by: JLS ]
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