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Posts Made By:
Aezeal
Forum:
Dominions 3: The Awakening
May 30th, 2009, 03:44 AM
Replies:
14
Wondering: is there any way to change the lichcraft spell...
Views:
4,293
Posted By
Aezeal
Re: Wondering: is there any way to change the lichcraft spell...
I know Max but I have a problem with the If you're willing to live without Twiceborn part.. Ín my own mods I try to avoid collateral damage to other spells and so I would not propose something that...
Forum:
Dominions 3: The Awakening
May 29th, 2009, 07:59 PM
Replies:
14
Wondering: is there any way to change the lichcraft spell...
Views:
4,293
Posted By
Aezeal
Re: Wondering: is there any way to change the lichcraft spell...
If you just 2nd spell a damage to self spell after lichcraft?
Forum:
Dominions 3: The Awakening
May 28th, 2009, 07:09 AM
Replies:
7
Wishlist:
More Void sites
Views:
1,829
Posted By
Aezeal
Re: More Void sites
Or replace a few of the mercmages to copies of them with a summoning skill.
Forum:
Dominions 3: The Awakening
May 25th, 2009, 03:13 PM
Replies:
25
Top 5 Time Waster
Views:
6,981
Posted By
Aezeal
Re: Top 5 Time Waster
I rushed to research 6 with Marignon in Beardaxe to get lightless lanterns, spent one turn forging a ton of them, and then had like 400 research afterward. I then wanted to research a bunch of level...
Forum:
Dominions 3: The Awakening
May 24th, 2009, 12:21 PM
Replies:
25
Top 5 Time Waster
Views:
6,981
Posted By
Aezeal
Re: Top 5 Time Waster
3. Constantly toggling the research function to maximize my research output. This gets really, really bad when you're trying to research 3-4 things at a time. The research bar desperately needs a...
Forum:
Scenarios, Maps and Mods
May 14th, 2009, 05:27 PM
Replies:
7
Is Themiskyra, Amazon Queen mod still available?
Views:
2,046
Posted By
Aezeal
Re: Is Themiskyra, Amazon Queen mod still available?
or was that due to someone with a bit more stuff on the forum?
Forum:
Scenarios, Maps and Mods
May 12th, 2009, 07:47 PM
Replies:
18
Okay, point system for nation design again
Views:
5,459
Posted By
Aezeal
Re: Okay, point system for nation design again
I think the resource on the troll can't be correct, full armor on size 3 must be like 75 resc.
Forum:
Scenarios, Maps and Mods
May 12th, 2009, 02:19 PM
Replies:
18
Okay, point system for nation design again
Views:
5,459
Posted By
Aezeal
Re: Okay, point system for nation design again
Well I suppose I could try to see if this makes my dom 3 K nations balanced with each other would be a test for this poitn system or my mod :D.. but it's a lot of work and I can already see that a...
Forum:
Scenarios, Maps and Mods
May 12th, 2009, 06:21 AM
Replies:
27
Mod:
Enhanced Gameplay Mod [project]
Views:
5,380
Posted By
Aezeal
Re: Enhanced Gameplay Mod [project]
Tarts are already nerved somewhat, maybe just increase their gem cost.
I just saw mythology pretenders as a thread in the forum.. might be an idea too.
Forum:
Scenarios, Maps and Mods
May 11th, 2009, 08:42 PM
Replies:
27
Mod:
Enhanced Gameplay Mod [project]
Views:
5,380
Posted By
Aezeal
Re: Enhanced Gameplay Mod [project]
maybe just put a bunch of race mods in too.. I mean why not. only use races that are generally considered MP balanced though.
Forum:
Scenarios, Maps and Mods
May 11th, 2009, 08:41 PM
Replies:
27
Mod:
Enhanced Gameplay Mod [project]
Views:
5,380
Posted By
Aezeal
Re: Enhanced Gameplay Mod [project]
you know what I want to say.. but I won't since I'm pretty sure that is not the intention :D
and then:
I'd not put the forgabel cont 12 items in.
I'd put the late game summons from I think llama...
Forum:
Dominions 3: The Awakening
May 10th, 2009, 07:27 AM
Replies:
339
What other games complement your Dominions 3?
Views:
64,145
Posted By
Aezeal
Re: What other games complement your Dominions 3?
I liked temple of elemental evil a lot but I had some problems with it so couldn't finish
I like dawn of war 2 a lot too, tha campaign is awesome and the MP is great too, you just need to get a...
Forum:
Scenarios, Maps and Mods
May 9th, 2009, 07:11 PM
Replies:
200
Conceptual Balance Mod 1.41
Views:
42,242
Posted By
Aezeal
Re: Conceptual Balance Mod 1.41
though there are some that state it's not a bug but just a much needed balancing thingie for agartha
Forum:
Dominions 3: The Awakening
May 9th, 2009, 02:57 PM
Replies:
22
OT: Making a Game System (part 4: A Game World)
Views:
4,219
Posted By
Aezeal
Re: OT: Making a Game System (part 4: A Game World)
From his previous descriptions/threads I didn't get that (need for random maps) yet anyway if he does he need to get a formula that makes the landmasses somewhat more realistic IMHO. If you have a...
Forum:
Scenarios, Maps and Mods
May 9th, 2009, 02:51 PM
Replies:
200
Conceptual Balance Mod 1.41
Views:
42,242
Posted By
Aezeal
Re: Conceptual Balance Mod 1.41
do you have the latest version? (I seem to recall this was mentioned a few versions ago)
Forum:
Scenarios, Maps and Mods
May 9th, 2009, 07:14 AM
Replies:
8
AI Sauromatia and Mother of Monsters
Views:
2,439
Posted By
Aezeal
Re: AI Sauromatia and Mother of Monsters
well the AI isn't know to use sc or thugs to anywhere near max potential so research might be better instead of it just killing a few troops and then dying.
Ofcourse with trample they cna't do...
Forum:
Dominions 3: The Awakening
May 9th, 2009, 05:31 AM
Replies:
22
OT: Making a Game System (part 4: A Game World)
Views:
4,219
Posted By
Aezeal
Re: OT: Making a Game System (part 4: A Game World)
I'm not a someone "into it" but I can't imagine a real world would look like that. Having said that the coloring etc does look nice. If there are mountains somwhere in there though I'd say they'd...
Forum:
Dominions 3: The Awakening
May 8th, 2009, 08:24 PM
Replies:
370
Did you know that? (Dominions trivia)
Views:
116,372
Posted By
Aezeal
Re: Did you know that? (Dominions trivia)
but void beings don't get it I guess?
Forum:
Scenarios, Maps and Mods
May 8th, 2009, 08:22 PM
Replies:
8
AI Sauromatia and Mother of Monsters
Views:
2,439
Posted By
Aezeal
Re: AI Sauromatia and Mother of Monsters
Considering the rest of the AI level it might actually be a good move to not use their pretender in combat even if it is a combat pretender :D
Forum:
Scenarios, Maps and Mods
May 8th, 2009, 07:26 AM
Replies:
92
Map:
Faerun 466 - Adventure Map! (UPDATED!)
Views:
64,193
Posted By
Aezeal
Re: Faerun 466 - Adventure Map! (UPDATED!)
Yeah well I play very zoomed out cus graphs and dom 3 do not really combine anyway and I just want a good strategic/tactical view of the map. My point was just that if you see to much you should zoom...
Forum:
Scenarios, Maps and Mods
May 7th, 2009, 07:31 AM
Replies:
92
Map:
Faerun 466 - Adventure Map! (UPDATED!)
Views:
64,193
Posted By
Aezeal
Re: Faerun 466 - Adventure Map! (UPDATED!)
play more zoomed in?
Forum:
Dominions 3: The Awakening
May 6th, 2009, 05:10 PM
Replies:
19
Berserk vs Awe
Views:
6,214
Posted By
Aezeal
Re: Berserk vs Awe
And I'm sure not all opponents are beserk unless you play a very strangely modded game
Forum:
Dominions 3: The Awakening
May 6th, 2009, 03:09 AM
Replies:
23
Working underwater without gills
Views:
6,046
Posted By
Aezeal
Re: Working underwater without gills
basicly imho primary choices are:
- thugs, sc equiped with waterbreathing equipment or being undead
- lots of undead as troops
- a small focussed army of very very powerful (blessed?) troops...
Forum:
Scenarios, Maps and Mods
May 5th, 2009, 07:24 PM
Replies:
8
Mod:
FW thugs - working on art
Views:
2,253
Posted By
Aezeal
Re: FW thugs - art help requested
I'd say the warmaiden (at least the one using that nice attack) could much better be either some priestly woman, or some higher sort of watersprite/nymph
... ow wait I see rdonj says similar things....
Forum:
Scenarios, Maps and Mods
May 5th, 2009, 04:27 PM
Replies:
8
Mod:
FW thugs - working on art
Views:
2,253
Posted By
Aezeal
Re: FW thugs - art help requested
I like the pyrevines a lot, I'd make them blind though not darkvision 50, I like the solarion but eyeloss is very powerfull certainly in combination with airshield, I'd certainly remove that last...
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