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Showing results 1 to 25 of 75
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Posts Made By:
Pergite
Forum:
WinSPMBT
January 16th, 2009, 05:08 AM
Replies:
6
No sound
Views:
2,125
Posted By
Pergite
Re: No sound
I reinstalled the game in a different folder, but it would not still work. Then I restarted my system and now it works! I have no clue about what happened...
Forum:
WinSPMBT
January 16th, 2009, 03:28 AM
Replies:
6
No sound
Views:
2,125
Posted By
Pergite
Re: No sound
You didn't look hard enough, plenty of us are running the game with no performance problems and sound in vista 64 bits.
Start by not installing in Program Files (turning off UAC is also an option,...
Forum:
WinSPMBT
January 15th, 2009, 06:37 AM
Replies:
6
No sound
Views:
2,125
Posted By
Pergite
Re: No sound
Thank you for the reply!
I have looked through the forums and concluded that it is a dead end then. I guess that I will have to make my own sfx to the amusement of my surronding.... or use my old...
Forum:
WinSPMBT
January 15th, 2009, 03:43 AM
Replies:
6
No sound
Views:
2,125
Posted By
Pergite
No sound
Hello all!
I recently rediscovered SPMBT while looking for a wargame to start PBEM with. It was hard to find anything better when it comes to its scale and concept.
I installed the game on my...
Forum:
TO&Es
September 11th, 2005, 06:03 AM
Replies:
12
Why no Venezeula?
Views:
3,145
Posted By
Pergite
Re: Why no Venezeula?
Maybe because there are alot more Swizz players of the game than people living in Kuwait or Mexico?
The fact that Sweden was in the game got me interested and evntually hooked on SPMBT. (Besides...
Forum:
WinSPMBT
September 2nd, 2005, 12:14 PM
Replies:
0
Quick reference guide
Views:
1,687
Posted By
Pergite
Quick reference guide
Hi everybody!
I wondered if anyone have found or ever made a quick refernce guide or matrix with tables concerning ranges, vison, accuracy and speed and every other factor that makes the rules...
Forum:
WinSPMBT
September 1st, 2005, 09:50 AM
Replies:
6
Mines again
Views:
2,112
Posted By
Pergite
Re: Mines again
A landmine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration.
Anti-personnel mines commonly use the pressure of a person's foot as a trigger,...
Forum:
TO&Es
August 30th, 2005, 07:22 AM
Replies:
15
Stealth Tanks?
Views:
4,678
Posted By
Pergite
Re: Stealth Tanks?
Last time i checked France didnt have any plans to fight any AQ insurgents. Especially not with tanks anyway. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Vietnam Campaign Project
August 26th, 2005, 10:40 AM
Replies:
2
Off topic: What is the definition of a �HERO�?
Views:
7,528
Posted By
Pergite
Re: Off topic: What is the definition of a �HERO�?
I only know that that herosim often borderline stupidity. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
WinSPMBT
August 18th, 2005, 12:53 PM
Replies:
12
What are your most hated "Gamey" Tactics
Views:
4,114
Posted By
Pergite
Re: What are your most hated \"Gamey\" Tactics
Well, if you cant defend them I guess it doesnt take much effort in capturing them then? http://forum.shrapnelgames.com/images/smilies/wink.gif
Most gamey tactics I guess stems from poorly...
Forum:
Campaigns, Scenarios & Maps
August 5th, 2005, 10:03 AM
Replies:
171
Sticky:
SCENARIOS!
Views:
126,164
Posted By
Pergite
\"Sudanese Surprise\"
http://www.vov.org.vn/2004_11_04/hinhanh/tienganh/An_African_Union_soldier_oversees_refugees_at_the_Abu_Shouk_camp_in_northern_Darfur.jpg
Slot 250 "Sudanese Surprise"
The situation is...
Forum:
Vietnam Campaign Project
August 2nd, 2005, 08:50 AM
Replies:
9
Sample of MultipleChoiceSupportAssets & Secondary
Views:
2,918
Posted By
Pergite
Re: Sample of MultipleChoiceSupportAssets & Secondary
How much of this should be laid out in plain text for the player, or should he be needed to read between the lines?
Forum:
Vietnam Campaign Project
August 2nd, 2005, 08:41 AM
Replies:
5
Chapter 6, Striking South: Battle of the Kim Son
Views:
3,197
Posted By
Pergite
LZ pete
OK...
Its really a boring landscape to make maps of, and it could probably in hindsight been totally auto generated. Anyway, here is my vision of LZ Pete and the surroundings that probably will be...
Forum:
Vietnam Campaign Project
August 1st, 2005, 12:16 PM
Replies:
26
Operation HAPPY VALLEY
Views:
6,774
Posted By
Pergite
Re: 2nd map for Operation HAPPY VALLEY
It looks like Vietnam if you ask me http://forum.shrapnelgames.com/images/smilies/biggrin.gif
No really, I enjoy the small touches all over the map with the dikes around the paddy fields and the...
Forum:
Vietnam Campaign Project
August 1st, 2005, 04:24 AM
Replies:
5
Chapter 6, Striking South: Battle of the Kim Son
Views:
3,197
Posted By
Pergite
Re: Chapter 6, Striking South: Battle of the Kim Son
Ok, I will try to make things more dynamic.
There wont be any possibility to replenish the losses between the missions. So depending on the outcome of the first contact I guess that the player...
Forum:
Vietnam Campaign Project
July 31st, 2005, 08:20 PM
Replies:
5
Chapter 6, Striking South: Battle of the Kim Son
Views:
3,197
Posted By
Pergite
Chapter 6, Striking South: Battle of the Kim Son
Chapter 6, Striking South: Battle of the Kim Son
In the mountains west of the Bong Son plains was the Kim Son Valley - sometimes called the Crow's Foot because of the shape of the surrounding...
Forum:
Vietnam Campaign Project
July 31st, 2005, 03:45 PM
Replies:
2
Map Prototype: NVA stronghold
Views:
3,142
Posted By
Pergite
Re: Map Prototype: NVA stronghold
Taken from :
http://www.gruntonline.com/NVAandVC/nva_bunkers4.htm
A series of articles on NVA bunkers is based upon an analysis of enemy positions at Khe Sanh that was carried out by the 3rd...
Forum:
Vietnam Campaign Project
July 31st, 2005, 08:42 AM
Replies:
29
General discussion
Views:
17,260
Posted By
Pergite
Re: General discussion
To quote MacArthur, "I have returned"
I am looking forward to get some work done now. I am free for anyones project if you would need a hand just shout.
Forum:
Vietnam Campaign Project
July 13th, 2005, 08:25 AM
Replies:
34
Script and campaign scenery / Alternate history
Views:
9,247
Posted By
Pergite
Re: Script and campaign scenery / Alternate histor
Why not make the briefings and the storyline as authintic as possible? I found this short list of common Vietnam "slang" on the web and thought it might come in handy, especiallty for us that dont...
Forum:
Vietnam Campaign Project
July 13th, 2005, 08:21 AM
Replies:
9
Cross Link Scenarios: Mission type
Views:
3,431
Posted By
Pergite
Re: Cross Link Scenarios: Mission type
SAR (Search and Rescue)
One chopper from the last mission didnt make it out and it crashed. Send a platoon in to look for survivours/secure the crash site?
or
A bombercrew had to eject in your...
Forum:
Vietnam Campaign Project
July 12th, 2005, 12:23 PM
Replies:
34
Script and campaign scenery / Alternate history
Views:
9,247
Posted By
Pergite
Re: Script and campaign scenery / Alternate histor
How about Helicopter evacuations? Is there any way to leave the battlefield that can be used in such a mission?
Forum:
Vietnam Campaign Project
July 12th, 2005, 07:33 AM
Replies:
10
WinWW2 campaign project
Views:
5,392
Posted By
Pergite
Re: WinWW2 campaign project
I am beginning to suspect that he is some kind of Hydra, even his location checks out correct for that http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Why not make a Brittish/French...
Forum:
Vietnam Campaign Project
July 12th, 2005, 07:21 AM
Replies:
29
General discussion
Views:
17,260
Posted By
Pergite
Re: General discussion
How cool wouldnt it be to live in "Medice Hat"? What is the story of that place anyway? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
TO&Es
July 12th, 2005, 07:13 AM
Replies:
53
obat66 Sweden
Views:
9,136
Posted By
Pergite
Re: obat66 Sweden
I had the privilege to climb around in one in Karlskoga some time ago. Its really a monster, and looks more like a spaceship than a artillery system. It has six onboard computers, how about that? ...
Forum:
WinSPMBT
July 11th, 2005, 12:15 PM
Replies:
26
Machineguns
Views:
5,411
Posted By
Pergite
Re: Machineguns
...and this is the reason to much of these "bugs" in unit behaviour and weapon balance.
I agree with Exel, engaging a tank(IFV or wathever) with small arms is just silly. You dont expose your...
Showing results 1 to 25 of 75
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