The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.05
seconds.
Search:
Posts Made By:
Mobhack
Forum:
WinSPWW2
April 25th, 2025, 10:08 AM
Replies:
9
Close Assault vs Amphibious Vehicles
Views:
224
Posted By
Mobhack
Re: Close Assault vs Amphibious Vehicles
Welp, looks like it was the unit class that is being treated as a soft skin for assaults after all
I changed to a later model LVT with hull armour all round, and they still fired at them rather...
Forum:
WinSPWW2
April 25th, 2025, 09:46 AM
Replies:
9
Close Assault vs Amphibious Vehicles
Views:
224
Posted By
Mobhack
Re: Close Assault vs Amphibious Vehicles
No armour on at least 1 hull side == "soft skin" IIRC
(Not sure about turret side 0 if all the hull has tin plating)
No top armour == Severe disadvantage if actually assaulted.
- Don't get...
Forum:
WinSPWW2
April 25th, 2025, 09:28 AM
Replies:
9
Close Assault vs Amphibious Vehicles
Views:
224
Posted By
Mobhack
Re: Close Assault vs Amphibious Vehicles
Just tried some Japanese vs LVT as a test..
LVTs are unarmoured.
Close assault only happens with armoured targets, if soft-skin vehicles then the infantry shoot at them instead.
If you had...
Forum:
TO&Es
April 13th, 2025, 03:31 PM
Replies:
1,976
Sticky:
MBT's
Views:
733,668
Posted By
Mobhack
Re: MBT's
They tend to be track busters or anti-personnel - not large.
They will be scattered on the surface, so fairly easily detectable unless in e.g. grass, fields or trees. Easily enough to spot if they...
Forum:
TO&Es
April 13th, 2025, 12:27 PM
Replies:
1,976
Sticky:
MBT's
Views:
733,668
Posted By
Mobhack
Re: MBT's
We have not promised mine-laying drones - someone did suggest them somewhere though.
It wont be happening since:
- Time taken for the drones to lay a 1 hex light scatter minefield is beyond...
Forum:
TO&Es
April 7th, 2025, 02:37 PM
Replies:
1,976
Sticky:
MBT's
Views:
733,668
Posted By
Mobhack
Re: MBT's
Yep, I usually have a WW2 Long Campaign on the go, play every day or so, usually as Soviets or British.
Haven’t played MBT since last summer IIRC - and generally play UK or USA 1950s to about 75...
Forum:
WinSPWW2
April 3rd, 2025, 03:37 AM
Replies:
2
Game start issue
Views:
449
Posted By
Mobhack
Re: Game start issue
I never show the splash screen, so I just put it back on to test.
It first came up with a reduced window, inside something called an "active movie" on the title bar
But we use DirectShow, no...
Forum:
WinSPMBT
April 2nd, 2025, 01:43 PM
Replies:
37
Sticky:
Windows 11
Views:
24,644
Posted By
Mobhack
Re: Windows 11
No idea, other than something is different (but still compatible with the game) structurally in those SHPs. It may be something as simple as being an odd number of pixels wider or higher etc when the...
Forum:
TO&Es
March 18th, 2025, 10:03 AM
Replies:
41
obat26 Afghanistan
Views:
28,593
Posted By
Mobhack
Re: obat26 Afghanistan
As does mine
Forum:
WinSPMBT
March 12th, 2025, 01:23 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
In ~7 days, Windows may have downloaded an updated driver for it perhaps?.
Forum:
WinSPMBT
March 12th, 2025, 02:35 AM
Replies:
12
Arty Efectivnes and Z-Fire
Views:
1,668
Posted By
Mobhack
Re: Arty Efectivnes and Z-Fire
Direct area fire is what they produce. Which is an HE effect on all troops in a hex, the same as indirect fires. But direct area fire needs LOS (though since I changed the rules in the DOS days, Z...
Forum:
WinSPMBT
March 10th, 2025, 05:01 PM
Replies:
12
Arty Efectivnes and Z-Fire
Views:
1,668
Posted By
Mobhack
Re: Arty Efectivnes and Z-Fire
You choose the preferences level - its there for you or others to use, or not as they see fit.
I have never changed it (other than for testing) in 25+ years so there won't be any changes to code...
Forum:
WinSPMBT
March 10th, 2025, 02:22 PM
Replies:
12
Arty Efectivnes and Z-Fire
Views:
1,668
Posted By
Mobhack
Re: Arty Efectivnes and Z-Fire
Area HE fire is still HE fire.
Forum:
WinSPMBT
March 10th, 2025, 10:48 AM
Replies:
12
Arty Efectivnes and Z-Fire
Views:
1,668
Posted By
Mobhack
Re: Arty Efectivnes and Z-Fire
All indirect fires use the same routines - and Z-fire is indirect. That includes the artillery effect modifier so if you dial it up to 1000 its going to be rather lethal, indeed!.
Forum:
WinSPMBT
March 6th, 2025, 03:33 PM
Replies:
1
Scenarios not showing in scenario list
Views:
726
Posted By
Mobhack
Re: Scenarios not showing in scenario list
Since it works on your desktop, what did you do differently on your laptop then?
Most likely that you have not applied the patch to the exact same directory structure that you installed the game...
Forum:
WinSPMBT
March 5th, 2025, 03:56 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
Are you running multiple monitors simultaneously?
If so - try running just the one monitor at a time and see if it works properly in the older 1980 HD and with the new WUXIA one.
IIRC, some...
Forum:
WinSPMBT
March 1st, 2025, 09:01 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
1366x768 was the weird and wonderful display resolution these cheapo laptop 13 inch or 14 inch screens used, one had to shave 6 pixels off the game window width for these or kaboom.
I forgot to...
Forum:
WinSPMBT
March 1st, 2025, 07:15 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
Looks like this weird resolution of 1920x2000 - WUXIA - is a "new thing". At least there are a couple of such monitors available at the local PC world, and a couple of those are in the 120-159 quid...
Forum:
WinSPMBT
March 1st, 2025, 05:46 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
And so your old secondary monitor was old, and happened to support the full-screen resolution you were using. Switching back may work, but maybe not if you also loaded a new video driver - unless you...
Forum:
WinSPMBT
March 1st, 2025, 05:38 PM
Replies:
20
Display issue
Views:
3,878
Posted By
Mobhack
Re: Display issue
You get that result when you try to open the game in a fixed resolution that your monitor cannot handle. The game options programme does not matter - it is a windows desktop programme. The game is...
Forum:
WinSPMBT
February 27th, 2025, 09:39 AM
Replies:
1
Size Zero Aircraft
Views:
732
Posted By
Mobhack
Re: Size Zero Aircraft
Something to put on the to-do list then, though the level bomber class is pretty much irrelevant other than for its intended use in scenario design.
Forum:
WinSPWW2
February 24th, 2025, 05:43 AM
Replies:
4
Smoke question
Views:
2,288
Posted By
Mobhack
Re: Smoke question
Smoke is an LOS blocker to vision through the smoked hex. It can also provide some cover from spotting attempts for unspotted units.
Any adjacent hex has LOS to the hex opposite, always. So smoke...
Forum:
WinSPWW2
February 23rd, 2025, 02:59 PM
Replies:
4
Smoke question
Views:
2,288
Posted By
Mobhack
Re: Smoke question
At that range there is no point since smoke needs to block the LOS - which cannot be done at 1 hex range. So quite pointless. And if it was at 2 hexes and the faust was spotted already, then you...
Forum:
WinSPWW2
February 17th, 2025, 02:14 PM
Replies:
10
Unit and terrain data not displaying under mouse
Views:
1,620
Posted By
Mobhack
Re: Unit and terrain data not displaying under mouse
My windows 11 home offers 800x600 monitor mode. 640 is long gone, and I doubt there would be much screen real estate at 800 with its supersized task bar and giant icons!
(First thing I did with...
Forum:
WinSPWW2
February 17th, 2025, 01:34 PM
Replies:
10
Unit and terrain data not displaying under mouse
Views:
1,620
Posted By
Mobhack
Re: Unit and terrain data not displaying under mouse
Are you running it full-screen? - if so, you will need to find out how to shrink the monitor so it is fitting the actual screen - usually via some buttons to adjust the X and Y on a proper monitor,...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:06 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.