Re: My problems with simultaneous
Well, I did some tests. Geo was right about EmerProp not working on out-of-supply ships; but, at least in turn-based, it's not hard-coded to look for ships with speed 1. And it also provides some level of benefit...
Standard 1.84 game, turn-based (!); 2 ships:
1st ship: movement 1, EmerProp5
2nd ship: movement 6, EmerProp5
EmerProp worked as expected when supply tanks were full; i.e., ship 1 moved speed 6 and ship 2 moved speed 11.
With empty supply, both ships were only able to move speed 2(!) after using the EmerProp component. Since this was turn-based, the same effect occurred whether the EmerProp was used before or after issuing ship movement orders.
So it looks like Geo was right; EmerProp requires supply to move a ship. I'll have to re-test in sim-move as well...
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