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Posts Made By:
clomaka
Forum:
Scenarios and Mods
November 23rd, 2012, 05:02 PM
Replies:
1
mod: Expeditions iOS
Views:
8,924
Posted By
clomaka
Re: mod: Expeditions iOS
Huh, my messing w. the Kla'kar has reduced them to only appearing at their homeworld. I'll fix that up w. the next release.
Forum:
Scenarios and Mods
October 2nd, 2012, 12:38 AM
Replies:
1
mod: Expeditions iOS
Views:
8,924
Posted By
clomaka
mod: Expeditions iOS
iOS version completed, and a few bugs fixed.
GENERAL DESCRIPTION (no spoilers)
Two new races, with a possible ally and a quest for one of them
Time capsules now can be opened
...
Forum:
Weird Worlds: Return to Infinite Space
September 25th, 2012, 05:38 PM
Replies:
3
Modding WW for iOS
Views:
8,859
Posted By
clomaka
Re: Modding WW for iOS
%^&$%^$, i hate case-sensitivity. multi-pages are fine unless it calls for a gfx that doesn't exist. still not sure about multi-quests firing off, but i'd bet that one quest was calling the same gfx...
Forum:
Scenarios and Mods
September 25th, 2012, 05:27 PM
Replies:
1
what's the 'DISP' command?
Views:
7,348
Posted By
clomaka
what's the 'DISP' command?
I'm tracking down stuff and noticed that some mods (I'm looking at you, Babylon 5 mod) use the DISP command:
PAGE 2
ACTN popup break
DISP 1
GFXP items/l_dust.tga
TITL Dust Trafficing
TEXT You...
Forum:
Scenarios and Mods
September 25th, 2012, 05:09 PM
Replies:
7
All Mods Crash WW on Mac OSX 10.6.4
Views:
12,780
Posted By
clomaka
Re: All Mods Crash WW on Mac OSX 10.6.4
explosion particles sounds like a good guess. I know on my iPad that upper/lower case matters, so maybe there's an issue there?
WW plain vanilla version uses both types of ship fracturing...
Forum:
Weird Worlds: Return to Infinite Space
September 24th, 2012, 10:15 PM
Replies:
3
Modding WW for iOS
Views:
8,859
Posted By
clomaka
Re: Modding WW for iOS
I'll add this into the main post once i track it down, but it seems like having two quests fire off at the same time causes it to crash, and a string of multiple pages of text w. goto commands seems...
Forum:
Scenarios and Mods
September 24th, 2012, 05:17 PM
Replies:
0
What a mod looks like in progress
Views:
7,046
Posted By
clomaka
What a mod looks like in progress
I find myself doing a number of the same things when testing changes to my mod, and I thought others might want to see my tricks, too.
game.ini
I'm testing a quest for my new race, so the only...
Forum:
Weird Worlds: Return to Infinite Space
September 22nd, 2012, 04:20 PM
Replies:
3
Modding WW for iOS
Views:
8,859
Posted By
clomaka
Re: Modding WW for iOS
Here's the generic ship graphics with the glows added back in. There's a few extra ships from the other mods that I pulled from, but I wanted to be sure I got all the default ones.
Forum:
Weird Worlds: Return to Infinite Space
September 19th, 2012, 11:49 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,910
Posted By
clomaka
Re: Has anyone tried the iOS port?
If you can do it, post it up in the thread i started for ios modding. I gave it a quick try, but i didn't really know what i was doing.
Forum:
Weird Worlds: Return to Infinite Space
September 18th, 2012, 11:43 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,910
Posted By
clomaka
Re: Has anyone tried the iOS port?
Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.
Forum:
Weird Worlds: Return to Infinite Space
September 18th, 2012, 12:26 AM
Replies:
3
Modding WW for iOS
Views:
8,859
Posted By
clomaka
Modding WW for iOS
It CAN be done! That said, it was a super pain in the arse. I'm going to post all that needs to be done here a) for myself should I decide to do more to my mod, and b) for anyone else out there...
Forum:
Weird Worlds: Return to Infinite Space
September 17th, 2012, 11:17 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,910
Posted By
clomaka
Re: Has anyone tried the iOS port?
I'll be posting a new thread devoted to what I've found - nearly 100% conversion:)
Forum:
Scenarios and Mods
August 27th, 2012, 05:31 PM
Replies:
94
Updated mod: The Babylon Project
Views:
58,838
Posted By
clomaka
Re: Updated mod: The Babylon Project
i haven't run into this, but then again i don't usually accept. Maybe if I didn't always have captian Ivonava...
Forum:
Weird Worlds: Return to Infinite Space
August 22nd, 2012, 04:55 PM
Replies:
15
Info:
Has anyone tried the iOS port?
Views:
16,910
Posted By
clomaka
Re: Has anyone tried the iOS port?
bought it for my ipad and liked it. It's a bit fiddly with everything so small on screen, and it seems to run a bit slow. oh, and they removed the lights from all the ships. My ipad's jailbroken, so...
Forum:
Scenarios and Mods
June 13th, 2012, 10:09 PM
Replies:
9
Communist Worlds Union (v0.1)
Views:
13,475
Posted By
clomaka
Re: Communist Worlds Union (v0.1)
it's been so long, but my best advice is to (save off what you've done, and) restart from the base game and add things in one piece at a time. Things need to be added in multiple different places,...
Forum:
Scenarios and Mods
May 3rd, 2012, 01:41 PM
Replies:
9
Communist Worlds Union (v0.1)
Views:
13,475
Posted By
clomaka
Re: Communist Worlds Union (v0.1)
pretty ships:)
Forum:
Scenarios and Mods
January 8th, 2011, 02:24 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,532
Posted By
clomaka
Re: Odd Adventures In Infinite Space v.002
stink. hope you get something worked out. i always enjoy your stuff.
Forum:
Scenarios and Mods
January 8th, 2011, 02:21 AM
Replies:
10
Mod:
My first public mod.
Views:
15,150
Posted By
clomaka
Re: My first public mod.
i'm interested:) i once considered doing a sea/pirate/east india company mod, but was put off by the idea of spinning islands.
Forum:
Scenarios and Mods
November 4th, 2010, 05:08 PM
Replies:
2
Main menu combat scenes
Views:
7,738
Posted By
clomaka
Re: Main menu combat scenes
interesting idea. sounds insane though, considering how hard regular modding can be.
Forum:
Scenarios and Mods
October 13th, 2010, 02:47 PM
Replies:
26
Mod List thread?
Views:
27,457
Posted By
clomaka
Re: Mod List thread?
don't forget Expeditions
http://forum.shrapnelgames.com/showthread.php?t=37568
Forum:
Scenarios and Mods
September 28th, 2010, 12:33 PM
Replies:
31
new mod: Expeditions
Views:
28,408
Posted By
clomaka
Re: new mod: Expeditions
updated to .4. I suddenly noticed that the Nouveaunian mothership didn't pit out fighters like it should have been doing. It's fixed now; ands it will kick your butt. Why did i design something with...
Forum:
Scenarios and Mods
September 1st, 2010, 12:42 PM
Replies:
1
ALLY/SHIP doesn't appear?
Views:
7,378
Posted By
clomaka
Re: ALLY/SHIP doesn't appear?
a few time in testing my mod i had to make a stripped down version with only the human race and a race with the ship i was adding (same thing w. quests - just the main quest and the one i was...
Forum:
Scenarios and Mods
August 8th, 2010, 02:35 PM
Replies:
3
Lomaka mod v2.0
Views:
8,823
Posted By
clomaka
Re: Lomaka mod v2.0
ah, yes, now that i have more sleep, i can see that that's unclear. Isabella Lomaka was born 8/7/10, and my wife and i welcome her into this Strange Adventure in this Weird World.
Forum:
Scenarios and Mods
August 5th, 2010, 06:02 PM
Replies:
3
Lomaka mod v2.0
Views:
8,823
Posted By
clomaka
Lomaka mod v2.0
Woot! My little Lomaka 'mod' v2.0 will be 'released' soon. (ok, so it's not really a WW mod, but i wanted to share).
Forum:
Scenarios and Mods
July 21st, 2010, 01:39 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,808
Posted By
clomaka
Re: Peculiar Planets Version 0.5. - Finally Here!
i'm actually at work, so i can't play much but here's some quick feedback:
cool races:) i like the new muktian and trans'luvian ships. there's also some pretty funny names.
I know this is still...
Showing results 1 to 25 of 104
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