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Posts Made By:
kaekaze
Forum:
Space Empires: IV & V
May 5th, 2005, 03:14 PM
Replies:
95
OT: Morrowind?
Views:
13,213
Posted By
kaekaze
Re: OT: Morrowind?
In order to really enjoy morrowind:
1. Learn all the features the map has
2. Do not rely on guilds/jobs for money(plenty of faqs on money pumps in game)
3. TRAIN YOUR SKILLS at the trainers
4....
Forum:
Space Empires: IV & V
April 22nd, 2005, 10:42 PM
Replies:
10
Local Tournament
Views:
2,125
Posted By
kaekaze
Re: Local Tournament
Alrighty then, thank you.
Forum:
Space Empires: IV & V
April 22nd, 2005, 02:06 AM
Replies:
10
Local Tournament
Views:
2,125
Posted By
kaekaze
Re: Local Tournament
I applologize for the double post but I have tried Malfador's e-mail and waited a week without any response. How should I contact them?
Forum:
Space Empires: IV & V
April 12th, 2005, 12:13 PM
Replies:
10
Local Tournament
Views:
2,125
Posted By
kaekaze
Re: Local Tournament
Yeah the short game does make sense and since they are all new to the game, the demo should work perfectly for this. Push come to shove at the 100th turn we can end the game based on score.
Forum:
Space Empires: IV & V
April 12th, 2005, 01:34 AM
Replies:
10
Local Tournament
Views:
2,125
Posted By
kaekaze
Local Tournament
I'm starting a SE4 tournament in my dormitory, hoping the idea catches on.
What advice can experienced game directors give me in regards to flyers, rules, game setup, and whatever else comes to...
Forum:
Space Empires: IV & V
April 8th, 2005, 04:22 AM
Replies:
18
Looking for a mod...
Views:
2,440
Posted By
kaekaze
Re: Looking for a mod...
Wow this thread grew. Anyway I chose adamant mod because I assumed it was balanced for allowing infinite asteroid minging(makes sense if its in the data file). Also the INSANE amount of technology...
Forum:
Space Empires: IV & V
April 5th, 2005, 12:21 AM
Replies:
18
Looking for a mod...
Views:
2,440
Posted By
kaekaze
Re: Looking for a mod...
Thank you. Looks like the Adamant mod is my choice. And not just because minging asteroids doesn't decrease their value.
Thanks for all the input.
Forum:
Space Empires: IV & V
April 4th, 2005, 11:14 PM
Replies:
18
Looking for a mod...
Views:
2,440
Posted By
kaekaze
Re: Looking for a mod...
I looked at P&N but I literally want no planets, except the starting one for a while and I didnt see any components that generated resources.
Size is my friend. Large components = game balance.
Forum:
Space Empires: IV & V
April 4th, 2005, 10:52 PM
Replies:
18
Looking for a mod...
Views:
2,440
Posted By
kaekaze
Looking for a mod...
Looking for a mod that impliments resource generating ships. You know, because planets are out of style now. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
April 4th, 2005, 10:12 PM
Replies:
110
Interested in a Homeworld Mod?
Views:
14,197
Posted By
kaekaze
Re: Interested in a Homeworld Mod?
http://forum.shrapnelgames.com/images/icons/icon14.gif
http://forum.shrapnelgames.com/images/icons/icon14.gif
Forum:
Space Empires: IV & V
March 23rd, 2005, 11:03 PM
Replies:
11
Propulsion problems: help???
Views:
1,677
Posted By
kaekaze
Re: Propulsion problems: help???
yeah yeah, but its always there you know? "kT" Just something that bugs me. I'm gonna see about that little cargo issue too. Thats one reason for enormous hull sizes.
Forum:
Space Empires: IV & V
March 23rd, 2005, 04:32 PM
Replies:
11
Propulsion problems: help???
Views:
1,677
Posted By
kaekaze
Re: Propulsion problems: help???
Well originally it was just because I like the sequence, don't know why. But if you want a rationalization, how about this: technology builds on previous accomplishments, so does the fibbonachi...
Forum:
Space Empires: IV & V
March 23rd, 2005, 03:10 PM
Replies:
11
Propulsion problems: help???
Views:
1,677
Posted By
kaekaze
Re: Propulsion problems: help???
Thanks guys. I never thought about using the mounts to DECREASE the size of a component. There are 16 main hull sizes(aside from colony ships etc.). Their hull sizes progress by the fibonachi...
Forum:
Space Empires: IV & V
March 23rd, 2005, 07:04 AM
Replies:
11
Propulsion problems: help???
Views:
1,677
Posted By
kaekaze
Propulsion problems: help???
I am using a form of propulsion where every 100kt in ship size requires another engine per move. My ship sizes range from 10kt to 16mt. The problem is a 10kt ship needs 1kt engines where as a 16mt...
Showing results 1 to 14 of 14
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