Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Ok, some feedback:
AI still wants to build at least one Homeworld cultural center per colonized system.
Possible reason: Change Population Happiness - System call in Mining, Farming, Refing Colony sections of AI_CF file. Cultural center is the only type of facilities with such ability availiable from the start.
I don't think it's critical, though it can be fixed.
The really big problem is large ships with unsufficient amount of engines, so they have only 1 MP (if drans-dimensional, then 2 MP).
Solution is very easy - make separate designs for every hull size (since each hull size require its own amount of engines per move) with different Minimum Speed values.
Btw, Fyron, I guess right that all AI races (at least of the same type) use the same scripts as a base or not?
Edit: one more - AI doesn't build Spaceports in the colonized system. Where is no call for such ability in AI_CF files (all races), though it should be, since very few AIs have Natural Merchants trait in EMPs.
[ April 27, 2004, 09:36: Message edited by: aiken ]
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