Oleg,
"The AI now starts with the ability to build a Planet Engineering type Facility" (True)
" The Engineering Culture to a greater degree then the Science Culture AI Players will exploit Planet Utilization sooner then all other AI Races ~Compromise" (True)
"Only Engineering Races will build Conditions Change and Atmosphere Converters on the Resource Extraction Colonies" (True)
This is by design; the Engineering Races have the advantage, here.
A compromise was made to prevent all AI Race Cultures from basically being a clone of the other. To be perceived by the Human Player opponent. That the introduction of the engineering AI Players in that game, will be a diverse Culture with a winnable AI directive in Planet Utilization.
But to deprived the other AI Races, the chance for increased Science, Construction Yard, Military, Intel and an Increased Colonial World would be too much of an advantage for the Engineering Race to have.
So yes, in the above 5 very important, non-Extraction Colonies, ALL AI Player RACES and somewhat the neutral Zyanaras, may build Atmosphere Converters and Conditions Change
~~~
However, as I stated, this was tested Last winter for AIC and it was determined to be an advantage that the Human Player may find difficult to overcome. Now, that the AI has been toned down for None and Low Bonus games, this now may become a good fit, for the AI in AIC.
[ June 20, 2003, 19:44: Message edited by: JLS ]