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Posts Made By:
Shangrila00
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 02:08 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Actually only Ghoul was arguing either unplayable, or not strong enough, and he really didn't say much beyond that. Executor was (and still is?) arguing that Ashdod is impossible to balance with...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 01:09 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Consider your test game. Put the gear you forged on a Kohen Gadol, which as mentioned already, is basically an unequipped Adon with better magic. If you think your test game demonstrates an...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 12:13 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Hmm, that can be useful. Seems the SC is likely to burn some of those pearls if you script him to buff though. Guess I owe Executor an apology. Not that his "Adons are impossible to balance"...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 09:58 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Hopefully, you'll calm down after a good night's rest and stop taking things personally. That and actually responding to points made would be nice...
Or you can just call everybody who disagrees...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 09:24 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Perhaps you should calm down a bit. You're, for what ever reason, taking this personally and I have no interest in...wait something sounds familiar. I mean, some people like all in strategies with...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 08:23 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Wait what? That makes no more sense that your claim about year 1 geared and buffed Adons. Are you casting Ritual of Return on your Adons so they fly back home every time they take a hit? Or...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 07:54 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Ermor is a communion nation, and Shinuyama's a nation with battlemagic and death magic, not a nation whose battlemagic is death magic. MA C'tis, I admit is a nation I've never figured out how to...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 06:57 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Well, as you say, Sidhe Lords are about the best. They just need brand and shield with a high bless. Zamzummites need that, plus armor and helmet and a ton more research. And opportunity costs of...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 06:20 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Hey, perhaps you should calm down a bit.
For whatever reason, you seem to be taking this personally, and I have no interest in...okay let's get serious.
So present your build that allows Ashdod...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 05:51 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Wait...as far as I can see, I've been calmly debating. Pointing out how overwrought "Ashdod can never be balanced if they have Adons...because Ashdod kicked my butt!!!!" isn't itself overwrought...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 04:18 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Again, you can fatigue them out with heavy infantry now. And if you've managed to solve the supporting troops routing your SC problem that has been in the game since the beginning, please do share. ...
Forum:
Multiplayer and AARs
April 10th, 2012, 12:48 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
Shangrila00
Re: Multi-Player After Action Report ("Who are YOU cheering for?")
So, just wondering, how much of that was bull****? It certainly sounds sufficiently pseudo-scholarly, so kudos for that.:)
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 12:21 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Did you read what I actually wrote? Extra slot is an advantage. Low hp is a disadvantage. And have you actually tested? I did, when this debate came up. Adons cannot reliably expand against dual...
Forum:
Scenarios, Maps and Mods
April 10th, 2012, 12:42 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Adonim were overpowered because with an E10N4 bless, they were SCs from turn 2 when few have counters. (though heavy cavalry and elephants can still do quite a number on them)
Simply making that...
Forum:
Scenarios, Maps and Mods
April 9th, 2012, 01:13 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Oh yeah, agree on the Zamzummites. Death battlemagic is heavily dependent on common D3s. With only 1/4 having D3, that completely changes their role, which is unthematic, as is completely...
Forum:
Dominions 3: The Awakening
April 8th, 2012, 08:21 PM
Replies:
15
returning spell
Views:
4,075
Posted By
Shangrila00
Re: returning spell
The point is returning works when you take your first hit. For human hp units, the first hit is often the last, making returning useless. Unless you have mistform, in which case any single attack...
Forum:
Scenarios, Maps and Mods
April 8th, 2012, 05:30 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Shangrila00
Re: Conceptual Balance Mod v1.92
Can we at least make Anakite armor encumbrance 2 instead of 3? As it is, it's the worst heavy armor in the game, even worse than the heavy samurai armor which is protection 17. At Encumbrance 2,...
Forum:
Dominions 3: The Awakening
April 1st, 2012, 02:06 PM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
Well, it's countered by researching to evo 5, or more completely enchantment 6 for nations with air magic. Nations without air magic are kind of **** out of luck if they rely on mass armies and...
Forum:
Dominions 3: The Awakening
April 1st, 2012, 12:40 AM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
I don't think that's how damage with exploding dice rolls works. It would make the B4 bless as good as the W9, at 50% greater damage. Do we have a mathmatician here?
In any case, any well played...
Forum:
Multiplayer and AARs
March 30th, 2012, 06:53 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
Shangrila00
Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Just checked, they don't. Still, map move 3, fast on the battlefield, and decent stats for their price. I can see them being used as heavy infantry, like LA Mari's Royal Guards, stats not quite so...
Forum:
Dominions 3: The Awakening
March 30th, 2012, 03:27 PM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
You need to take the pretender sleeping rather than imprisoned for that to matter, and that hurts if you are running a high bless. Man can't take sloth, and pretty much must take Growth 3, so it's...
Forum:
Dominions 3: The Awakening
March 30th, 2012, 01:10 PM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
So...no actual response to points made. I've noticed you like doing that, just ignoring anything you can't respond to, but this is the first time you've ignored everything. I guess we're done here.
Forum:
Dominions 3: The Awakening
March 30th, 2012, 04:16 AM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
What's with this ridiculous backpedaling? This is what you claimed before:
[/QUOTE]
Since you have trouble comprehending English I'll highlight it for you.[/QUOTE]
So you were just making up...
Forum:
Dominions 3: The Awakening
March 29th, 2012, 11:45 PM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
What's with this ridiculous backpedaling? This is what you claimed before:
Mictlan and Vanheim have greater breadth in magic. Indeed, Mictlan has access to every path except earth, with...
Forum:
Dominions 3: The Awakening
March 29th, 2012, 06:09 PM
Replies:
130
Man: A Bless nation in CBM 1.92?
Views:
19,671
Posted By
Shangrila00
Re: Man: A Bless nation in CBM 1.92?
I'm pretty sure that even with a strong bless, expanding with Knights of Avalon for all but the first expansion party with your prophet is at least as efficient as doing so with Wardens. As you say,...
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