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Posts Made By:
rdonj
Forum:
Multiplayer and AARs
October 14th, 2012, 02:59 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Okay guys, this game is officially over, victory goes to the ogres who really are just unstoppable at this point.
I look forward to hearing everyone's thoughts about the game and the settings...
Forum:
Scenarios, Maps and Mods
October 11th, 2012, 01:35 PM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
25,008
Posted By
rdonj
Re: MA -Myconos- Last of the Fungi
I've had something funny happen testing this mod. I was using the 110g sacred mage commanders to possess some t3 units, and I noticed that at least sometimes, but maybe not all of the time, I would...
Forum:
Multiplayer and AARs
October 9th, 2012, 06:38 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Okay, so I said the game was probably over a couple of turns ago. I haven't really seen anything that made me change my mind. Does anyone have anything resembling a way to cause significant damage...
Forum:
Scenarios, Maps and Mods
October 5th, 2012, 12:33 PM
Replies:
60
Wishlist:
Mod Brainstorm-wishlist
Views:
18,588
Posted By
rdonj
Re: Mod Brainstorm-wishlist
God, this thread just needs to die in a fire already.
Forum:
Multiplayer and AARs
October 4th, 2012, 07:32 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Ugh, valerius I did not see that. I checked the thread when I woke up today, but haven't done so since then. I'd have seen a PM!
Forum:
Multiplayer and AARs
September 29th, 2012, 09:48 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Okay, I will be amazed if the world can survive now :P This is why you can't let a sacrifice nation have time to get set up!
Forum:
Multiplayer and AARs
September 25th, 2012, 03:39 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Good game, AreaOfEffect. A bit of a shame you didn't really have much left to contest the fort with, but you did do quite a bit of damage in previous turns. I'm confused though, where did that...
Forum:
Multiplayer and AARs
September 19th, 2012, 11:08 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Yeah I've been playing the last few turns and I just can't be bothered to work out proper scripting. Sorry about that. My heart just really isn't in it. I don't think I can play dominions MP...
Forum:
Multiplayer and AARs
September 16th, 2012, 01:41 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
AoE - Ermor could have lived without that battle going so poorly :P It is going to make things much more painful than might be explicitly desired.
And I'm glad you had a good time in this game,...
Forum:
Multiplayer and AARs
September 10th, 2012, 04:39 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
What? You wanted to knock down that fort wall so you started researching construction to build wall shakers and then realized two turns later that you can't actually build items so you just wasted...
Forum:
Multiplayer and AARs
September 7th, 2012, 06:09 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
For anyone who hasn't noticed yet - changing all items to unforgeable levels means that you can't get items *even from random events*, because the way random events distribute items is basically a...
Forum:
Dominions 3: The Awakening
August 29th, 2012, 10:51 PM
Replies:
38
Guide:
Some basic notes on expansion
Views:
9,256
Posted By
rdonj
Re: Some basic notes on expansion
It's very common to overtax the capital on turn one. After that, no, it's not exactly very "common". But it all depends on a bunch of different factors that are different for each nation. ...
Forum:
Dominions 3: The Awakening
August 29th, 2012, 06:49 PM
Replies:
38
Guide:
Some basic notes on expansion
Views:
9,256
Posted By
rdonj
Re: Some basic notes on expansion
krpeters - No. Here's pretty much the best case scenario for a turn three fort... MA vanheim. They have access to the keeper of bridges pretender, who has a 100 patrol bonus in CBM. I can take him...
Forum:
Dominions 3: The Awakening
August 29th, 2012, 12:22 AM
Replies:
38
Guide:
Some basic notes on expansion
Views:
9,256
Posted By
rdonj
Re: Some basic notes on expansion
It's actually very doable to start a second fort on turn 3, if you overtax sufficiently or use cheap enough expansion or etc. Certain nations can pull off 3 forts by year 2 more easily than others. ...
Forum:
Multiplayer and AARs
August 25th, 2012, 11:49 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Okay, while no one has actually asked me to increase the hosting timer, I'm going to make the executive decision to increase it anyway as I am pretty much having to extend the hosting timer every...
Forum:
Dominions 3: The Awakening
August 23rd, 2012, 09:27 PM
Replies:
14
Countering Awe & Fear?
Views:
3,816
Posted By
rdonj
Re: Countering Awe & Fear?
Touch of madness will immediately grant the gift of berserking.
Forum:
Multiplayer and AARs
August 12th, 2012, 04:07 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Note to all players - As I previously mentioned, the hosting timer has been set back to 24 hours for turns as maerlande has returned. That will not affect the amount of time that... er.... valerius...
Forum:
Multiplayer and AARs
August 9th, 2012, 04:31 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Yeah Valerius, the ogres are probably pretty good for this game. They get to keep most of their strengths and don't really lose that much. They weren't that great at forging to begin with, and...
Forum:
Multiplayer and AARs
August 8th, 2012, 12:29 AM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - MA Microless
Okay Valerius, you'll be happy to know that I've finally updated the OP to show that you're playing Vanheim. Don't even try to switch nations now!
Forum:
Multiplayer and AARs
August 7th, 2012, 08:20 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - Microless MA Awaiting Pretenders
That was pretty amusing, V :)
Forum:
Scenarios, Maps and Mods
August 7th, 2012, 08:15 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
139,296
Posted By
rdonj
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yep! That is indeed the problem. Back when I made that map I think there were only 7 playable nations. And the large planets seemed to me like the only fair start locations for the majority of...
Forum:
Dominions 3: The Awakening
August 7th, 2012, 08:09 PM
Replies:
7
Random inanity
Views:
2,839
Posted By
rdonj
Re: Random inanity
Water needs an "I win" button? Erm.
Forum:
Multiplayer and AARs
August 6th, 2012, 03:02 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - Microless MA Awaiting Pretenders
Maerlande is going to be away with intermittent internet access for the week, so hosting has been changed to 48 hours to accommodate him for the time being. The hosting time is intended to revert...
Forum:
Multiplayer and AARs
August 2nd, 2012, 05:52 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
16,697
Posted By
rdonj
Re: New Game - Microless MA Awaiting Pretenders
Okay, since snegir has made an exit (and valerius has managed to stick to vanheim :P) we'll get this thing started soon! I'll make sure Kestrel is in soon, the game WILL be running by tomorrow.
Forum:
Scenarios, Maps and Mods
July 31st, 2012, 03:44 AM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
139,296
Posted By
rdonj
Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
Yeah, the insects were based off of the amos mod and while aezeal did make some changes, he didn't make many. If the insects had a starting income though it's entirely conceivable it was removed...
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