The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 8
1
2
3
>
Last
»
Showing results 1 to 25 of 181
Search took
0.01
seconds.
Search:
Posts Made By:
Maraxus
Forum:
Space Empires: IV & V
December 8th, 2010, 10:40 AM
Replies:
1
SEV: What is combat moral?
Views:
9,547
Posted By
Maraxus
SEV: What is combat moral?
Combat moral - I know that the racial traits brave and cowardly increase or decrease it by 5% - but what does it do?
Forum:
Scenarios, Maps and Mods
October 7th, 2010, 12:59 PM
Replies:
22
Mod:
Ul'Darath EA. (work in progress)
Views:
4,499
Posted By
Maraxus
Re: Ul'Darath EA. (work in progress)
This has some balance changes since "Remove/lower magic paths on mages"? :)
Let's see:
Fire 2 with 33%
Air (2 with 33%, 3 with 3.1%; 3 with 33% and 4 with 11% in capitol!!!)
Water 2 with 33%...
Forum:
Scenarios, Maps and Mods
October 5th, 2010, 08:42 PM
Replies:
48
Mod:
New Nation - The Shogun of the Dark - Rise of the Ninja
Views:
14,765
Posted By
Maraxus
Re: New Nation - The Shogun of the Dark
I just played though the early game with it (until first AI killed, 3 more asking for it).
I like the flair and also the style how they are working (Close range - Hail of ninja-stars, kill off in...
Forum:
Dominions 3: The Awakening
May 17th, 2010, 06:17 AM
Replies:
11
How to fight Ashdod
Views:
3,580
Posted By
Maraxus
Re: How to fight Ashdod
You are Vanheim. They are Giants. You have already won by mythological example. And the Edda does not read "And in the days of Ragnarök, the Giants attack Valhalla and some crazy Werewolfs fight for...
Forum:
Dominions 3: The Awakening
May 27th, 2009, 06:40 AM
Replies:
9
Do H4 priests become H5s after propheticing?
Views:
2,290
Posted By
Maraxus
Re: Do H4 priests become H5s after propheticing?
A few National Heroes (Bogarus, Ermor, Atlantis,...), some Angel-summons.
Hm, CTis also has a Holy 5 National hero: The First King
Forum:
Dominions 3: The Awakening
May 17th, 2009, 04:44 PM
Replies:
12
LAN Games and CD Keys
Views:
4,276
Posted By
Maraxus
Re: LAN Games and CD Keys
I would guess that it works.
I don't know about the game's Network option but the worst posibile thing should be, that you have to manually sent each other the tohost and toplayer files from the...
Forum:
Dominions 3: The Awakening
May 16th, 2009, 05:46 AM
Replies:
35
New Wishes
Views:
10,228
Posted By
Maraxus
Re: New Wishes
Genocide of - "Master Smith". Yeah, thanks for killing Ulm. "Marshmaster" for MA C'tis. "Dusk Elder" for LA Ermor.
Two wishes for Genocide would wreck almost all nations (Arch Theurg, Theurg).
...
Forum:
Dominions 3: The Awakening
May 14th, 2009, 03:36 PM
Replies:
44
Guide:
MA Man - Making the best of a bad deal
Views:
24,601
Posted By
Maraxus
Re: MA Man - Making the best of a bad deal
I second that. I'd take Productivity 3 (actually I do in a little game at the moment) and recruit following "as many knights as possible, then fill up with longbowman".
That means the god has to...
Forum:
Dominions 3: The Awakening
April 29th, 2009, 07:15 PM
Replies:
5
Globals
Views:
1,965
Posted By
Maraxus
Re: Globals
Really +5? I thought it would be less.
Oh, and there is also a DRN involved.
Forum:
Dominions 3: The Awakening
April 29th, 2009, 09:02 AM
Replies:
24
Best way to lose a battle...
Views:
4,993
Posted By
Maraxus
Re: Best way to lose a battle...
I would really say, that's a bad design choise. Sure you can say: "You should have known the risk, it's your fault." But once you accept, that anything can happen any time, you can just stop playing...
Forum:
Dominions 3: The Awakening
April 28th, 2009, 07:56 AM
Replies:
28
Tip:
Ba'al and Unrest
Views:
5,696
Posted By
Maraxus
Re: Ba'al and Unrest
Of course it hurts but does it hurt enough? ;)
The effect is quite low, if you sent all unrest produces out, as soon as they are recruited. If you have taken sloth or at least no productivity,...
Forum:
Dominions 3: The Awakening
April 27th, 2009, 11:21 AM
Replies:
28
Tip:
Ba'al and Unrest
Views:
5,696
Posted By
Maraxus
Re: Ba'al and Unrest
Hinnom:
-Able to side-search every magic path but water.
-Good blood nation
-Tramplers and good troops with magic weapons
-recruiteable okay thugs.
The nation is so powerful, a little unrest...
Forum:
Dominions 3: The Awakening
April 26th, 2009, 07:14 PM
Replies:
20
Will somebody tell my mages that it's not a good idea to...
Views:
5,049
Posted By
Maraxus
Re: Will somebody tell my mages that it's not a good idea to...
Yes, it's a sad thing the scripting options are so limited.
For dominions 4, we should wish for the posibility to write complex scripts like pseudocode. Then it would be easy to for example:
...
Forum:
Dominions 3: The Awakening
March 10th, 2009, 07:12 AM
Replies:
52
H2 priests: Why, when, how?
Views:
9,399
Posted By
Maraxus
Re: H2 priests: Why, when, how?
Blessing has an area of 5 per level
Banishment has an Area of 2+2 per level and damage 3 + 2 per level.
(And 6*7=42 is more then twice as good then 4*5=20, isn't it? :) )
But anyway, the main...
Forum:
Dominions 3: The Awakening
February 21st, 2009, 07:39 PM
Replies:
40
EA Ulm - Flying Conans of Doom
Views:
33,143
Posted By
Maraxus
Re: EA Ulm - Flying Conans of Doom
Well, it really depends ... Ermor will go through the Axe warriors like a hot knife through butter.
There, a few Shield Maidens to suck the Javelins and a Steel Maiden for each Principe is the way...
Forum:
Dominions 3: The Awakening
February 21st, 2009, 07:08 PM
Replies:
40
EA Ulm - Flying Conans of Doom
Views:
33,143
Posted By
Maraxus
Re: EA Ulm - Flying Conans of Doom
But I like axes!!!
That is Forrest Warriors in combination with archers (The better armor is useful on friendly fire), or the cheap 10 gold axe warriors, that are stealthy and fast like the...
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 11:01 PM
Replies:
89
Spell list for CPCS v0.9
Views:
16,379
Posted By
Maraxus
Re: Mod in Progress: CPCS - CrossPathCombatSpells
"All troops will go berserk" sounds like a mage-killer.
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 10:57 PM
Replies:
8
Mod:
Nation: Sirius
Views:
3,536
Posted By
Maraxus
Re: Nation: Sirius
Thanks for the feetback.
Burnsaber post 1:
1)I was not to content with the pixel sparks either, I think I will try something along the Valkyrie there. Thanks.
2)I did not make the throwing...
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 06:45 AM
Replies:
8
Mod:
Nation: Sirius
Views:
3,536
Posted By
Maraxus
Re: Nation: Sirius
Except for the fact, that it does not have any Mammoth and considderably less magic.
So for the average Caelum game, it's totally diffrent.
...of course on the other hand it has mighty flying...
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 01:24 AM
Replies:
12
Modding idea
Views:
2,926
Posted By
Maraxus
Re: Modding idea
No, that is impossible, because map makers and mod makers would never colaborate in such a way.
;)
Just kidding. Sounds like a fun idea, Don't let me stop you. :)
Forum:
Scenarios, Maps and Mods
February 5th, 2009, 10:22 PM
Replies:
8
Mod:
Nation: Sirius
Views:
3,536
Posted By
Maraxus
Nation: Sirius
May I present to you the latest in air superiority: Sirius.
Send Caelum back into their Ivory towers with incorruptible swords.
Sirius might be like Caelum ... without Mammoth and most of it's...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 11:37 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
5,523
Posted By
Maraxus
Re: Brazen Benevolence (Bronze Armors)
Okay, Bronze beats Iron, but arn't the normal armors supposed to be out of steel? (Sure, the diffrence is small, but important.)
Forum:
Scenarios, Maps and Mods
February 3rd, 2009, 06:57 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
25,899
Posted By
Maraxus
Re: Modding shortlist
On the Wishlist are the monster modding commands
#clearweapons
and
#cleararmor
Those can allready be done with
#weapon 0
and
#armor "Nothing"
Forum:
Scenarios, Maps and Mods
February 3rd, 2009, 02:43 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
63,954
Posted By
Maraxus
Re: [Beta] Nosophoros - The Vampire Lords
Nice, I did not know that bit.
My pop culture understanding of the term is just "A small artifical lifeform" - not necessarily as mindless or lifeless as a golem and usually serving the mage that...
Forum:
Scenarios, Maps and Mods
February 2nd, 2009, 03:58 PM
Replies:
12
map concept question
Views:
2,839
Posted By
Maraxus
Re: map concept question
A generic "A <commander> may enter to cast <spell>" option for magic side modding would be useful. Then, with no restrictions on commander and spell = Astral Travel you would (almost) have a...
Showing results 1 to 25 of 181
Page 1 of 8
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:27 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.