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Posts Made By:
LDiCesare
Forum:
Multiplayer and AARs
December 12th, 2013, 05:25 PM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
LDiCesare
Re: Mistletoe - an LA game for busy people (in progress)
So is this dead by now? If so, care to share the looks of the map at the end?
Forum:
Dominions 3: The Awakening
February 24th, 2013, 06:57 AM
Replies:
53
Why do you play dominions?
Views:
19,851
Posted By
LDiCesare
Re: Why do you play dominions?
Testing builds for yourself in a MP game is ok. You take a risk, which may or may not pay. Fighting an early war with someone else for your own fun means the target of your early war may have his...
Forum:
Dominions 3: The Awakening
February 20th, 2013, 03:31 PM
Replies:
53
Why do you play dominions?
Views:
19,851
Posted By
LDiCesare
Re: Why do you play dominions?
The question was not asked that way. You are inferring an answer to this question from a different question.
And to come back to the other forum question, your point was about ganking. Why gang? To...
Forum:
Multiplayer and AARs
December 5th, 2012, 03:16 PM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
LDiCesare
Re: Mistletoe - an LA game for busy people (in progress)
I'm sorry but I'm turning AI.
It's really a chore to play the turns and I haven't found anything clever to do for quite a while anyway.
Forum:
Multiplayer and AARs
November 15th, 2012, 06:52 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
LDiCesare
Re: Mistletoe - an LA game for busy people (in progress)
Thanks.
Forum:
Multiplayer and AARs
November 13th, 2012, 06:48 PM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
LDiCesare
Re: Mistletoe - an LA game for busy people (in progress)
I've been stuck for work without dom3 available for a few days and miscalculated the deadline.
I should be back home tomorrow evening. Could I have a 24h extension?
Forum:
Multiplayer and AARs
September 12th, 2012, 12:02 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Yes, by the end game I was mostly wondering why we didn't stop.
I think Caelum should have joined the fight against Fomoria. Even I, with very little scouting ability, knew Fomoria was being huge. I...
Forum:
Multiplayer and AARs
September 11th, 2012, 02:51 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea last turns: 40+
Since this thread fell off the first page, I think it's a good time to post my last turns.
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
TURN 40 :
Construction 3...
Forum:
Multiplayer and AARs
September 9th, 2012, 02:02 PM
Replies:
6
AAR:
AAR for BSoD
Views:
2,874
Posted By
LDiCesare
Re: AAR for BSoD
Great!
A few comments on your AAR if I may:
Turn 1: Patrolling with LA Ermor on turn 1 looks useless to me. I usually pillage my capital. These people will die anyway. Patrolling is really only...
Forum:
Multiplayer and AARs
September 2nd, 2012, 06:04 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d...
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
I don't think anyone else will keep posting their turns by now. It's a pity since all I have to show is a map where...
Forum:
Multiplayer and AARs
August 11th, 2012, 04:44 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea Turns 19-27
I hope the others will post their AARs too, they are likely going to be more interesting than mine.
Summary: Pangaea is very good at turtling.
...
Forum:
Multiplayer and AARs
July 24th, 2012, 11:28 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Yes I can try that. But with 3 forts + temples, that just won't work. Fomoria might never be able to take down my forts (but even that is doubtful), but I wouldn't have enough temples to counter...
Forum:
Multiplayer and AARs
July 23rd, 2012, 04:46 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Does anyone want to keep playing? The winner seems clear, annd the second largest player seems to acknowledge it. Of the remaining three, one is likely to be dead by next turn, the second one is in...
Forum:
Dominions 3: The Awakening
July 19th, 2012, 12:10 PM
Replies:
227
The Joys of Overzealous Moderators
Views:
44,410
Posted By
LDiCesare
Re: The Joys of Overzealous Moderators
Just saw Calahan's ban.
That's even more retarded than Sombre's ban.
Forum:
Multiplayer and AARs
July 14th, 2012, 11:30 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea turns 17-18
First of all; sorry for the stale turns. I thought I could manage to play from a cybercafe but the one I found was, well... enough said I couldn't. Sorry. Now I'm back home so I'll be able to play...
Forum:
Multiplayer and AARs
July 10th, 2012, 10:05 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
I'm afraid I'm going to stale this turn. Not that it will change much considering my current activities, but I'm unable to play my turn from this cybercafe and will only be back home on saturday :(...
Forum:
Multiplayer and AARs
June 26th, 2012, 03:00 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Since I already wrote up to and including turn 16, I'll wait a bit more that other people with more interesting things to say post stories before continuing. It's not like much will be happening in...
Forum:
Multiplayer and AARs
June 20th, 2012, 01:38 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Hey, I need at least one more turn! Maybe two at most. I don't care what the dominant players think.
Forum:
Multiplayer and AARs
June 1st, 2012, 03:38 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Re: Multi-Player After Action Report (Now Discussing Turns up to 8-9)
I'll post a bunch of updates together in a few weeks. I don't have much to say anyway and I think it's better to have several turns grouped together.
Forum:
Multiplayer and AARs
May 19th, 2012, 12:23 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea turns 13-16
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
TURN 13:
http://i.imgur.com/qqaP0.jpg
Abysia assassinated a commander of mine. My only indy commander in fact. Not a...
Forum:
Multiplayer and AARs
May 10th, 2012, 03:18 PM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea Turn 12
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
TURN 12:
http://img716.imageshack.us/img716/9317/turn12.png
I expect to have my capital besieged this turn, to face...
Forum:
Multiplayer and AARs
May 8th, 2012, 05:15 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d...
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
TURN 11:
http://img826.imageshack.us/img826/5333/turn11.png
Abysia decided to wait and group their armies. Fine....
Forum:
Multiplayer and AARs
May 1st, 2012, 04:36 AM
Replies:
219
AAR:
Multi-Player After Action Report (Now Discussing Turns up to 13-16)
Views:
67,125
Posted By
LDiCesare
Pangaea turn 9
http://lpix.org/images/Lilli/e119a69f7bf3ba93a328d4e77b609f1e/panbanner.jpg
TURN 9:
First, a view of the map this turn:
http://img818.imageshack.us/img818/1584/turn9.png
I conquer a...
Forum:
Dominions 3: The Awakening
April 30th, 2012, 03:34 PM
Replies:
23
Most cost-efficient conjurable units?
Views:
6,548
Posted By
LDiCesare
Re: Most cost-efficient conjurable units?
Yes, I can guarantee that summon animals is super effective for repairing walls. The hawks drop stones in the wolves'maws, who then send it to the lions, who hold them in place while the spiders use...
Forum:
Dominions 3: The Awakening
April 29th, 2012, 03:47 PM
Replies:
23
Most cost-efficient conjurable units?
Views:
6,548
Posted By
LDiCesare
Re: Most cost-efficient conjurable units?
In CBM, Zmeys are the best possible use of fire gems.
Shishis are also pretty cost-effective.
In Vanilla, tartarians.
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