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Posts Made By:
scJazz
Forum:
Campaigns, Scenarios & Maps
May 1st, 2012, 01:08 AM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
4,124
Posted By
scJazz
Re: Computer player - attacks/counterattacks. How it works ?
Does the VH have a value? The AI will drive toward the highest value hex that is closest. If the VH has no value the AI will ignore it.
Forum:
WinSPMBT
April 25th, 2012, 12:48 AM
Replies:
10
Question:
Few easy questions
Views:
5,692
Posted By
scJazz
Re: Few easy questions
The MOBHack guide located in the Mobhack folder is very useful for exploring things like this. I was about to answer but Jud already did. Still quoting the guide...
Fire Control - This affects...
Forum:
TO&Es
April 13th, 2012, 03:03 PM
Replies:
19
Obat15 - Australia
Views:
4,168
Posted By
scJazz
Re: Obat15 - Australia
I couldn't find any good interior shots of the M113-106RR which is what I'm assuming is what you are declaring as equivalent to the FSV. You can kind of tell by the exterior pics that the 106mm RR is...
Forum:
TO&Es
April 13th, 2012, 02:53 PM
Replies:
19
Obat15 - Australia
Views:
4,168
Posted By
scJazz
Re: Obat15 - Australia
Googling came up with various pics of the interior of the M113A1 FSV
Best interior shot taken from rear door....
Forum:
TO&Es
April 7th, 2012, 12:38 AM
Replies:
4
Iran Oob #10
Views:
2,259
Posted By
scJazz
Re: Iran Oob #10
Dude... 25k changes like you said earlier. Bound to be some silliness. No worries.:D
Forum:
TO&Es
April 6th, 2012, 05:12 PM
Replies:
4
Iran Oob #10
Views:
2,259
Posted By
scJazz
Re: Iran Oob #10
Because when I tried deleting them I ended up with no icon Test units still in my game. That might have been because I didn't see them until I started a new mission and once that mission was...
Forum:
TO&Es
April 6th, 2012, 04:05 PM
Replies:
4
Iran Oob #10
Views:
2,259
Posted By
scJazz
Iran Oob #10
6.0 release Contains 2 Boragh ATGM APCs Units 971 and 972 which appear to be ROF test units as they are named Test ROF 4 and Test ROF 9. These units are included in some formation somewhere but I'm...
Forum:
TO&Es
April 6th, 2012, 02:29 PM
Replies:
132
MRAPs
Views:
50,368
Posted By
scJazz
Re: MRAPs
Fair enough Pat. I was just tossing the idea out there. Your argument against nerfing them is reasonable.
Forum:
TO&Es
April 4th, 2012, 05:49 PM
Replies:
132
MRAPs
Views:
50,368
Posted By
scJazz
Re: MRAPs
Call me crazy but if the only place where they would outperform 2wd is desert, which seems reasonable, then 2wd seems a fair choice.
Forum:
TO&Es
April 3rd, 2012, 02:51 PM
Replies:
132
MRAPs
Views:
50,368
Posted By
scJazz
Re: MRAPs
I was reading an article about MRAPs which made me want to post the following. Apologies if it is already covered. I don't use MRAPs much if at all. Also perhaps this is the wrong thread for it but...
Forum:
WinSPMBT
March 31st, 2012, 12:36 PM
Replies:
13
OpFire during unload
Views:
4,656
Posted By
scJazz
Re: OpFire during unload
Why does everyone assume this was rushed? I'm talking about a secured VHex cluster that was cleared like 3 or 4 turns ago. I go back with a damaged APC. I gather the lagging/damaged units and drop...
Forum:
WinSPMBT
March 31st, 2012, 12:22 AM
Replies:
13
OpFire during unload
Views:
4,656
Posted By
scJazz
Re: OpFire during unload
You know the "pop smoke" idea seems equally reasonable but I'm certain that wouldn't work with the code either.
Just gets annoying when you gather up damaged infantry squads, scouts, lagging MGs...
Forum:
WinSPMBT
March 26th, 2012, 11:40 AM
Replies:
13
OpFire during unload
Views:
4,656
Posted By
scJazz
Re: OpFire during unload
Yeah... didn't think it would be possible. It just gets very frustrating when you dismount damaged or lagging units on a newly secured VP Hex only to discover that you missed a MG 850m away.
Forum:
WinSPMBT
March 26th, 2012, 01:33 AM
Replies:
13
OpFire during unload
Views:
4,656
Posted By
scJazz
OpFire during unload
In a way the current rules are nice and cruel but the more I think of the one minute time frame makes me wonder...
Should a transport unloading generate an OpFire for each enemy viewing on each...
Forum:
WinSPMBT
March 26th, 2012, 01:26 AM
Replies:
27
Info:
WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Views:
17,503
Posted By
scJazz
Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thanks Don and Andy :)
Forum:
WinSPMBT
January 17th, 2012, 04:19 AM
Replies:
24
What is wrong with RPGs?
Views:
7,009
Posted By
scJazz
Re: What is wrong with RPGs?
Wish I could read the rest of that article!
Forum:
WinSPMBT
January 17th, 2012, 04:13 AM
Replies:
2
Non penetrating hit
Views:
2,859
Posted By
scJazz
Re: Non penetrating hit
The shot ricocheted... it might have broken a headlight or something not important but didn't otherwise hurt the unit except for this...
It caused suppression armored vehicles will button up! This...
Forum:
Campaigns, Scenarios & Maps
January 17th, 2012, 03:58 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
Don... this isn't a howto... It is kind of a running guide of the issues confronting a beginner. Things that I wish I knew before I started.
I mean seriously in some post on these boards Suhiir...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 01:02 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
10) Waypoints? What waypoints?
Seriously, do not bother! Armored cars, Scouts, some helos don't even pay attention (this is the part we know). If it isn't on map on turn 0 they might still not pay...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 12:42 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
9) OOB designers note...
Using a Mech Infantry Formation that has...
B0) Inf
B1) Transport
C0) Inf
C1) Transport
(ETC ETC ETC) is not cool!
In every case... if the formation is an Infantry...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 12:34 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
8) We could for a moment talk about the randomness in the results of the AI. It will only actually take a moment.
It is not random at all and it isn't an AI. Top down target selection with...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 12:23 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
7) If you want your Air Strikes to hit anything be careful! We have SEAD, COIN, and normal airstrikes already which indicates preferential treatment to targets found.
Not so obvious is the...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 12:10 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
6) Initial facing is vastly important! The AI will NOT ever alter a units facing! EVER! Until it has detected an attack! Such that a rifle unit 11 hexes away FACING a sniper directly (as in very...
Forum:
Campaigns, Scenarios & Maps
January 15th, 2012, 12:06 AM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
5) It is hideously important that any decision to change a unit type adheres to unit class! Changing a infantry scout units weapons will not change its basic scout desire to only fire at range 1!
Forum:
Campaigns, Scenarios & Maps
January 14th, 2012, 11:57 PM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
4,765
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
4) AI artillery routine fires at first valid target. Then it adjusts!
While it is uncertain what the initial valid target happens to be this much is certain... given above preferential treatment...
Showing results 1 to 25 of 312
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