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AI CAMPAIGN V3.02 Update
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Conceptual:
The AI now starts with the ability to build a Planet Engineering type Facility ~Oleg and PTF
The Engineering Culture to a greater degree then the Science Culture AI Players will exploit Planet Utilization sooner then all other AI Races ~Compromise
It takes much longer for the AI to replace lost Ships, in all AI bonus games.
Reduced the effects as much as 50% for AI Players individual Ship Mine Sweeping Abilities.
Facilities:
Revised Planet Utilization, now easier and faster to Convert an Atmosphere for the Human Players.
Vehicles:
Further improved the smaller War Ship Maneuverability modifiers for the Human Player.
Scout, escort, frigate, and possibly the destroyer may have a creditable To Hit value; without an early Combat Sensor.
Components:
Satellite Armor Reduced to 5kt with an increase in resistance ~Oleg
Random Events:
Included some additional redundant events, to offset the Percentages.
Intel Projects:
Revised AI and Human Player Intel Projects less PreReqs For the Human Player ~GLV and QB
Fix one of the AI Projects ~SunDevil
Revised some descriptions for Intel Projects ~GLV
Quadrant Maps:
Revised some Images and added some more abilities for your Centurion System ~Oleg
Added a few special items for the systems.
Interface:
Reorganized Traits Menu Option 1 is back to best Planet. (v3.02 Complete Only)
Strategic Fighters are now found with the Multiplayer Trait options. (v3.02 Complete Only)
Notes:
AI players Atmospheric Converters are in Beta
AI Troops vs. Human Troops are in Beta
AI Psychic Intel File is in Beta
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DOWNLOADS
Please download AI Campaign v3.02 Complete if you never received your copy of � AIC.
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LINK > AIC v3.02 <
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AIC Version 3.02 Update files only.
Updates AIC 3.00 Versions, Only .
AIC v3.02 update, will
NOT break existing v3.xx saved games)
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In simultaneous games: After Updating or Patching, it is recommended that you log into the Host and then end your turn. The game will start you right were you left off. Please check your designs and if they are fine, you are good to go!
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[ June 19, 2003, 21:11: Message edited by: JLS ]