
March 1st, 2003, 03:50 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: retro-multi-model construction???
Quote:
Originally posted by spoon:
quote: Originally posted by Imperator Fyron:
No, it is not at all buggy in any way. Gamey, sure. But for it to be a bug, it would have to function contrary to how it is intended to function.
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I disagree. I don't think it was intended to be able to build a Star Destroyer in two turns. And if it was intended, then I call that a design flaw, which is just as bad as a bug. Be as dissatisfied as you want. I am stating the facts.
Quote:
Originally posted by Grandpa Kim:
From spoon:
quote: It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.
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Okay, spoon, I'll bite. How can you do that in two turns!? Details please. Read the whole thread. 
[ March 01, 2003, 01:52: Message edited by: Imperator Fyron ]
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