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Posts Made By:
Socialist
Forum:
Space Empires: IV & V
January 27th, 2001, 09:29 PM
Replies:
18
Emergency Build - Unfair
Views:
2,114
Posted By
Socialist
Re: Emergency Build - Unfair
i agree emergency builds should be extreemly
negative..short term bonus but major loss
and not able to be used very long. its meant to be a short term help when absolutely necessary..not a way to...
Forum:
Space Empires: IV & V
January 17th, 2001, 05:40 AM
Replies:
17
I am bummed out
Views:
2,739
Posted By
Socialist
Re: I am bummed out
Jubala,
yes..grin...only in Email..strategic combat..phoey heheee
yes..once TCP IP comes..we will get a good long game going
------------------
Waves his Red flag
Socialist
Forum:
Space Empires: IV & V
January 15th, 2001, 04:11 AM
Replies:
9
A Solid Cruiser Design
Views:
1,613
Posted By
Socialist
Re: A Solid Cruiser Design
for cruiser designs..most everyone uses basics..
with humans as compeditors..i would utilize
the engine busters a bit more..cripple some fo fleet.with oen of those babies on board
slow them...
Forum:
Space Empires: IV & V
January 15th, 2001, 04:04 AM
Replies:
9
A Solid Cruiser Design
Views:
1,613
Posted By
Socialist
Re: A Solid Cruiser Design
they need to make Anti proton beams better
or something special..like an anti armour bonus..make it worth smaller damage.
anti armour would help make it acutally a useful one to look into..(the...
Forum:
Space Empires: IV & V
January 15th, 2001, 03:54 AM
Replies:
17
I am bummed out
Views:
2,739
Posted By
Socialist
Re: I am bummed out
Jubula,
wait till we can play humans..no easy kills
much more interesting..grin..
ill play you once they get it fixed that we can.
------------------
Waves his Red flag
Forum:
Space Empires: IV & V
January 15th, 2001, 01:41 AM
Replies:
11
Shipsets...
Views:
1,975
Posted By
Socialist
Re: Shipsets...
Mephisto,
his page actually says that...i think the fellow was just letting the owner know.
the UCP ship set has a typo in it..need to be fixed...(it says "sh@t set" instead of Ship set)
...
Forum:
Space Empires: IV & V
January 11th, 2001, 02:52 AM
Replies:
28
Oh this is just sick and wrong
Views:
2,612
Posted By
Socialist
Re: Oh this is just sick and wrong
PUke,
your quote ..from the Hitchhikers guide to the Galaxy..heehhe (Douglas Adams)
Zephod and friends
hehe , they gave the humans years to get out of the way for the new space...
Forum:
Space Empires: IV & V
January 11th, 2001, 02:44 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
6,899
Posted By
Socialist
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Lets put it another way, people who use Email
spend much more time to finish games..almost rediculous to set up a game and play it for a year (patchs themselves will goof up games with so much time...
Forum:
Space Empires: IV & V
January 10th, 2001, 07:12 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
6,899
Posted By
Socialist
Re: I\'d rather have MM work on AI as opposed to TCP/IP
you will never be happy with any AI and it will always be beatable and never stand up to a human.
just pass me the TCP IP ..and you guys fiddle here and wait for neverending patches to make...
Forum:
Space Empires: IV & V
January 10th, 2001, 03:15 AM
Replies:
21
Difference between PBEM and TCP/IP
Views:
3,523
Posted By
Socialist
Re: Difference between PBEM and TCP/IP
Put it this way,
I have a comrade who has been my fighting buddy on tons of strategy , turn based games.
an excellent opponent. I told him about this game..that i had found..SE 4. He thinks it...
Forum:
Space Empires: IV & V
January 10th, 2001, 03:00 AM
Replies:
21
Difference between PBEM and TCP/IP
Views:
3,523
Posted By
Socialist
Re: Difference between PBEM and TCP/IP
Well, i do hope they start getting to work on it soon..its very important..email is the dark ages. I want to be able to play this with my comrades..not fiddle with an AI..an AI is just a learning...
Forum:
Space Empires: IV & V
January 10th, 2001, 02:45 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
6,899
Posted By
Socialist
Re: I\'d rather have MM work on AI as opposed to TCP/IP
4 guys..medium galaxy..not to big..60-70 systems...
easy playable..saturday long days or couple hours during weekdays...a bLast...worth playing more than with silly AI's
i know im not alone in...
Forum:
Space Empires: IV & V
January 10th, 2001, 02:43 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
6,899
Posted By
Socialist
Re: I\'d rather have MM work on AI as opposed to TCP/IP
i disagree..without tcp ip...hard to get my Online gaming buddy to play. TCP IP is most important for this game to really take off. its a selling point..i always thought this game had it before i...
Forum:
Space Empires: IV & V
January 4th, 2001, 03:46 AM
Replies:
11
Forget Missiles(other than early game)
Views:
2,214
Posted By
Socialist
Re: Forget Missiles(other than early game)
instar..well..one time in meeting a missle laden ship..and guess what..pd v frigates start appearing with nothing else but a load of those guys ehehe
a human will react quickly after meeting one...
Forum:
Space Empires: IV & V
January 4th, 2001, 01:11 AM
Replies:
21
When will SEIV be playable?
Views:
2,541
Posted By
Socialist
Re: When will SEIV be playable?
ehehe i wont ban you Comrade :P
PUke..you got it right....(barf..har har) eheh
i am happy with the game..and when TCP IP comes out...look me up..i dont mind huge long games..I got a lot of time...
Forum:
Space Empires: IV & V
January 4th, 2001, 01:00 AM
Replies:
11
Forget Missiles(other than early game)
Views:
2,214
Posted By
Socialist
Re: Forget Missiles(other than early game)
one thing id like to see is making Torpedos something useful..add some bonus..(speed increase as they move..or something)
make a reason for even investing in them..
super range or massive...
Forum:
Space Empires: IV & V
January 4th, 2001, 12:57 AM
Replies:
11
Forget Missiles(other than early game)
Views:
2,214
Posted By
Socialist
Re: Forget Missiles(other than early game)
well i like being able to counter missles
they are very powerful if you dont have enough pt. defense. and the hardcore missle lovers can turn a game very difficult for those who are not in like...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:14 AM
Replies:
13
Racial Tech Advantages
Views:
2,796
Posted By
Socialist
Re: Racial Tech Advantages
on subject of fighters..i make usually two classes.....Soviets and Red Guard..
add in all to hit bonus's but allways.i mean always keep full complement of fast engines.
(engines and PD 5...
Forum:
Space Empires: IV & V
January 3rd, 2001, 03:06 AM
Replies:
13
Racial Tech Advantages
Views:
2,796
Posted By
Socialist
Re: Racial Tech Advantages
i tend to play with + 1 movement..keeps dang missle lovers off me. and Temporal though sometimes Crystal.
i add in maintainence reduction/ and population +
my popoulation grows not just once a...
Forum:
Space Empires: IV & V
January 3rd, 2001, 02:43 AM
Replies:
21
When will SEIV be playable?
Views:
2,541
Posted By
Socialist
Re: When will SEIV be playable?
well...mm said they are doing the TCP IP
i dont mind playing myself in single player but only to get better grip of game before playing others..my point in anygame is to find those few dedicated...
Forum:
SEIV Opponents Wanted
January 1st, 2001, 11:54 PM
Replies:
34
Space Empires: IV PBEM List
Views:
18,921
Posted By
Socialist
Re: Space Empires: IV PBEM List
once TCPIP comes..feel free and message me
icq 1084314 (Socialist)
also email
[email protected]
the Commune Collective
Forum:
Space Empires: IV & V
January 1st, 2001, 11:44 PM
Replies:
13
Racial Tech Advantages
Views:
2,796
Posted By
Socialist
Re: Racial Tech Advantages
i like Temporal..they dont look as snazzy as organics or crystaline..but its bonus is that
it gives shield buster tech on its main fireing weapons..decent/mid/long range, and par to above damage..is...
Forum:
Space Empires: IV & V
January 1st, 2001, 10:37 PM
Replies:
11
Forget Missiles(other than early game)
Views:
2,214
Posted By
Socialist
Forget Missiles(other than early game)
once we are playing TCPIP..human wise..
i find missles not so hot, other than early game against AI..when you are not fleet building heaviliy, I go for the +1 movement and Temperal knowledge. ...
Forum:
Space Empires: IV & V
January 1st, 2001, 09:47 PM
Replies:
11
Just Curious does anybody play multi-play?
Views:
1,907
Posted By
Socialist
Re: Just Curious does anybody play multi-play?
MM has sent me a email. they said they will have TCP IP soon into the year...
once that occurs...small/med games.with 4 or less players will be viable..and doable..lots of time but worth it
ive...
Forum:
Space Empires: IV & V
December 16th, 2000, 08:10 PM
Replies:
158
Up to date beta patch info..
Views:
18,180
Posted By
Socialist
Re: Up to date beta patch info..
to you Jubala,
i saw your message a while back...add me into your ICQ, so when the Tcp/IP patch comes out later..we can play those long long
Online games :P
[email protected]
or...
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