
February 28th, 2003, 11:18 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: retro-multi-model construction???
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Originally posted by jimbob:
Hmmm, usually my end product ship (you're calling yours a stardestroyer) is many many times more expensive than my input ship (you're calling this the barebones ship).
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It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.
Quote:
Originally posted by jimbob:
If you really feel that retroseries is imbalanced, then you could cease using it or mod. the required files to make it even more expensive
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Doesn't help in games already started... and if my opponent might be using it...
Quote:
Originally posted by jimbob:
I personally find that I need to build up a substantial infrastructure in order to retroseries well, and that this balances everything out (ie. now I've got to spend time building repair ships, more storage facilities, etc.)
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You are probably going to want to do these things regardless, and my main concern is with building a few Stellar Manip ships of various flavors. For that purpose, worst case is you would have to build an extra repair base and storage facility...
-Spoon
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