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Posts Made By:
CosmoLizard
Forum:
Space Empires: IV & V
May 8th, 2007, 10:26 PM
Replies:
6
Ground Combat
Views:
1,377
Posted By
CosmoLizard
Re: Ground Combat
so how can i make the troops to fire against fighters???, only with the "componetlist.txt" file, in the line "Weapon Target Type List" as fighters???, i think it doesnt work
troops also are...
Forum:
Space Empires: IV & V
May 8th, 2007, 10:16 PM
Replies:
65
OT: The irony of SG1
Views:
4,510
Posted By
CosmoLizard
Re: OT: The irony of SG1
dont know why...but when i watch this show, remind me propaganda about the war on iraq...you know, the US army liberators, the dumb foreing exotic guys, the bad boys that looks like mid-east......
Forum:
SEV Modders Knowledge Base
October 26th, 2006, 01:18 AM
Replies:
443
Modding SEV Thread Questions
Views:
88,864
Posted By
CosmoLizard
Re: Modding Process
thxs Capitain for the link, but im still a bit confused if i could ud�se, for example "Combat To Hit Defense Plus " as racial ability?? or is just for th hulls??
Forum:
SEV Modders Knowledge Base
October 25th, 2006, 08:10 PM
Replies:
443
Modding SEV Thread Questions
Views:
88,864
Posted By
CosmoLizard
Re: Modding Process
there arent modifiers to defense rating at racialtraits.txt, or goverment or society?? like a "armor defence percent" or an opossite of "weapon to hit percent"?
also it cant be possible to...
Forum:
Space Empires: IV & V
October 22nd, 2006, 11:02 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,363
Posted By
CosmoLizard
Re: Balance Mod Available for SE:V
well, i still dont understand some concepts in some files of the game
the most clueless to me is that racial+goverment+society plus and minus , i mean some races can have +5 in racial, then -3 in...
Forum:
SEV Modders Knowledge Base
October 22nd, 2006, 12:12 PM
Replies:
443
Modding SEV Thread Questions
Views:
88,864
Posted By
CosmoLizard
Re: Modding Process
thxs Angel, ...hmmm, noe, how i turn txt inti cfs??
regards
Forum:
SEV Modders Knowledge Base
October 22nd, 2006, 12:47 AM
Replies:
443
Modding SEV Thread Questions
Views:
88,864
Posted By
CosmoLizard
Re: Modding Process
hello to all, one question
the racial abilities and race setup is in the "jraenar_setup_script.csf" file?? how can i open an csf file into a .txt???
the AI is stored in...
Forum:
Space Empires: IV & V
October 21st, 2006, 08:00 PM
Replies:
7
Is possible to set auto-upgrate to designs?SE5
Views:
1,338
Posted By
CosmoLizard
Re: Is possible to set auto-upgrate to designs?SE
i hope in a next patch they could solve this problem the game is great, i mean GREAT! and if is well promoted and polished will be a clear sucess, but these and other little things -like the ship...
Forum:
Space Empires: IV & V
October 21st, 2006, 07:37 PM
Replies:
7
Is possible to set auto-upgrate to designs?SE5
Views:
1,338
Posted By
CosmoLizard
Is possible to set auto-upgrate to designs?SE5
Is possible to avoid all that micro?? i mean if i reach lvl2 ion engine , i always must return to the upgrade window and make a new design turning obsolete the base design?, and to repeat afgain and...
Forum:
Space Empires: IV & V
October 18th, 2006, 01:50 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,357
Posted By
CosmoLizard
Re: SEIV: Problems and Questions: Not Found in Sea
ok , now is clear....but then the Planet Combat Defense Modifier should work (is seted to 1000), and it didnt, where is the logic in that?
also, can i design a weapon that can attack the weapon...
Forum:
Space Empires: IV & V
October 18th, 2006, 01:42 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,357
Posted By
CosmoLizard
Re: SEIV: Problems and Questions: Not Found in Sea
ok guys no problem, but you can tell me any way in which the population is effectively more tougther against ships attacks?, i have tested everything in settings txt -or i think that-, can someone...
Forum:
Space Empires: IV & V
October 18th, 2006, 01:03 PM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,357
Posted By
CosmoLizard
Re: SEIV: Problems and Questions: Not Found in Sea
are you sure that there is an DamageType.txt in SE4, if thats true where is? i cant find it :p
about the planet combat defense amount, that is for all the planet and defense bases and stations,...
Forum:
Space Empires: IV & V
October 18th, 2006, 11:22 AM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,357
Posted By
CosmoLizard
Re: SEIV: Problems and Questions: Not Found in Sea
dont know, but it seems that no matter how i change that variable there isnt any difference
anyway, then how can i reduce effectively the ppl casualities?, specially in early game i find somewhat...
Forum:
Space Empires: IV & V
October 18th, 2006, 04:07 AM
Replies:
38
SEIV: Problems and Questions: Not Found in Search
Views:
5,357
Posted By
CosmoLizard
Re: SEIV: Problems and Questions: Not Found in Sea
one question , i have tried some modding ,but i have a doubt about the
"Damage Points To Kill One Population := 1500000"
as you can see i incresed the factor to...
Forum:
Space Empires: IV & V
October 14th, 2006, 12:47 AM
Replies:
5
The game can use multiplicators in modding??
Views:
926
Posted By
CosmoLizard
Re: The game can use multiplicators in modding??
ok is done http://forum.shrapnelgames.com/images/smilies/tongue.gif, one last thing, hope you guys could help me, how in change the default mount i mean, the "normal mount" with the new designed...
Forum:
Space Empires: IV & V
October 13th, 2006, 10:17 PM
Replies:
3
Multiplicators to modding???
Views:
1,207
Posted By
CosmoLizard
Re: Multiplicators to modding???
ups, sorry im new in this forum, and im still learning how to use it http://forum.shrapnelgames.com/images/smilies/laugh.gif,pls any mod could delete this thread??
thxs
btw thxs Suicide Junker
Forum:
Space Empires: IV & V
October 13th, 2006, 07:09 PM
Replies:
5
The game can use multiplicators in modding??
Views:
926
Posted By
CosmoLizard
Re: The game can use multiplicators in modding??
Hi Capitain, thx for your post
ok,let see..
about mount you mean the compenhancement file, then i should create a new mount only for troops, then increase the Tonnage Structure Percent and then...
Forum:
Space Empires: IV & V
October 13th, 2006, 01:52 PM
Replies:
3
Multiplicators to modding???
Views:
1,207
Posted By
CosmoLizard
Multiplicators to modding???
What i try to do is to use some hulls -specially the troops- and increase their armour and attack with some factor using multiplication, that to decrease the damage rate taken from bombing and to...
Forum:
Space Empires: IV & V
October 13th, 2006, 01:48 PM
Replies:
5
The game can use multiplicators in modding??
Views:
926
Posted By
CosmoLizard
The game can use multiplicators in modding??
What i try to do is to use some hulls -specially the troops- and increase their armour and attack with some factor using multiplication, that to decrease the damage rate taken from bombing and to...
Forum:
SEIV Scenarios and Mods
October 12th, 2006, 03:27 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,605
Posted By
CosmoLizard
Re: Space Empires IV: Data/Sound/Graphic
hello to all, my first post in this forum, im also new in SE4, and im impressed how such "old" game is soo cool http://forum.shrapnelgames.com/images/smilies/smile.gif, anyway i want to ask a...
Showing results 1 to 20 of 20
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