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Showing results 1 to 25 of 444
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Posts Made By:
Zen
Forum:
Dominions 3: The Awakening
July 10th, 2010, 12:32 AM
Replies:
73
Wh... wha.... what happened to the community?? :'(
Views:
14,620
Posted By
Zen
Re: Wh... wha.... what happened to the community?? :'(
LingChih is a bastard and loves the 3rd degree. Also we cuddle and I call him snugly names that he adores like "Fufflebunny"
Forum:
Dominions 3: The Awakening
November 15th, 2007, 02:48 AM
Replies:
41
Seeking MP Serpent Cult Advice
Views:
5,061
Posted By
Zen
Re: Seeking MP Serpent Cult Advice
Probably the biggest reason to not use a bless with Serpent Cult is the fact that due to the way Hydra's now work, after 1 head is killed it reverts to non-sacred status.
So even if you wanted to...
Forum:
Scenarios, Maps and Mods
November 24th, 2006, 07:29 PM
Replies:
66
Mod:
New Mod: Streamers & Standards (Update v3.30)
Views:
11,254
Posted By
Zen
Re: New Mod: Streamers & Standards v3.0
Looks good, I really like the early and middle eras of Pan now. However, I think the LA isn't exactly right. Maybe it's just all the grey.
Thought about putting some of the carrion green on...
Forum:
Dominions 3: The Awakening
November 13th, 2006, 07:17 PM
Replies:
4
PD in water
Views:
1,094
Posted By
Zen
Re: PD in water
Land based nations can't buy PD in Water. I think the only exception is LA Atlantis, but I'm not sure. It doens't have to do with the Pretender, just nation.
Forum:
Dominions 3: The Awakening
November 8th, 2006, 11:09 PM
Replies:
17
Wearing 2x Rings of Wizardy -- Bug or Feature?
Views:
2,590
Posted By
Zen
Re: Wearing 2x Rings of Wizardy -- Bug or Feature?
All Path and resistance boosters of the same item will not stack, unless you have a 4 slot misc, then you put it in the 1st and 3rd slot and they will stack.
Forum:
Dominions 3: The Awakening
November 8th, 2006, 07:58 PM
Replies:
92
Thug/SC/Assasin builds thread
Views:
9,480
Posted By
Zen
Re: Thug/SC/Assasin builds thread
You don't need eagle eyes for Soul Slay or Charm really.
Also you've made some very interesting 110g units, with no resistances, so if you get blasted by artillary, or flying screens to disrupt...
Forum:
Dominions 3: The Awakening
November 7th, 2006, 05:41 PM
Replies:
21
What if Trampling units used their weapons...
Views:
2,541
Posted By
Zen
Re: What if Trampling units used their weapons...
It doesn't.
# of Tramples is determined by AP's of the Trampling unit. I don't think size difference matters either, just on the amount of fatigue you gain for the trample.
Forum:
Dominions 3: The Awakening
November 7th, 2006, 04:49 PM
Replies:
47
What do I build to counter High def glamour units?
Views:
7,674
Posted By
Zen
Re: What do I build to counter High def glamour un
Cloud spells or Falling Fires should do you just fine. If you don't have Evo5, but you do have Evo4 (for Fire Cloud) you should probably make a priority for Evo5, since it does dramatically help...
Forum:
Dominions 3: The Awakening
November 7th, 2006, 04:47 PM
Replies:
2
Quick noobie question?
Views:
1,436
Posted By
Zen
Re: Quick noobie question?
No, you only need corpses to reanimate. Corpse Construction just uses gems.
Forum:
Dominions 3: The Awakening
November 7th, 2006, 04:09 PM
Replies:
47
What do I build to counter High def glamour units?
Views:
7,674
Posted By
Zen
Re: What do I build to counter High def glamour un
Yep, you're right. Glad you said that though, since I was checking them to see why I thought they were size 3, something wonky with a the Pretender Mod, thought I have no idea why it has Lizard...
Forum:
Scenarios, Maps and Mods
November 7th, 2006, 01:41 AM
Replies:
66
Mod:
New Mod: Streamers & Standards (Update v3.30)
Views:
11,254
Posted By
Zen
Re: New Mod: Streamers & Standards v3.0
I noticed that the nation spread allowed for a little more. Maybe you should consider doing a slight darker coloration of leaves on the EA pan, bronzing fall leaves on the MA, and the dark, blackish...
Forum:
Dominions 3: The Awakening
November 7th, 2006, 01:37 AM
Replies:
196
Conceptual Balance (Discussion)
Views:
18,060
Posted By
Zen
Re: Conceptual Balance (Discussion)
I am releasing the first portion including Scales/Pretenders very soon, then the discussion about how I'm a powermad despot can resume. There are more solutions to Pretenders (and problems) than...
Forum:
Dominions 3: The Awakening
November 7th, 2006, 12:09 AM
Replies:
47
What do I build to counter High def glamour units?
Views:
7,674
Posted By
Zen
Re: What do I build to counter High def glamour un
High Defense lets you dodge tramplings. So I don't think any sort of chariot would work very well, plus all chariots are Size3, so it would only work on size2 glamour units.
Forum:
Dominions 3: The Awakening
November 6th, 2006, 10:04 PM
Replies:
27
Hotfix or not? Developer comment would be good.
Views:
3,176
Posted By
Zen
Re: Hotfix or not? Developer comment would be good
It affects all eras, however, the Luck scale does have some protection against it. For example I've only had it happen once in Luck2, and never in Luck3, no matter how many turns I run.
Also I...
Forum:
Dominions 3: The Awakening
November 5th, 2006, 06:05 PM
Replies:
73
Nations that seem strong/weak
Views:
7,497
Posted By
Zen
Re: Nations that seem strong/weak
Swamp Survival stops Miasma. Nothing else. Though undead/demon get the Diseased affliction, it doesn't actually affect them.
Forum:
Dominions 3: The Awakening
November 4th, 2006, 07:48 PM
Replies:
16
Oceanians still poor amphibs on land under 3.01?
Views:
2,334
Posted By
Zen
Re: Oceanians still poor amphibs on land under 3.0
Yes, they are buggy. I will be addressing them, or if people would rather have a quickfix mod to do a quick replace, I could cobble one together, or PDF is also very good at those.
Forum:
Scenarios, Maps and Mods
November 4th, 2006, 04:11 PM
Replies:
52
Conceptual Balance Mod 0.9
Views:
6,426
Posted By
Zen
Re: Conceptual Balance Mod 0.9
A comprehensive Mod of Scales and Pretenders only is going to be coming out if not today, then by monday.
It won't include the spell, nation, or other portions since Pretenders have eaten a bit of...
Forum:
Scenarios, Maps and Mods
November 3rd, 2006, 07:13 PM
Replies:
21
What sorts of maps do we need?
Views:
2,577
Posted By
Zen
Re: What sorts of maps do we need?
Some good MP maps would be non-startcenter maps between the 8-10 player range.
I am also more in favor of a heavily tested spread of indies, especially scout provinces, amazons, terrain.
Your...
Forum:
Scenarios, Maps and Mods
November 3rd, 2006, 01:51 AM
Replies:
66
Mod:
New Mod: Streamers & Standards (Update v3.30)
Views:
11,254
Posted By
Zen
Re: New Mod: Streamers & Standards v3.0
I enjoy the mod quite a bit, it looks quite nice.
However, I might suggest a slightly darker coloring for the basic flag for some of the ligher nations. Tien Chi for example might need a slightly...
Forum:
Dominions 3: The Awakening
November 2nd, 2006, 02:04 AM
Replies:
15
Newbie questions
Views:
2,692
Posted By
Zen
Re: Newbie questions
It all depends on what you want and can afford.
The best nation to probably try the "Standard Army" would more than likely be MA Ulm. Play with Order3/Production3 and a Pretender with at least...
Forum:
Dominions 3: The Awakening
November 1st, 2006, 11:47 PM
Replies:
23
Two questions
Views:
3,876
Posted By
Zen
Re: Two questions
Well no need to experiment, it's not better. It gets progressively worse the more Holy you want as well.
It costs 645 Pts to get Solar Disk to F9W9, with 3 Dominion
It costs 650 Pts to get a...
Forum:
Dominions 3: The Awakening
November 1st, 2006, 10:21 PM
Replies:
23
Two questions
Views:
3,876
Posted By
Zen
Re: Two questions
What GP?
The sheer amount of points on Dominion alone would push you away, along with the fact that you have to push 1 path 8 steps and the other 9.
I must not get your strategy with it.
Forum:
Dominions 3: The Awakening
November 1st, 2006, 08:51 PM
Replies:
23
Two questions
Views:
3,876
Posted By
Zen
Re: Two questions
Solar Disk.
Forum:
Dominions 3: The Awakening
October 31st, 2006, 10:20 PM
Replies:
92
Thug/SC/Assasin builds thread
Views:
9,480
Posted By
Zen
Re: Thug/SC/Assasin builds thread
Yes, he does.
Forum:
Dominions 3: The Awakening
October 31st, 2006, 04:04 PM
Replies:
68
Useless or redundant units?
Views:
6,866
Posted By
Zen
Re: Useless or redundant units?
Or you don't have your pretender attacked by more than 3 or 4 units at a time and your pretender has fear and you can make your opponents rout effectively.
It's rare in Dom3 that I expand with...
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