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Posts Made By:
henk brouwer
Forum:
Space Empires: IV & V
December 30th, 2007, 03:09 PM
Replies:
7
Neutral pack ( 1.20 released)
Views:
3,661
Posted By
henk brouwer
Re: Neutral pack 1.00
I didn't care much for neutrals in SEIV since the other AI empires did not know what to do with them, which gave an advantage to the player.
In most SEV mods however, the AI has learned to deal...
Forum:
Space Empires: IV & V
December 28th, 2007, 05:04 PM
Replies:
7
Neutral pack ( 1.20 released)
Views:
3,661
Posted By
henk brouwer
Re: Neutral pack 1.00
The mod compatability addon for 1.20 is available:
download mod compatibility addon for Neutral Pack 1.20 (http://www.shrapnelcommunity.com/threads/download.php?Number=573125)
This addon will...
Forum:
SEV Scenarios and Mods
December 28th, 2007, 05:00 PM
Replies:
1
Neutral pack 1.20
Views:
9,379
Posted By
henk brouwer
Re: Neutral pack 1.20
The mod compatability addon for 1.20 is available:
download mod compatibility addon for Neutral Pack 1.20 (http://www.shrapnelcommunity.com/threads/download.php?Number=573125)
This addon will...
Forum:
Space Empires: IV & V
December 28th, 2007, 04:21 PM
Replies:
7
Neutral pack ( 1.20 released)
Views:
3,661
Posted By
henk brouwer
Re: Neutral pack 1.00
Version 1.20 of the neutral pack is available.
This basic version of the neutral pack is only compatible with stock games, and games with unnamed's AI mod or FQM or a combination of those...
Forum:
SEV Scenarios and Mods
December 28th, 2007, 04:13 PM
Replies:
1
Neutral pack 1.20
Views:
9,379
Posted By
henk brouwer
Neutral pack 1.20
Version 1.20 of the neutral pack is available.
This basic version of the neutral pack is only compatible with stock games, and games with unnamed's AI mod or FQM or a combination of those...
Forum:
Space Empires: IV & V
November 22nd, 2007, 03:57 PM
Replies:
7
Neutral pack ( 1.20 released)
Views:
3,661
Posted By
henk brouwer
Re: Neutral pack 1.00
Version 1.10 of the Neutral pack is released.
This version will add three new neutral races to your games. It should be compatible with any mod that has a working default AI.
You can download it...
Forum:
SEV Scenarios and Mods
November 22nd, 2007, 03:40 PM
Replies:
0
Neutral pack 1.10
Views:
9,303
Posted By
henk brouwer
Neutral pack 1.10
Version 1.10 of the Neutral pack is released.
This version will add three new neutral races to your games. It should be compatible with any mod that has a working default AI.
A preview of the...
Forum:
SEV Scenarios and Mods
April 7th, 2007, 10:29 AM
Replies:
4
small components add-on (IRM)
Views:
4,924
Posted By
henk brouwer
Re: small components add-on (IRM)
Thanks!
As of version 0.99b my images are included in the inter related mod. I'll keep the files here as a seperate download for those that want to use them for other projects/mods
Forum:
SEV Scenarios and Mods
April 5th, 2007, 03:20 PM
Replies:
4
small components add-on (IRM)
Views:
4,924
Posted By
henk brouwer
small components add-on (IRM)
(edit: as of version 0,99b these files are included in the inter related-mod, a seperate download is still available here)
I was kind of annoyed at the fact that small and large versions of...
Forum:
Space Empires: IV & V
March 6th, 2007, 01:45 PM
Replies:
22
FQM Beta 6 + Website
Views:
2,460
Posted By
henk brouwer
Re: FQM Beta 6 + Website
Fyron:
Looks good.
Any chance of adding a few huge red giant stars?
Also, I guess the red star you have in the screenshot is a red dwarf? if so, it could be a bit smaller, some of those stars...
Forum:
Space Empires: IV & V
February 28th, 2007, 04:08 PM
Replies:
22
FQM Beta 5 Posted
Views:
2,631
Posted By
henk brouwer
Re: FQM Beta 5 Posted
The solar flare effects are a really nice touch.
I'm glad that ringed planets now also have atmosphere glows, it's very usefull to be able to see at a glance what kind of planets a system has.
...
Forum:
Space Empires: IV & V
February 28th, 2007, 01:18 PM
Replies:
21
OT - the ultimate roguelike?
Views:
28,551
Posted By
henk brouwer
Re: OT - the ultimate roguelike?
This thread made me install slash'em again, I lost a lot of time to that game, only ascended once (with a lycanthropic rogue)
Forum:
Space Empires: IV & V
February 4th, 2007, 05:26 AM
Replies:
21
Anyone working on AI for standard SE V?
Views:
2,780
Posted By
henk brouwer
Re: Anyone working on AI for standard SE V?
Good news, I'm looking forward to the release http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
January 31st, 2007, 03:51 AM
Replies:
37
Romulan Ship Set: Download Now
Views:
3,565
Posted By
henk brouwer
Re: Romulan Ship Set
I actually thought about making my own shipset, but didn't because it would take me months to complete one. Seeing you put out one high quality shipset per day is just incredible...
Forum:
Space Empires: IV & V
January 29th, 2007, 06:17 AM
Replies:
7
Neutral pack ( 1.20 released)
Views:
3,661
Posted By
henk brouwer
Neutral pack ( 1.20 released)
I'll keep the first part of this post updated with information on, and downloads of this mod
This mod adds four new neutral races to your games of space empires V, for some pictures of these new...
Forum:
SEV Scenarios and Mods
January 29th, 2007, 05:40 AM
Replies:
0
Neutral Pack 1.00
Views:
3,299
Posted By
henk brouwer
Neutral Pack 1.00
Here's the first version of the Neutral pack, this add-on adds two new neutral races to SEV: the Jirwick and the Othosk. The Jirwick were released earlier in a seperate download, but this version has...
Forum:
SEV Scenarios and Mods
January 26th, 2007, 02:56 AM
Replies:
8
New neutral race
Views:
4,223
Posted By
henk brouwer
Re: speechfile
I was afraid of that.
I kind of hoped that I could release my new neutral races without AI files, so I could make them refer to the default AI files of whatever mod they would be installed into.
It...
Forum:
SEV Scenarios and Mods
January 25th, 2007, 05:57 PM
Replies:
8
New neutral race
Views:
4,223
Posted By
henk brouwer
speechfile
I made a speechfile for the jirwick (or any other neutral race). The file is finished, I however seem to have some problems with getting it to work right.
I have tried adding the speechfile to...
Forum:
SEV Scenarios and Mods
December 21st, 2006, 04:05 AM
Replies:
8
New neutral race
Views:
4,223
Posted By
henk brouwer
Re: New neutral race
I won't slap you in the head, but I have a nitpicky remark, which is probably just as bad http://forum.shrapnelgames.com/images/smilies/happy.gif
There's a typo in the sticky it's a neutral race not...
Forum:
Space Empires: IV & V
December 18th, 2006, 03:41 PM
Replies:
10
Ships not moving
Views:
1,384
Posted By
henk brouwer
Re: Ships not moving
Do they show up as having movement points?
Check your empire options\orders tab for the ship orders:
is the "ships should clear their orders upon entering a system containing an enemy presence"...
Forum:
Space Empires: IV & V
December 14th, 2006, 03:55 PM
Replies:
2
New neutral race: the Jirwick Infestation
Views:
1,211
Posted By
henk brouwer
Re: New neutral race: the Jirwick Infestation
Hi Dogscoff, good to see you still around too http://forum.shrapnelgames.com/images/smilies/happy.gif
I hope to release a couple more raceportraits in the comming months.
Forum:
Space Empires: IV & V
December 13th, 2006, 06:35 PM
Replies:
2
New neutral race: the Jirwick Infestation
Views:
1,211
Posted By
henk brouwer
New neutral race: the Jirwick Infestation
Here's a new neutral race I made for Space Empires V: The Jirwick Infestation.
The Jirwick use new raceportraits and empire flags, but like the other neutral races in SEV they will use the default...
Forum:
SEV Scenarios and Mods
December 13th, 2006, 06:28 PM
Replies:
8
New neutral race
Views:
4,223
Posted By
henk brouwer
New neutral race
Here's a new neutral race I made for Space Empires V: The Jirwick Infestation.
The Jirwick use new raceportraits and empire flags, but like the other neutral races in SEV they will use the default...
Forum:
Space Empires: IV & V
November 26th, 2006, 06:22 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
270,694
Posted By
henk brouwer
Re: Next Balance Mod Update
About the AI colonies: is the AI capable of making domed colonies undomed if it has the right population? If transporting the non-breathers of the planet is too complicated you could just let the AI...
Forum:
Space Empires: IV & V
November 18th, 2006, 12:08 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
270,694
Posted By
henk brouwer
Re: Balance Mod Update
I just started a new game in 0.97, and I can't seem to design weapon platforms. The weapon platform computer core component seems to be broken. If I add one, it's not recognized as such: the game...
Showing results 1 to 25 of 369
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