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Posts Made By:
AxisWarlord
Forum:
TO&Es
June 26th, 2017, 02:31 PM
Replies:
24
Question about bicycle troops
Views:
10,038
Posted By
AxisWarlord
Re: Question about bicycle troops
Thanks Don,
The explanation explains the odd class usage precisely.
Makes sense now.
I think it was a fair query.
But I will try to remember to check out the workability in-game for future...
Forum:
TO&Es
June 23rd, 2017, 02:33 PM
Replies:
24
Question about bicycle troops
Views:
10,038
Posted By
AxisWarlord
Re: Question about bicycle troops
Hmmm, never noticed that oddity before Don.
Upon examination it seems to be the only Slovak unit in uc 32, therefore for the next update I would think it should more correctly be in UC 172 - Bicycle...
Forum:
TO&Es
June 22nd, 2017, 02:53 PM
Replies:
24
Question about bicycle troops
Views:
10,038
Posted By
AxisWarlord
Re: Question about bicycle troops
Hmmm, never noticed that oddity before Don.
Upon examination it seems to be the only Slovak unit in uc 32, therefore for the next update I would think it should more correctly be in UC 172 - Bicycle...
Forum:
TO&Es
March 10th, 2017, 06:19 PM
Replies:
3
ATR Wpn OOB Corrections
Views:
2,972
Posted By
AxisWarlord
Re: ATR Wpn OOB Corrections
As I can't seem to get Edit button to work,
(A) & (B) are in regards to OOB 16.
Also, while cost of Unit 603 does Not change.
All 3 PzKw 1C go up in cost by 1 per cost calculator.
Thanks
Forum:
TO&Es
March 10th, 2017, 06:06 PM
Replies:
3
ATR Wpn OOB Corrections
Views:
2,972
Posted By
AxisWarlord
Re: ATR Wpn OOB Corrections
FYI, I have now had time to check the modification of the start date for both units in OOB 21 to 8/40. This definitely does Not affect formation stability for either unit so should be ok.
(A)...
Forum:
TO&Es
March 10th, 2017, 03:26 PM
Replies:
4
DF Mortars/GLs Weapon Class
Views:
3,090
Posted By
AxisWarlord
Re: DF Mortars/GLs Weapon Class
Umm, ok I had figured that since Mobhack Help is the goto source that it was updated for code changes.
Now I know its not lol.
I was certainly Not complaining, just pointing out what seemed to be...
Forum:
TO&Es
March 10th, 2017, 03:15 PM
Replies:
4
DF Mortars/GLs Weapon Class
Views:
3,090
Posted By
AxisWarlord
Re: DF Mortars/GLs Weapon Class
yup Imp, I have also found Bomb guns to be a hard to use unit. Although for a WW1 holdover, sometimes they get lucky and bring down a firestorm on unlucky infantry that blunder too close.
Forum:
TO&Es
March 10th, 2017, 01:25 AM
Replies:
3
ATR Wpn OOB Corrections
Views:
2,972
Posted By
AxisWarlord
ATR Wpn OOB Corrections
Andy/Don,
1. As to the ATR accuracy revisions previously in 2-16 range, while you caught the OOB 16 duplication of Wpn 90 & 142, the wpn correction (just cut and paste values from OOB 16 - wpn...
Forum:
TO&Es
March 9th, 2017, 09:18 PM
Replies:
4
DF Mortars/GLs Weapon Class
Views:
3,090
Posted By
AxisWarlord
DF Mortars/GLs Weapon Class
Hi Andy/Don,
Finally got back into my 'Sweet Addiction' WINSPwwII late last year, after being unavoidably separated mid-2013 when my PC died. :eek: (Finally managaed to get a Win98 capable PC...
Forum:
WinSPWW2
March 23rd, 2012, 06:35 PM
Replies:
3
Major Problem with Colonial Field Gun IF class #224
Views:
2,376
Posted By
AxisWarlord
Re: Major Problem with Colonial Field Gun IF class #224
Don,
So how goes the fix?
I also need this for the German OOB revamp I'm working on to separate the 15cm sIG 33 into a Schwere IG Sect as most units, with certain exceptions (some Armd Inf Regt...
Forum:
Campaigns, Scenarios & Maps
March 14th, 2012, 10:09 PM
Replies:
28
Scenarios for the next patch
Views:
7,795
Posted By
AxisWarlord
Re: Scenarios for the next patch
Thats an easy fix.
Just buy an extra Sec/Plt, assign the units that you don't want to use to it using the reassign button in Editor (arrow button near right top), and delete the extra Sec/Plt. ...
Forum:
Campaigns, Scenarios & Maps
March 14th, 2012, 08:33 PM
Replies:
28
Scenarios for the next patch
Views:
7,795
Posted By
AxisWarlord
Re: Scenarios for the next patch
Ts,
I'm a bit puzzled by the German Setup.
Why are the 4x E unit (Feldgarme) Trucks, the H2 Pak40 and the N1,N2 76.3 Pak & their associated trucks in the Zero hex (the grey western border) at...
Forum:
WinSPWW2
January 5th, 2012, 11:40 PM
Replies:
3
Major Problem with Colonial Field Gun IF class #224
Views:
2,376
Posted By
AxisWarlord
Major Problem with Colonial Field Gun IF class #224
Gentlemen,
I was taking a break from the major rework of the German OOB that I've been slowly working on,
as I want to submit it complete,
and for an interesting change have been reworking the...
Forum:
TO&Es
March 25th, 2011, 11:01 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
Don,
Whoa, hold the fort.:shield:
Enough with the negative vibes Moriarty (good applicable quote from Kelly's Heroes).
Whats with all the Conservative style attack adds? (ie. numerous...
Forum:
TO&Es
March 23rd, 2011, 06:43 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
Don,
As to your comment re:
'not understanding how the game is put together which that "HE instead of AP for AT weapons" and "placement of said tanks in correct Class types" remarks seems to...
Forum:
TO&Es
March 23rd, 2011, 06:39 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
5. PRODUCTION
{Also, per http://www.lexikon-der-wehrmacht.de/Waffen/panzerbuchsen-R.htm}
{Panzerbüchsen-Fertigung (production) in WW2:
1939 1940 1941 1942 1943
Panzerbüchse 38...
Forum:
TO&Es
March 23rd, 2011, 06:25 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
4. DATA
Excerpt From Wolfgang Feischer's 'PANZERFAUST and other German Infantry Anti-Tank Weapons'
- 1994 Schiffer Publishing Ltd.
"Production of the Panzerbuchse 38 was begun in 1938. It...
Forum:
TO&Es
March 23rd, 2011, 06:17 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
3. REALITY
As noted, by trying numerous hit results by using WW2_APCALC over and over we see:
3. A) With using WH=1
a) - [Acc = 16, Range 13] PzB 38/39 (sometimes 2 at 300m) relatively...
Forum:
TO&Es
March 23rd, 2011, 06:08 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
Don,
As to your note regarding
'a L O N G time ago we agreed on 2 for AT rifles',
I'm afraid that this is not consistent with reality - which I thought was a biggie for WinSPWW2 players,
nor...
Forum:
TO&Es
March 23rd, 2011, 05:31 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Re: Modhack Modifier querry
Andy,
In regards to:
'Q1) Exp/Mor modifiers
The company modifier overrides any modifier in a subordinate platoon.
Put a +3/+3 platoon under a 0/0 company, and the platoon gets 0/0 and...
Forum:
TO&Es
March 8th, 2011, 05:08 PM
Replies:
14
Modhack Modifier querry
Views:
6,148
Posted By
AxisWarlord
Modhack Modifier querry
Hello gents,
I have another querry regarding Mobhack.
The Formation Modifiers,
Are they Cumulative??
ie. If a Platoon/Sec has a +1/+1 Mod and that Plt is in a Company, and the Company has a...
Forum:
WinSPWW2
February 19th, 2011, 06:55 PM
Replies:
5
FAQ:
Mobhack Save Problem
Views:
1,947
Posted By
AxisWarlord
Re: Mobhack Save Problem
Hi Andy,
Thanks for the assist.
Didn't realize you had to use the 'red tick save button or the F12 function key.'
I had kept switching to the Load/Save Tab - thus missing the intermediate...
Forum:
WinSPWW2
February 19th, 2011, 05:43 PM
Replies:
5
FAQ:
Mobhack Save Problem
Views:
1,947
Posted By
AxisWarlord
Mobhack Save Problem
Hi all, I'm a newbie to this forum.
I've been playing SPWWII ever since SSI issued the game - have an original copy - but have only recently purchased the Shrapnel CD and had time to do some...
Showing results 1 to 23 of 23
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