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Showing results 1 to 25 of 27
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Posts Made By:
EricM
Forum:
Dominions 3: The Awakening
August 9th, 2008, 06:58 AM
Replies:
40
Complete List of Mercenaries, Mercs, Mercenarys
Views:
29,895
Posted By
EricM
Re: Complete List of Mercenaries, Mercs, Mercenary
Here's my list from 3.15. It includes the artifacts and the gold cost (as well as some unknown fields I haven't decoded yet).
#selectmerc 0
#name "G�nter Blukraft's Sonnenkinder"
#commander...
Forum:
Scenarios, Maps and Mods
August 6th, 2008, 11:32 AM
Replies:
12
Utility:
Organized unit sprites for 3.17
Views:
6,107
Posted By
EricM
Organized unit sprites for 3.17
Here are all the unit sprites for 3.17. This is a 6Mb zip file.
The files have names like:
2077_son_of_semyaza_1.tga -- for the normal sprite
2077_son_of_semyaza_2.tga -- for the attack sprite
...
Forum:
Scenarios, Maps and Mods
March 19th, 2008, 06:06 AM
Replies:
3
comprehensive unit/item/etc lists for 3.15?
Views:
1,017
Posted By
EricM
Re: comprehensive unit/item/etc lists for 3.15?
It looks okay to me. Could you give more detail please.
Forum:
Dominions 3: The Awakening
March 15th, 2008, 04:44 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
EricM
Re: Description trivialities
This regression is in 3.15. I'm just quoting this as I noticed it wasn't in the shortlist.
Forum:
Dominions 3: The Awakening
March 15th, 2008, 04:37 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
EricM
Re: Description trivialities
Sorry for the vagueness.
LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some...
Forum:
Dominions 3: The Awakening
March 7th, 2008, 09:56 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
EricM
Re: Description trivialities
Regressions in the nation data files:
ver 3.10
EA Oceania
Providence defense above PD 20 - no longer includes Mermen
ver 3.15
LA Abyssia
Data Corruption with the fort defense weapons? ...
Forum:
Dominions 3: The Awakening
March 7th, 2008, 08:38 AM
Replies:
52
Dom3 DB Version 3.15
Views:
6,129
Posted By
EricM
Re: Dom3 DB Version 3.15
Here you go Edi. Here's the magic site list for 3.15.
It's a text file in a semi mod format.
Forum:
Scenarios, Maps and Mods
February 27th, 2008, 06:45 AM
Replies:
12
Utility:
Nation flag graphics
Views:
4,875
Posted By
EricM
Re: Organized unit sprites for 3.14
Only the unit sprites and nation flags are useful for modding. I am providing these as KO has set a precedent by providing the sprite images in the past. I won't supply any other image files as that...
Forum:
Scenarios, Maps and Mods
February 25th, 2008, 12:40 AM
Replies:
12
Utility:
Nation flag graphics
Views:
4,875
Posted By
EricM
Nation flag graphics
And here are the nation flag graphics.
Forum:
Scenarios, Maps and Mods
February 25th, 2008, 12:37 AM
Replies:
12
Utility:
Nation flag graphics
Views:
4,875
Posted By
EricM
Organized unit sprites for 3.14
Here are all the new unit sprites for 3.14 - namely, the Bogarus units. For other all other unit sprites see this...
Forum:
Dominions 3: The Awakening
November 1st, 2007, 08:59 PM
Replies:
7
Ritual of Rebirth
Views:
1,913
Posted By
EricM
Re: Ritual of Rebirth
Demons don't have the #undead flag.
Forum:
Dominions 3: The Awakening
October 27th, 2007, 10:26 PM
Replies:
41
Dom3 Database - v3.10
Views:
6,820
Posted By
EricM
Re: Dom3 Database - v3.10
These units have the stonebeing flag.
159 Sphinx
472 Sacred Statue
473 Telestic Animate
474 Living Statue
475 Crusher
542 Gargoyle
657 Monolith
768 Watcher
Forum:
Dominions 3: The Awakening
October 24th, 2007, 06:45 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
EricM
Re: Bug Thread: Discussion
From the manual (pg 124) EA Oceania should have providence defence at 20+ of Turtle Warriors and Mermen. It doesn't get the Mermen.
This is because the nation UW providence defence lists Mermen...
Forum:
Dominions 3: The Awakening
October 24th, 2007, 06:39 AM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Re: Game Mechanics - Protection
Thanks for the clarification.
I just double checked, Skull necklace has the whole body protection as does Twisting thorns (though not Gift of Kurgi).
Forum:
Dominions 3: The Awakening
October 24th, 2007, 06:33 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
EricM
Re: Bug Thread: Discussion
Hide Shield (armor 105) has an armor type of 5 (body), when it should be 4 (shield).
Forum:
Dominions 3: The Awakening
October 23rd, 2007, 11:47 AM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Re: Game Mechanics - Protection
I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.
re the armor table: My table would look just like what's in your database.
All shields...
Forum:
Dominions 3: The Awakening
October 23rd, 2007, 04:11 AM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Re: Game Mechanics - Protection
Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
Forum:
Scenarios, Maps and Mods
October 21st, 2007, 07:15 AM
Replies:
11
Utility:
Organized unit sprites for 3.10
Views:
5,209
Posted By
EricM
Re: Organized unit sprites for 3.10
Ah, oops. Thanks for the catch. I've uploaded a new version that fixes this error. The 6 people who have downloaded this file so far should re-download it.
Forum:
Scenarios, Maps and Mods
October 21st, 2007, 06:21 AM
Replies:
11
Utility:
Organized unit sprites for 3.10
Views:
5,209
Posted By
EricM
Re: Organized unit sprites for 3.10
Dedas, what do you mean by names jumping to the left?
Forum:
Scenarios, Maps and Mods
October 21st, 2007, 04:18 AM
Replies:
11
Utility:
Organized unit sprites for 3.10
Views:
5,209
Posted By
EricM
Organized unit sprites for 3.10
Here are all the unit sprites for 3.10. The files have names like:
1910_monster_boar_1.tga -- for the normal sprite
1910_monster_boar_2.tga -- for the attack sprite
where the 1910...
Forum:
Dominions 3: The Awakening
October 20th, 2007, 10:00 AM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Re: Game Mechanics - Protection
Thanks for the info, KO. You just saved me running a bunch of battles to see if the engine made use of these other fields.
Forum:
Dominions 3: The Awakening
October 20th, 2007, 08:20 AM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Re: Game Mechanics - Protection
I think there is more to protection than just head and body. I've been examining a hexdump of the executable and have found some interesting stuff in the armor section.
Full Chain Mail has a...
Forum:
Dominions 3: The Awakening
October 18th, 2007, 12:47 PM
Replies:
16
Game Mechanics - Protection
Views:
2,392
Posted By
EricM
Game Mechanics - Protection
On page 75 of the manual it says:
Protection roll: defender's protection attribute at hit location + DRN + (shield protection
It's the "at hit location" that interests me. This implies that the...
Forum:
Scenarios, Maps and Mods
October 17th, 2007, 10:26 PM
Replies:
19
Mod:
Debug mod 1.07
Views:
15,822
Posted By
EricM
Re: Debug mod 1.1
Thanks ryo_akashi. This saves me doing it myself.
Forum:
Scenarios, Maps and Mods
October 16th, 2007, 11:30 PM
Replies:
6
Missing sprites in the database?
Views:
952
Posted By
EricM
Re: Missing sprites in the database?
Here are the 3.10 sprites that aren't in KO's 526825-dominions3_sprites.zip
Showing results 1 to 25 of 27
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