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Old February 28th, 2003, 11:18 PM

spoon spoon is offline
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Default Re: retro-multi-model construction???

Quote:
Originally posted by jimbob:
Hmmm, usually my end product ship (you're calling yours a stardestroyer) is many many times more expensive than my input ship (you're calling this the barebones ship).
It costs about 200k minerals to build a warp-opener (not a star-destroyer, I know...) in two turns using retro-series. Certainly not out of reach for most games I've played.

Quote:
Originally posted by jimbob:

If you really feel that retroseries is imbalanced, then you could cease using it or mod. the required files to make it even more expensive
Doesn't help in games already started... and if my opponent might be using it...

Quote:
Originally posted by jimbob:

I personally find that I need to build up a substantial infrastructure in order to retroseries well, and that this balances everything out (ie. now I've got to spend time building repair ships, more storage facilities, etc.)
You are probably going to want to do these things regardless, and my main concern is with building a few Stellar Manip ships of various flavors. For that purpose, worst case is you would have to build an extra repair base and storage facility...

-Spoon
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