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Showing results 1 to 25 of 231
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Posts Made By:
sgqwonkian
Forum:
Weird Worlds: Return to Infinite Space
April 22nd, 2013, 01:40 PM
Replies:
3
Weird Worlds Sequel is on Kickstarter
Views:
11,448
Posted By
sgqwonkian
Weird Worlds Sequel is on Kickstarter
There's currently a Kickstarter going for "Infinite Space 3: Sea of Stars". It's a new 3D version of SAIS / WW:RTIS, with a lot of cool features (new game content, of course, but also modding tools...
Forum:
Scenarios and Mods
October 29th, 2012, 10:56 AM
Replies:
1
what's the 'DISP' command?
Views:
7,348
Posted By
sgqwonkian
Re: what's the 'DISP' command?
That forces the game to display your text in it's own window, instead of using the planet exploration window. On a planet-based quest, that's irrelevant, but IIRC, it can matter when a quest triggers...
Forum:
Weird Worlds: Return to Infinite Space
August 13th, 2011, 11:32 AM
Replies:
4
Weird Worlds & Lion (Mac OS 10.7)
Views:
10,316
Posted By
sgqwonkian
Re: Weird Worlds & Lion (Mac OS 10.7)
@radek:
I've seen it on the App Store. My recollection is that for whatever reason it didn't come up when I searched for "Weird Worlds", but _did_ come up when I searched for "Infinite Space" -...
Forum:
Weird Worlds: Return to Infinite Space
July 12th, 2011, 01:38 PM
Replies:
4
Weird Worlds & Lion (Mac OS 10.7)
Views:
10,316
Posted By
sgqwonkian
Re: Weird Worlds & Lion (Mac OS 10.7)
Thanks for bringing up the subject here, hopefully folks from Digital Eel and Shrapnel will see your post.
I sure hope they update the game to work with the newer machines. It's one of my...
Forum:
Scenarios and Mods
January 7th, 2011, 03:55 AM
Replies:
7
All Mods Crash WW on Mac OSX 10.6.4
Views:
12,780
Posted By
sgqwonkian
Re: All Mods Crash WW on Mac OSX 10.6.4
Dysamoria,
Out of curiosity, do you have the mac patch installed? I know that before the 1.02 patch was released for mac, macs couldn't run most of the mods. The ones they couldn't run would...
Forum:
Scenarios and Mods
December 15th, 2010, 12:27 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
It's been so long since I've done any hardcore modding, I had to actually open up files and compare to understand what you meant.
You're absolutely right, that does open up some interesting...
Forum:
Scenarios and Mods
December 15th, 2010, 12:01 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
37,462
Posted By
sgqwonkian
Re: Updated: Drives 'R' Us v4.0
I'm uploading a fixed version right now. This 4.1 version corrects the Circe bug you noticed, plus two minor cosmetic flaws that have been bugging me for the past week or two.
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2010, 03:33 PM
Replies:
3
Help with mod please.
Views:
13,115
Posted By
sgqwonkian
Re: Help with mod please.
Glad your mod is working again.
There's a hard-coded limit to how many allies you can have in the game. IIRC, if you have more than 5 ships in your fleet, they stop displaying correctly, and just...
Forum:
Weird Worlds: Return to Infinite Space
December 13th, 2010, 09:45 PM
Replies:
3
Help with mod please.
Views:
13,115
Posted By
sgqwonkian
Re: Help with mod please.
I'll take a look at it and see if anything obvious jumps out.
Actually, as I click on it now, I realize that there's a problem with the compressed files.
The files won't even expand. It brings...
Forum:
Scenarios and Mods
December 5th, 2010, 11:46 AM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
It's a little unclear to me exactly what you're experiencing or what's causing it... however, I can be reasonably certain it's not just a standard effect of not being shootable but still having the...
Forum:
Scenarios and Mods
November 30th, 2010, 03:58 PM
Replies:
9
Retreating
Views:
8,861
Posted By
sgqwonkian
Re: Retreating
Out of curiousity, how did you do that? I just can't think of what it would take to remove the retreat button entirely. It certainly never would have occurred to me that it was even possible if you...
Forum:
Scenarios and Mods
November 30th, 2010, 02:59 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
FIVE? I missed that. Now I understand why it bothered you so much.
I was picturing a typical Tan Ru fleet vs a typical Tchorak fleet. However, 5 Tchorak losing to 4 Tan Ru is kinda... sad.
...
Forum:
Scenarios and Mods
November 30th, 2010, 02:47 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
I think the list of options available to improve missiles is at least:
Smaller missiles (fewer random impacts with other projectiles, improved performance against slower point-defense)
Faster...
Forum:
Scenarios and Mods
November 30th, 2010, 02:45 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
Let me preface this by saying "I agree with you." Let that color my next paragraph or two, and it will sound less trollfull.
Is the Tan Ru formation really an issue? I mean, it's not like the...
Forum:
Scenarios and Mods
November 30th, 2010, 01:15 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
32,532
Posted By
sgqwonkian
Re: Odd Adventures In Infinite Space v.002
I really like your idea of a 1-year recharge on the Hyperdrive. That would totally change the way it's used. You'd just punch to deep corners of the map, switch to a normal drive and slowly "island...
Forum:
Scenarios and Mods
November 30th, 2010, 12:50 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
Another thought related to your post:
Look at the SIZE rating on missile projectiles down in the weapon data blocks. (This is the second or subsequent SIZE line, for example on the fission...
Forum:
Scenarios and Mods
November 30th, 2010, 12:40 PM
Replies:
18
Missiles and point-defense
Views:
18,118
Posted By
sgqwonkian
Re: Missiles and point-defense
In Drives'R'Us, I cranked up the damage of the missiles pretty significantly. Then, when I recalculated all the costs, I also included a penalty / price break on anything that could be shot down.
...
Forum:
Scenarios and Mods
November 24th, 2010, 11:34 AM
Replies:
9
Retreating
Views:
8,861
Posted By
sgqwonkian
Re: Retreating
Go for it. It'll definitely make things harder, but the game is short anyway. Considering that you slowed the star drives down quite a bit, I think having no escape option will make people a lot less...
Forum:
Scenarios and Mods
September 20th, 2010, 10:41 AM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
37,462
Posted By
sgqwonkian
Re: Updated: Drives 'R' Us v4.0
I don't believe you actually left her on a planet. It may have seemed like it at the moment, but she was using hypnotic mind-control powers on you at the time, right? So you may think you left her on...
Forum:
Scenarios and Mods
September 13th, 2010, 11:00 AM
Replies:
3
Theory of Combat (WIP; not at *all* pretty to read)
Views:
8,746
Posted By
sgqwonkian
Re: Theory of Combat (WIP; not at *all* pretty to read)
Explorer Bob,
Thanks for sharing your thoughts and numbers.
I did a similar analysis on WW:RTIS a while back, and it was a major factor in swapping up the starting weapons and the weapon values...
Forum:
Scenarios and Mods
September 13th, 2010, 10:18 AM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
37,462
Posted By
sgqwonkian
Re: Updated: Drives 'R' Us v4.0
I wondered at the time if maybe it was a bad idea to include a star name that was a 140-digit mathematical expression in Russian. :)
Seriously though, that's an fairly amusing glitch. I hope...
Forum:
Scenarios and Mods
August 17th, 2010, 09:31 PM
Replies:
1
The Races & Tchorak Balance
Views:
8,069
Posted By
sgqwonkian
Re: The Races & Tchorak Balance
No one objected, so apparently it won't ruin the mod, at least not for any of us who check this site more than once a week. :)
Not sure Tchorak ships are actually Tier 4, more like 3.5. They can...
Forum:
Scenarios and Mods
August 9th, 2010, 04:07 AM
Replies:
3
Lomaka mod v2.0
Views:
8,823
Posted By
sgqwonkian
Re: Lomaka mod v2.0
Congratulations!
Forum:
Scenarios and Mods
August 4th, 2010, 01:42 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,808
Posted By
sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!
I'm curious if other the issues I'm having with ship masks and alpha channels are showing up on your computer. Many of the vessels in your mod appear on my computer as big black boxes, and the...
Forum:
Scenarios and Mods
August 3rd, 2010, 04:27 PM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
43,808
Posted By
sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!
Mac OS X
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