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Showing results 1 to 25 of 54
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Posts Made By:
Repo Man
Forum:
Space Empires: IV & V
May 31st, 2003, 09:27 PM
Replies:
72
Space Empires V or ridiculous lawsuits? What is the connection?
Views:
6,588
Posted By
Repo Man
Re: Space Empires V or ridiculous lawsuits? What is the connection?
I lurk more far more than I post here, but I couldn't resisit a few comments.
First - A few of the "frivolous" lawsuits mentioned here are urban legends, including the woman falling on the soda...
Forum:
Space Empires: IV & V
September 21st, 2002, 06:46 PM
Replies:
29
OT-Some New games
Views:
3,467
Posted By
Repo Man
Re: OT-Some New games
I've been following the development of this one for some time. It's a labor of love, one man show. I heard somewhere that one man design teams can produce some good stuff. ...
Forum:
Space Empires: IV & V
September 21st, 2002, 06:42 PM
Replies:
2
OT- Empires in Arms
Views:
1,091
Posted By
Repo Man
OT- Empires in Arms
For those of you who have never heard of this game, it is perhaps one of *the* best boardgames ever designed. Combat was pretty darn fun, but the game's strongest aspect was the politics, both the...
Forum:
Space Empires: IV & V
September 3rd, 2002, 01:14 AM
Replies:
21
OT: Oh This Is Rich
Views:
3,279
Posted By
Repo Man
Re: OT: Oh This Is Rich
Here is a website all about the Nigerian scam.
Nigeria The 419 Coalition (http://home.rica.net/alphae/419coal/)
[ September 03, 2002, 00:25: Message edited by: Repo Man ]
Forum:
Space Empires: IV & V
July 17th, 2002, 10:12 PM
Replies:
43
OT: I'm proud to be an American...
Views:
4,249
Posted By
Repo Man
Re: OT: I\'m proud to be an American...
TIPS is double-plus-ungood, but it is necessary to protect the masses. Better off that not much be said about TIPS, since Ignorance is Strength.
According to Winston Smith, this war is unlike any...
Forum:
Space Empires: IV & V
July 10th, 2002, 07:01 PM
Replies:
36
Population in SEIV
Views:
3,054
Posted By
Repo Man
Re: Population in SEIV
I would love it if population were handled almost exclusivly by competant AI. If I had my way, population movement should not be abstracted, rather keep the current system of transports in place, but...
Forum:
Space Empires: IV & V
July 3rd, 2002, 02:20 AM
Replies:
30
OT - RL Strikes Again
Views:
3,593
Posted By
Repo Man
Re: OT - RL Strikes Again
You might find some resources at www.businessknowhow.com. (http://www.businessknowhow.com.) The site is geared more towards starting and running a small business, but there are a few gems for job...
Forum:
Space Empires: IV & V
July 3rd, 2002, 01:57 AM
Replies:
2
Marketing Suggestion for Space Empires
Views:
981
Posted By
Repo Man
Marketing Suggestion for Space Empires
For those who are not familiar with the site, check out www.the-underdogs.org (http://www.the-underdogs.org) .
The underdogs is dedicated towards preserving high quality computer games from the...
Forum:
Space Empires: IV & V
July 2nd, 2002, 02:31 AM
Replies:
25
New option Idea for SE4 - Surrendering
Views:
3,019
Posted By
Repo Man
Re: New option Idea for SE4 - Surrendering
I confess that I have not had as much time to play as I want, in fact, SEIV is not on my HD right now (not to worry, as soon as I have time to play, its going back).
Maybe I missed it in game...
Forum:
Space Empires: IV & V
July 1st, 2002, 08:40 PM
Replies:
25
New option Idea for SE4 - Surrendering
Views:
3,019
Posted By
Repo Man
Re: New option Idea for SE4 - Surrendering
While not really addressing the topic directly on point, the concept of surrendering could be greatly expanded in SEIV. It might take some serious recoding, but I can wish.
The best gaming model...
Forum:
Space Empires: IV & V
June 26th, 2002, 06:43 PM
Replies:
21
Naming Ships
Views:
2,180
Posted By
Repo Man
Re: Naming Ships
A good source for ship names is www.warships1.com. (http://www.warships1.com.) It has a listing and stats of virtually every warship from every nation since 1890s.
The British Navy is perhaps the...
Forum:
Space Empires: IV & V
June 26th, 2002, 02:26 AM
Replies:
62
Battlestar Galactica II (No Joke)
Views:
6,059
Posted By
Repo Man
Re: Battlestar Galactica II (No Joke)
Anyone want to venture a guess as to why the air didn't leak out of the BSG's landing bays? They were wide open. Maybe a special force field?
The biggest problem with BSG is they didn't have the...
Forum:
Space Empires: IV & V
June 24th, 2002, 08:18 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
7,101
Posted By
Repo Man
Re: Rumours, Suggestions, Features on the Next Update
<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources,...
Forum:
Space Empires: IV & V
June 24th, 2002, 01:56 AM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
7,101
Posted By
Repo Man
Re: Rumours, Suggestions, Features on the Next Update
With respect to neutrals,I think neutrals are part of the key to a better political system. Right now, neutrals are simply small empires waiting to be devoured by players.
I would love it if there...
Forum:
Space Empires: IV & V
June 23rd, 2002, 02:05 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
7,101
Posted By
Repo Man
Re: Rumours, Suggestions, Features on the Next Update
Here is a mod I would love to see, as it would add some real flavor to the game.
Special research points
Have some techs require special research points, which either are required to obtain the...
Forum:
Space Empires: IV & V
June 21st, 2002, 06:39 PM
Replies:
62
Battlestar Galactica II (No Joke)
Views:
6,059
Posted By
Repo Man
Re: Battlestar Galactica II (No Joke)
It wasn't a robot dog, it was a robot daggit.
In one Richard Hatch interview, he stated that in his remake, the robo-daggit was vaporized by a viper exhaust.
Forum:
Space Empires: IV & V
June 21st, 2002, 03:44 AM
Replies:
62
Battlestar Galactica II (No Joke)
Views:
6,059
Posted By
Repo Man
Re: Battlestar Galactica II (No Joke)
Ok, this one makes me delurk once again.
To me, BSG is in the same Category as SEIV, maddingly close to pure genius. But that�s a different topic.
BSG Lasted precisely one season, faced rushed...
Forum:
Space Empires: IV & V
December 30th, 2001, 10:05 PM
Replies:
56
Up to date History file from SE:IV Gold Beta
Views:
4,807
Posted By
Repo Man
Re: Up to date History file from SE:IV Gold Beta
All I can say is wow.
I while back I was trying to tweak the AI to end the perpetual war syndrom. Real life got in the way. Looks like that may have finally been fixed.
Looks great! Even though...
Forum:
Space Empires: IV & V
October 23rd, 2001, 05:27 PM
Replies:
24
AI Text Files Tips & Hints (Modders Please Read!)
Views:
5,106
Posted By
Repo Man
Re: AI Text Files Tips & Hints (Modders Please Read!)
I have been concentrating on the political aspects of the AI; which means I'm focusing on the anger, politics and speech files.
Here is one sample of how I am trying to mod the AI politics to fit....
Forum:
Space Empires: IV & V
October 23rd, 2001, 05:12 PM
Replies:
4
Brotherly Wars and AI
Views:
1,081
Posted By
Repo Man
Re: Brotherly Wars and AI
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Hey, but where is placed the setting "accepts treaties from enemies"?
Also, I believe...
Forum:
Space Empires: IV & V
October 22nd, 2001, 04:34 PM
Replies:
4
Brotherly Wars and AI
Views:
1,081
Posted By
Repo Man
Re: Brotherly Wars and AI
No comments? Either I'm way out in left field or I'm breaking new ground here.
I had some time over the weekend to play with the AI and digest them a bit more. As soon as time permits, I'll share...
Forum:
Space Empires: IV & V
October 21st, 2001, 12:12 AM
Replies:
4
Brotherly Wars and AI
Views:
1,081
Posted By
Repo Man
Brotherly Wars and AI
The links and downloads are really helping understand the AI politics and anger. If all goes well, and time permitting, I�ll be submitting an article on how the AI politics works, (or at least how I...
Forum:
Space Empires: IV & V
October 20th, 2001, 06:32 PM
Replies:
6
Mod Squad Rules
Views:
1,200
Posted By
Repo Man
Re: Mod Squad Rules
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
Check out this thread in the mods section:
...
Forum:
Space Empires: IV & V
October 20th, 2001, 02:17 AM
Replies:
6
Mod Squad Rules
Views:
1,200
Posted By
Repo Man
Re: Mod Squad Rules
>>>>for some types of components (any with ability amounts), they will choose the one with the highest value.
This does not mean they're the best: you could have:
Big Armor: 100 HP, size 50KT...
Forum:
Space Empires: IV & V
October 19th, 2001, 11:49 PM
Replies:
6
Mod Squad Rules
Views:
1,200
Posted By
Repo Man
Mod Squad Rules
No, not the hip TV show, but rather the need for instructions for the rules on modding.
Little by little, I've been deciphering the text files for my own mods. Some are easy, some not so, and it...
Showing results 1 to 25 of 54
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