The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Showing results 1 to 13 of 13
Search took
0.00
seconds.
Search:
Posts Made By:
Captain_Insano
Forum:
WinSPWW2
April 4th, 2007, 02:44 PM
Replies:
17
Insta-rout?
Views:
2,288
Posted By
Captain_Insano
Re: Insta-rout?
I've had this happen to me before. I like to think that it's because the 1 casualty was the section's beloved sarge getting his head blown off or something similarly unsettling for the rest of the...
Forum:
WinSPWW2
March 8th, 2007, 05:33 PM
Replies:
7
Why are my mortars hiding from the FO?
Views:
1,893
Posted By
Captain_Insano
Re: Why are my mortars hiding from the FO?
OK well then hveldenz can keep the 88 he owes me since I'm feeling generous today. I thought it would be the radio contact issue - most of the time it's pretty reliable but sometimes it just craps...
Forum:
WinSPWW2
March 8th, 2007, 04:23 PM
Replies:
7
Why are my mortars hiding from the FO?
Views:
1,893
Posted By
Captain_Insano
Re: Why are my mortars hiding from the FO?
I didn't look at your attachment but I'd bet you an 88 it has something to do with chain of command. Either your mortars are out of contact due to spotty radio communications or you are trying to...
Forum:
WinSPWW2
January 16th, 2007, 05:05 PM
Replies:
13
The Comp (WARNING: Newb Question)
Views:
1,973
Posted By
Captain_Insano
Re: The Comp (WARNING: Newb Question)
All I can say is, dude I feel your pain, so let me offer my lessons learned. The infantry horde was most noticeable to me on delay missions. This is because the enemy gets a significant advantage...
Forum:
WinSPWW2
December 21st, 2006, 03:44 PM
Replies:
14
Strategy for taking out big AT guns
Views:
3,508
Posted By
Captain_Insano
Re: Strategy for taking out big AT guns
Yes, the German 88 AT guns are deadly. I find MMG infantry squads the best for taking out AT guns because their range is still pretty good and you can get them close enough to open up before being...
Forum:
WinSPWW2
October 2nd, 2006, 05:26 PM
Replies:
8
Best late war German arty for counter battery?
Views:
1,838
Posted By
Captain_Insano
Re: Best late war German arty for counter battery?
I'm going to have to agree with every one else. I use the 17cm gun for exclusive counter-battery fire. You have to have it in your core though because the experience gained will greatly increase...
Forum:
WinSPWW2
August 31st, 2006, 02:32 PM
Replies:
4
experience for ammo units?
Views:
1,625
Posted By
Captain_Insano
experience for ammo units?
I'm thinking of adding some ammo units to my core. Does their increase in experience equal faster reload rates? A specific example would be that a munition wagon cannot keep 3 10cm mortars (2 tubes...
Forum:
WinSPWW2
August 31st, 2006, 02:18 PM
Replies:
5
I can't believe it
Views:
1,494
Posted By
Captain_Insano
Re: I can\'t believe it
yeah, I've done that too but as DRG says you only do it once - or if you're really stupid like me then 3 times http://forum.shrapnelgames.com/images/smilies/happy.gif The power of negative...
Forum:
WinSPWW2
August 31st, 2006, 02:12 PM
Replies:
3
Japanese Long Campaign
Views:
1,454
Posted By
Captain_Insano
Re: Japanese Long Campaign
This came up a while back about why Stug's were shooting HE at Char tanks when AP was available if I remember correctly. The end result of that discussion was that the tank crews are smarter than...
Forum:
Salvo!
August 29th, 2006, 02:14 PM
Replies:
7
Battle generator question
Views:
9,843
Posted By
Captain_Insano
Re: Battle generator question
I'd like to see the Nile as an option and Copenhagan would be fun, too with floating batteries and such. I might take a stab at the Nile when I get my copy of the game. Not sure how I would account...
Forum:
WinSPWW2
August 17th, 2006, 02:02 PM
Replies:
5
repair/change unit effects *DELETED*
Views:
2,337
Posted By
Captain_Insano
Re: repair/change unit effects
I think it would be better if, for example, you have a 100 experience 12 man section that takes 6 casualties and the base experience for your forces is 70 that the new experience for that section...
Forum:
WinSPWW2
August 11th, 2006, 02:43 PM
Replies:
3
Interest in a St-Lo Combat Campaign? - WinSPWW2
Views:
2,077
Posted By
Captain_Insano
Re: Feedback on a St-Lo Combat Campaign - WinSPWW2
I'm interested in being on the Axis side. I'm not a big armor guy but I love arty and halftracks/AC. No idea how the overall campaign thing works so fighting only for me.
Forum:
WinSPWW2
July 11th, 2006, 02:05 PM
Replies:
3
upgrading A0 unit
Views:
1,804
Posted By
Captain_Insano
upgrading A0 unit
I just installed my enhanced version and patch last night and have started my first campaign (btw am I the only one who puts a ridiculous amount of thought/time in to the purchasing units phase?)
...
Showing results 1 to 13 of 13
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:14 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.