The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 7
1
2
3
>
Last
»
Showing results 1 to 25 of 153
Search took
0.01
seconds.
Search:
Posts Made By:
iceboy
Forum:
Scenarios, Maps and Mods
February 21st, 2013, 08:17 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
Coe summons and thematic endgame(which really needs an update) are both mine.[/QUOTE]
Ah thanks I will take out thematic endgame then...
Forum:
Scenarios, Maps and Mods
February 20th, 2013, 11:54 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
Cool looking forward thanks for updating!
Forum:
Scenarios, Maps and Mods
February 20th, 2013, 11:53 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
This is an insane amount of mods to be using all at once, of course you're going to get loads of conflicts. My 2 mods alone probably conflict, since iirc I used the first free MC monster slots in...
Forum:
Scenarios, Maps and Mods
February 13th, 2013, 04:42 PM
Replies:
7
Mod:
FW thugs 1.00 release
Views:
14,187
Posted By
iceboy
Re: FW thugs 1.00 release
Not sure exactly. Check my posts in the Mytheology mod. You can see the mods I use.
Forum:
Scenarios, Maps and Mods
February 5th, 2013, 04:04 PM
Replies:
7
Mod:
FW thugs 1.00 release
Views:
14,187
Posted By
iceboy
Re: FW thugs 1.00 release
This mod is outdated and now conflicts I have found...
Forum:
Scenarios, Maps and Mods
February 5th, 2013, 04:00 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
Thanks! The mods I use are:
CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Forum:
Scenarios, Maps and Mods
February 4th, 2013, 07:00 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
Also there are three taoist masters?
Forum:
Dominions 3: The Awakening
February 4th, 2013, 06:06 PM
Replies:
7
SC's and Morale and Routing
Views:
3,133
Posted By
iceboy
Re: SC's and Morale and Routing
Ah thanks for the bodyguard tip. Will try this thanks!
Forum:
Dominions 3: The Awakening
February 4th, 2013, 06:02 PM
Replies:
15
Is there any way to prevent being horror marked?
Views:
6,951
Posted By
iceboy
Re: Is there any way to prevent being horror marked?
Got it thanks. I thought maybe anti magic amulet or something would maybe help protect from that spell.
Forum:
Dominions 3: The Awakening
February 4th, 2013, 04:58 PM
Replies:
15
Is there any way to prevent being horror marked?
Views:
6,951
Posted By
iceboy
Is there any way to prevent being horror marked?
Seems like a simple easy lower level spell that can do great harm? Can it be prevented?
Forum:
Dominions 3: The Awakening
February 4th, 2013, 04:56 PM
Replies:
7
SC's and Morale and Routing
Views:
3,133
Posted By
iceboy
Re: SC's and Morale and Routing
Thanks for the berserk tip. Actually my SC did have morale of 30 so still not sure what happened there?
I take it most people do not include armies with their SC because of the army routing...
Forum:
Dominions 3: The Awakening
February 4th, 2013, 04:16 PM
Replies:
7
SC's and Morale and Routing
Views:
3,133
Posted By
iceboy
SC's and Morale and Routing
Can someone tell me what I am doing wrong? Is there a way to have a SC with an army that will not rout when the army is defeated? Is it only possible to have a non routing SC to not have any army...
Forum:
Scenarios, Maps and Mods
February 4th, 2013, 04:12 PM
Replies:
27
Mytheology 3.10 And 3.11
Views:
29,981
Posted By
iceboy
Re: Mytheology 3.10 And 3.11
Bug? I summoned a snow troll and it summoned Kong instead?
Forum:
Scenarios, Maps and Mods
April 30th, 2010, 02:03 AM
Replies:
5
How can an AI nation die if it is a huge empire?
Views:
2,187
Posted By
iceboy
Re: How can an AI nation die if it is a huge empire?
How does this happen? How does it work?
Forum:
Scenarios, Maps and Mods
April 30th, 2010, 01:51 AM
Replies:
5
How can an AI nation die if it is a huge empire?
Views:
2,187
Posted By
iceboy
How can an AI nation die if it is a huge empire?
So Im playing a single player game and I am very satisfied with the AI nation growth and then all of the sudden one of the biggest empires God has been vanquished and the whole empire turns...
Forum:
Dominions 3: The Awakening
March 15th, 2010, 10:07 PM
Replies:
10
Making SP harder
Views:
4,067
Posted By
iceboy
Re: Making SP harder
Hmmm where can we find this NI mod? Thanks!
Forum:
Dominions 3: The Awakening
September 28th, 2009, 01:29 AM
Replies:
20
Is there a barbarian attack event or is this a bug?
Views:
7,149
Posted By
iceboy
Re: Is there a barbarian attack event or is this a bug?
http://img42.imageshack.us/img42/6909/clipboard01lk.jpg (http://img42.imageshack.us/i/clipboard01lk.jpg/)
Forum:
Dominions 3: The Awakening
September 28th, 2009, 01:27 AM
Replies:
20
Is there a barbarian attack event or is this a bug?
Views:
7,149
Posted By
iceboy
Is there a barbarian attack event or is this a bug?
Events like this completely nerf an AI nation at start and they go nowhere!
http://img17.imageshack.us/img17/3840/clipboard01vx.jpg (http://img17.imageshack.us/i/clipboard01vx.jpg/)
Forum:
Scenarios, Maps and Mods
September 22nd, 2009, 02:39 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
199,042
Posted By
iceboy
Re: Conceptual Balance Mod 1.6
Yes I have no problem with these type of situations...
Forum:
Scenarios, Maps and Mods
September 22nd, 2009, 12:58 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
199,042
Posted By
iceboy
Re: Conceptual Balance Mod 1.6
Thanks Q! Is there a list somewhere of all the units that spawn stuff?[/QUOTE]
What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.
...
Forum:
Scenarios, Maps and Mods
September 21st, 2009, 04:29 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
199,042
Posted By
iceboy
Re: Conceptual Balance Mod 1.6
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.[/QUOTE]You would select his monster number, #clearspec, then add back in all of his other...
Forum:
Scenarios, Maps and Mods
September 21st, 2009, 02:46 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
199,042
Posted By
iceboy
Re: Conceptual Balance Mod 1.6
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
Forum:
Scenarios, Maps and Mods
September 18th, 2009, 07:02 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
199,042
Posted By
iceboy
Re: Conceptual Balance Mod 1.6
If I wanted to edit out all of the troops and heroes abilities to freely spawn troops in CBM how would I do this? Also the units that have no movement make them be able to move? I have found the...
Forum:
Scenarios, Maps and Mods
September 18th, 2009, 06:29 PM
Replies:
2
How do you open a TGA file to edit?
Views:
2,653
Posted By
iceboy
How do you open a TGA file to edit?
Sorry newb at editing here...
Forum:
Dominions 3: The Awakening
September 16th, 2009, 01:11 AM
Replies:
7
Hydras x Hatchlings
Views:
3,181
Posted By
iceboy
Re: Hydras x Hatchlings
Would be cool if hatchlings could grow into hydras once they had enough experience...
Showing results 1 to 25 of 153
Page 1 of 7
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:57 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.