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jRides
Forum:
Space Empires: IV & V
September 15th, 2010, 01:02 PM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
65,251
Posted By
jRides
Re: Did Space Empires V kill Space Empires?
It was news to me too, Gandalf. I was just going by what Black Knight posted on the first page of this thread (post 20 (http://forum.shrapnelgames.com/showpost.php?p=753347&postcount=20));
Forum:
Space Empires: IV & V
September 14th, 2010, 12:47 PM
Replies:
39
Did Space Empires V kill Space Empires?
Views:
65,251
Posted By
jRides
Re: Did Space Empires V kill Space Empires?
I had no idea Aaron had been barred from developing Space Empires. I actually thought that his new ground combat game was him developing ground combat for the next SE incarnation. :(
Forum:
Star Legacy
September 6th, 2010, 04:01 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,965
Posted By
jRides
Re: High level design thoughts
Why don't you ask the community Ed? Set up a few posts, cherry pick the ones that suit? I'm sure you'll get a few responses. :)
Forum:
World Supremacy
September 6th, 2010, 03:49 PM
Replies:
4
Reading too much into the logo
Views:
3,800
Posted By
jRides
Re: Reading too much into the logo
Until you posted that, no. Now I can't help but see it! Arg!
Forum:
Space Empires: IV & V
August 28th, 2010, 12:34 PM
Replies:
13
New link for SE4Modder
Views:
9,910
Posted By
jRides
Re: New link for SE4Modder
Hi! I'm having an issue with the SE4Modder; I can't open the tree view - it just remains closed and ticking the tree view button does nothing (other than depress the button). It's persisting across...
Forum:
Star Legacy
August 23rd, 2010, 12:51 PM
Replies:
43
Planets and Resources
Views:
34,197
Posted By
jRides
Re: Planets and Resources
I would prefer at least some control over the planets. I would agree with the idea put forward to scale it up into zones. Either the player selects or the planet defines the zones. These zones then...
Forum:
Star Legacy
August 23rd, 2010, 10:48 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,965
Posted By
jRides
Re: High level design thoughts
If it was my comment your referring to Gregstrom, I was thinking more along the lines of having the option to play on a huge map, or a wee map.
But then a couple days ago I stumbled across Aurora...
Forum:
Star Legacy
August 16th, 2010, 06:16 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,965
Posted By
jRides
Re: High level design thoughts
I would love the option to scale up into huge arenas - I do like the longer games too.
I would love to see some sort of leader system. Not like MOO2, more like Hearts of Iron.
Basically just a...
Forum:
Space Empires: IV & V
November 6th, 2009, 05:55 PM
Replies:
78
A favor...
Views:
28,307
Posted By
jRides
Re: A favor...
I would loved to see added:
Ground Combat, it's something I've always felt is missing from SEIV, hell, any 4X game. If you do make a 4X, the addition of ground combat would make me a happy...
Showing results 1 to 9 of 9
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