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Posts Made By:
DeadlyShoe
Forum:
Scenarios, Maps and Mods
October 16th, 2011, 09:30 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
DeadlyShoe
Re: Conceptual Balance Mod v1.92
I feel jomon's units are a bit high powered for their cost right now, the HP thing helped bring their crazy weapons into line...
maybe im just bitty because im playing c'tis
Forum:
Dominions 3: The Awakening
October 11th, 2011, 09:33 PM
Replies:
34
What is the path of blood for?
Views:
7,009
Posted By
DeadlyShoe
Re: What is the path of blood for?
Incidentally, defense skill helps a lot against giants but protection does very little. They hit hard, but they have mediocre attack skills and there's only one of them in a square. Units with...
Forum:
Scenarios, Maps and Mods
October 11th, 2011, 05:52 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
DeadlyShoe
Re: Conceptual Balance Mod v1.92
you can do this with magic beings that 'never heal'; they are considered repairable constructs. Unlife is different, healing just something the spells that grant unlife cannot do. Especially since...
Forum:
Dominions 3: The Awakening
October 10th, 2011, 06:36 PM
Replies:
21
Wishlist:
doh! ..Self inflicted idiocy....
Views:
10,230
Posted By
DeadlyShoe
Re: doh! ..Self inflicted idiocy....
Accidentally putting 80 Longbowmen on Attack Cavalry against an indie province.
Forum:
Dominions 3: The Awakening
October 10th, 2011, 02:45 PM
Replies:
34
What is the path of blood for?
Views:
7,009
Posted By
DeadlyShoe
Re: What is the path of blood for?
It's just how the game is balanced. Troops and mages are at a fixed gold cost, and after you get 2-3 forts up gold is your limiting resource. Mages arn't as good at troops per-gold in the early...
Forum:
Dominions 3: The Awakening
October 4th, 2011, 01:53 AM
Replies:
98
Whoah theres a lot of micro management in this game
Views:
11,680
Posted By
DeadlyShoe
Re: Whoah theres a lot of micro management in this game
there's alot of subtlety in it, it depends on your nation and magic research settings. And what you are fighting. 50+ composite bows wont do jack to Pythium legion troops, but they'll massacre swarm...
Forum:
Dominions 3: The Awakening
October 1st, 2011, 05:27 AM
Replies:
7
Etherealness
Views:
2,103
Posted By
DeadlyShoe
Re: Etherealness
Generally speaking your mages should never be taking arrow fire if you have deployed correctly. It's not impossible, but your astral mages are usually better employed either killing the enemy or...
Forum:
Scenarios, Maps and Mods
October 1st, 2011, 04:48 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
DeadlyShoe
Re: Conceptual Balance Mod v1.92
Woops, last post is bogus. Loaded an old test game and forgot to change mods before starting a new game; CMB 1.7something was enabled instead.
Forum:
Scenarios, Maps and Mods
September 30th, 2011, 04:05 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
DeadlyShoe
Re: Conceptual Balance Mod v1.92
Burkhard Nachtzehrer, LA Ulm hero, is dual wielding greatswords. Without ambidexterity. Good thing he's immortal.
Forum:
Dominions 3: The Awakening
September 29th, 2011, 05:13 PM
Replies:
3
Multiple Shields
Views:
1,651
Posted By
DeadlyShoe
Re: Multiple Shields
I have always assumed that if you land 11-14, shield 1 adds its prot, and if you do 15-18 shield 2 add its prot.
Forum:
Dominions 3: The Awakening
September 25th, 2011, 01:19 AM
Replies:
10
Quick Mechanic Questions
Views:
2,896
Posted By
DeadlyShoe
Re: Quick Mechanic Questions
maintain a broad front across the entire arc of battle, most of the time the attacker will hang up on your flanks. IIRC, but not completely certain - fliers still use normal movement, they just do...
Forum:
Dominions 3: The Awakening
September 25th, 2011, 01:13 AM
Replies:
22
When should you forge weapons?
Views:
5,280
Posted By
DeadlyShoe
Re: When should you forge weapons?
when you have guys to use them effectively more like. Ranged weapons like the Thunder Bow, Fire Bola or Staff of Corrosion are a great way to get some use out of commanders that otherwise just sit...
Forum:
Dominions 3: The Awakening
September 20th, 2011, 01:56 AM
Replies:
12
OT - Game Soundtracks
Views:
3,246
Posted By
DeadlyShoe
Re: OT - Game Soundtracks
Bastion OST
Terminal March (http://www.youtube.com/watch?v=EfYrcKaNEtw)
Brusher Patrol (http://www.youtube.com/watch?v=3zySqD8J9Nw)
Half Life 2, EP2 OST
Vortal Combat...
Forum:
Dominions 3: The Awakening
September 18th, 2011, 01:11 PM
Replies:
56
Poll:
Do you use CBM?
Views:
9,153
Posted By
DeadlyShoe
Re: Do you use CBM?
The thing about this is, CBM goes to significant effort to make thematic choices more viable. Pretenders, troops, spells; the lot of em. Just because it is conceived for multiplayer doesnt lesson...
Forum:
Scenarios, Maps and Mods
September 18th, 2011, 10:43 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
DeadlyShoe
Re: Conceptual Balance Mod v1.92
The Hierogallus and Black Emerald heroes for pythium dont have shields or helmets.
however, im not using a clean mod so YMMV.
Forum:
Scenarios, Maps and Mods
January 9th, 2011, 12:11 PM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
112,162
Posted By
DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
According to the tag at the bottom of the map file you seem to be using an out of date version of RanDom, which probably explains why you can't choose newer races. :^)
Anyways, the map file looks...
Forum:
Dominions 3: The Awakening
January 9th, 2011, 05:34 AM
Replies:
6
SP with teams?
Views:
1,507
Posted By
DeadlyShoe
Re: SP with teams?
the # allies command is in the .map file, which can be opened with any text editor. if you go to dominions\doc folder and open the map modding document you can read about it there.
Forum:
Scenarios, Maps and Mods
January 8th, 2011, 04:48 AM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
112,162
Posted By
DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
We're talking about a Dominions crash, right? it should be impossible to mess up - it won't let you choose a nation that's not in, at least not in a singleplayer create-game.
did you copy the...
Forum:
Dominions 3: The Awakening
January 7th, 2011, 10:24 AM
Replies:
74
End game diversity mod
Views:
17,550
Posted By
DeadlyShoe
Re: End game diversity mod
The flying carpet makes perfect sense! You just put it under the soil its rooted in. :]
Forum:
Dominions 3: The Awakening
January 5th, 2011, 12:46 PM
Replies:
5
MA Caelum strategy questions
Views:
2,084
Posted By
DeadlyShoe
MA Caelum strategy questions
I've been playing a 'co-op' game of sorts as MA Caelum, against RanDomized NoIndependents AIs... which makes them much tougher, since they have hax0r scales, SC pretenders and use mostly national...
Forum:
Scenarios, Maps and Mods
January 5th, 2011, 07:32 AM
Replies:
6
Province Defense: too powerful?
Views:
2,905
Posted By
DeadlyShoe
Re: Province Defense: too powerful?
the thing is, the AI doesnt tend to transition to mage-oriented armies later on, or build supercombatants; those can both efficiently destroy even large amounts of PD. PD's not too effective, it's in...
Forum:
Dominions 3: The Awakening
January 4th, 2011, 09:24 PM
Replies:
8
EA Arco oreliads as thugs.
Views:
1,988
Posted By
DeadlyShoe
Re: EA Arco oreliads as thugs.
As Fantomen and thejeff said, Mistform is the go-to spell for air mage survivability. that's alteration 3 IIRC and very useful.
For mage-thugs like the Oreiads, the important thing is usually...
Forum:
Dominions 3: The Awakening
January 3rd, 2011, 07:27 PM
Replies:
30
LA Pythium - Much more than you were expecting
Views:
11,696
Posted By
DeadlyShoe
Re: LA Pythium - Much more than you were expecting
Total immobility is a Sphinx thing, hardcoded i believe. The Sacred Statue can teleport iirc.
Forum:
Dominions 3: The Awakening
January 3rd, 2011, 07:02 PM
Replies:
10
Info:
Gold cost of freespawns
Views:
2,605
Posted By
DeadlyShoe
Re: Gold cost of freespawns
Good point. There's a number of WH freespawns. Urugallu (C'tis hero) spawns souped up Elite Warriors @ 14g upkeep.
Also, the LA Ulm Wolfherd can Summon Allies 2 Wolf units a turn, 0 gcost.
Forum:
Dominions 3: The Awakening
January 3rd, 2011, 05:50 AM
Replies:
15
Negative Damage - Noob question
Views:
3,047
Posted By
DeadlyShoe
Re: Negative Damage - Noob question
well, i assume it just does a heal check, and some afflictions have a lot lower chance of healing than others.
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