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Showing results 1 to 25 of 37
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Posts Made By:
majama
Forum:
Multiplayer and AARs
May 6th, 2012, 10:00 AM
Replies:
0
Polish language AAR's
Views:
1,330
Posted By
majama
Polish language AAR's
In polish language network probably exist only 3 AAR's (2 of them are mine production). I think set links to all of them here. Maybe it will help if any polish players will be searching for suport in...
Forum:
Dominions 3: The Awakening
May 6th, 2012, 09:50 AM
Replies:
107
House Rules against the AI
Views:
27,529
Posted By
majama
Re: House Rules against the AI
AI has always problem with supply for their big armies. They dont using magic items with supply bonus. AI army always has lower morale by supply shortage and diseases. Here is problem.
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 05:39 PM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
113,815
Posted By
majama
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Today i swiched game to CB 1.92 mod and after generating one new map i meet crashing game error hidden somewhere in semirandom additional map codes (after deleting them map working). Error message...
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 05:29 PM
Replies:
65
Mod:
Single Age
Views:
38,137
Posted By
majama
Re: Single Age
finally i meet crash again and i withdrawed from using magic sites mod, it was probably the reason why game crashing with new CBmod 1.92
CB 1.92 dont likes magic sites mod
Next thing which i meet...
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 01:55 PM
Replies:
65
Mod:
Single Age
Views:
38,137
Posted By
majama
Re: Single Age
Gandalf Master: we need your help!
This mod making game crash when used together with conceptual balance 1.92 mod. Can you do something?
edit: now working, i switched on and off my mods few times...
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 11:22 AM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
113,815
Posted By
majama
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
This tool is fantastic, thank you Ballbarian.
I sometimes generating new worlds only for looking how suprise my closest provinces will be :)
But stil is part of options in Random map generator...
Forum:
Dominions 3: The Awakening
May 1st, 2012, 08:57 AM
Replies:
5
Dominions victory condition
Views:
3,464
Posted By
majama
Re: Dominions victory condition
Hmm... you are right, i dont need official info about winning and i can callself winner when situation looks clear for me.
Please delete topic
Forum:
Dominions 3: The Awakening
May 1st, 2012, 07:17 AM
Replies:
5
Dominions victory condition
Views:
3,464
Posted By
majama
Dominions victory condition
I feel boring when game is looking as my win but i must play many turns to conquer more provinces. And i trying set now dominion victory condition, but here is little problem to calculate how high...
Forum:
Multiplayer and AARs
December 8th, 2009, 07:06 PM
Replies:
9
Sticky:
MP Servers List
Views:
24,459
Posted By
majama
Re: MP Servers List
I started one game with 3 AI alied enemy and one other human. But we dont know what is winning condition. Possible to end game as team when we kill last AI ? Its the best option to me.
Forum:
Dominions 3: The Awakening
December 6th, 2009, 04:24 PM
Replies:
4
Tip:
How creating game with alies AI
Views:
2,096
Posted By
majama
Re: How creating game with alies AI
Thank you
Forum:
Dominions 3: The Awakening
December 6th, 2009, 03:15 PM
Replies:
4
Tip:
How creating game with alies AI
Views:
2,096
Posted By
majama
How creating game with alies AI
I see games on multiplayer Gandalfs serwer with AI alied. How to do it in creation my own game:?::?:
Forum:
Dominions 3: The Awakening
June 30th, 2009, 02:22 PM
Replies:
42
Wishlist:
Possible User Interface Improvements
Views:
7,645
Posted By
majama
Re: Possible User Interface Improvements
I think official diplomacy standing (reputation?) will be usefull if visible to another players. And for future version i need any team play.
Forum:
Dominions 3: The Awakening
July 4th, 2006, 08:09 AM
Replies:
17
Maybe the wait is worth it
Views:
3,377
Posted By
majama
Re: Maybe the wait is worth it
Always better wait longer than meet dissatisfaction and say to game "good bye" once for all.
Forum:
Dominions 3: The Awakening
July 3rd, 2006, 07:02 PM
Replies:
17
team victory conditions
Views:
3,256
Posted By
majama
Re: team victory conditions
I think presettings before start of game (if victory is by points game should be ended when team summary get needed points).
Very interesting can be playing two humans versus 10 computers.
Next...
Forum:
Dominions 3: The Awakening
July 3rd, 2006, 10:42 AM
Replies:
17
team victory conditions
Views:
3,256
Posted By
majama
team victory conditions
Will be added any aliances possibility and team play? Its most needed in multiplayer games.
Forum:
Dominions 2: The Ascension Wars
July 2nd, 2006, 09:17 AM
Replies:
12
IGF Audience Award
Views:
4,821
Posted By
majama
Re: IGF Awards!
Right Jedi. its unnecessary topic here
Forum:
Dominions 2: The Ascension Wars
January 15th, 2006, 10:42 AM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
170,336
Posted By
majama
Re: The Dominions 3: \"Wishlist\"
I dont read all replies in this topic, but i think should be in dominions 3 somethink like diplomacy and fame rating, always lowered for atacking without war, lowered for discover scouts, and many...
Forum:
Dominions 2: The Ascension Wars
November 22nd, 2005, 03:10 PM
Replies:
10
Largest possible battle?
Views:
1,790
Posted By
majama
Re: Largest possible battle?
ofcourse limited supplies in provinces are too low and most of commanders must have special supply bonus items
I think average supplies should be higher (at least 300 on one province) in next...
Forum:
Dominions 2: The Ascension Wars
November 13th, 2005, 10:40 AM
Replies:
10
Largest possible battle?
Views:
1,790
Posted By
majama
Re: Largest possible battle?
i saw over 8k army of ermor and i kill most of them and win battle with my over 2,5k army. In single player game
Forum:
Space Empires: IV & V
May 28th, 2005, 09:29 PM
Replies:
5
how use movement log properly
Views:
1,903
Posted By
majama
how use movement log properly
I dont know how use movement log i simultanous games. Is there problem if i want to see movement in system full of ships in motion. this makes very long and bored period because every ships in fleets...
Forum:
Space Empires: IV & V
May 27th, 2005, 04:32 PM
Replies:
2
stream read error
Views:
1,606
Posted By
majama
Re: stream read error
thank you Junkie, now is all clear http://forum.shrapnelgames.com/images/smilies/happy.gif
Photoshop makes bad default .bmp formats.
Forum:
Space Empires: IV & V
May 27th, 2005, 03:49 PM
Replies:
2
stream read error
Views:
1,606
Posted By
majama
stream read error
i try use my own graphics and i see error messages: stream read error. it always happend when i try choose my new race. It must be something diffrent in graphics. I have the same format: bmp 24 bit,...
Forum:
Space Empires: IV & V
May 25th, 2005, 08:45 PM
Replies:
9
new graphips for my race
Views:
1,874
Posted By
majama
Re: new graphips for my race
how using this templarizer? no readme, no help file http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Space Empires: IV & V
May 25th, 2005, 08:35 PM
Replies:
9
new graphips for my race
Views:
1,874
Posted By
majama
Re: new graphips for my race
Doga programs are great, i constructed my first 3d object in life
i working to creating my original race : Trusie
http://republika.pl/majama/images/Trusie_race_portrait.bmp
Forum:
Space Empires: IV & V
May 25th, 2005, 08:21 PM
Replies:
9
new graphips for my race
Views:
1,874
Posted By
majama
Re: new graphips for my race
this avatar its my old production, i like him
sex? its waste of time, i prefer play games, pity my girlfriens dont agreewith me in this point and i must change behavior sometimes...
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