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Posts Made By:
Sabin
Forum:
Space Empires: IV & V
June 8th, 2005, 08:33 PM
Replies:
41
Future of the EU
Views:
4,336
Posted By
Sabin
Re: Future of the EU
Eh...perhaps. Then again, isn't the Abrahms pretty old, relatively speaking? Sure, there have been retrofits, but the design itself is old. (1980s design)
As to the powerplant...courtesy of...
Forum:
Space Empires: IV & V
June 8th, 2005, 08:03 AM
Replies:
41
Future of the EU
Views:
4,336
Posted By
Sabin
Re: Future of the EU
Bah. People being scared of Germany after all these years? Quite...well, fearful, no? Unless Hitler is reincarnated, happened to live in Germany during yet another mega-depression and everyone...
Forum:
Space Empires: IV & V
June 2nd, 2005, 05:57 AM
Replies:
110
Interested in a Homeworld Mod?
Views:
14,204
Posted By
Sabin
Re: Interested in a Homeworld Mod?
The results of petitioning companies varies. Some companies are agressively against modding(Freedom Force VS Marvel/Other) which in the end resulted in there being almost no place where Super Man,...
Forum:
SEIV
May 28th, 2005, 11:05 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
141,581
Posted By
Sabin
...
I *think* that there might be a mistake with the Ferengi's Cargo(or supply) component, where it is the same size and nearly same amount of storage as a "generic" component. It also costs slightly...
Forum:
Space Empires: IV & V
May 13th, 2005, 08:14 PM
Replies:
91
Realtime or turnbased tactical combat?
Views:
12,805
Posted By
Sabin
Re: Realtime or turnbased tactical combat?
The weapon-charging idea might have merit...for example, charging a weapon takes extra supplies, and if overcharged beyond the component's ability to store it, it can cause damage? The same can go...
Forum:
Space Empires: IV & V
May 9th, 2005, 11:29 PM
Replies:
91
Realtime or turnbased tactical combat?
Views:
12,805
Posted By
Sabin
Re: .....
Hrm...maybe a system of "Active" and "Inactive" components would be involved. I imagine that this can actually play a role for non-transforming ships and such, too...like a battleship making a...
Forum:
Space Empires: Starfury
May 9th, 2005, 06:38 PM
Replies:
24
4x dead. PC games dying. Gave away PC. :(
Views:
5,520
Posted By
Sabin
...
Eh...most consoles have their strong points, as does the PC. For example, the PC has the most/best "true" RPGs.(In the Planescape/Baldur/Fallout style), fan-games, emulation(to play SNES, N64, PSX...
Forum:
Space Empires: IV & V
May 9th, 2005, 03:40 PM
Replies:
87
Suggestions for Space Empires V
Views:
9,978
Posted By
Sabin
Re: Suggestions for Space Empires V
I like that idea...have some of my own to propose. Someone mentioned firing arcs playing a role...which gives me the idea that perhaps some weapons can have "adjustable" firing arcs...say a "Guided...
Forum:
Space Empires: IV & V
May 9th, 2005, 03:17 PM
Replies:
91
Realtime or turnbased tactical combat?
Views:
12,805
Posted By
Sabin
.....
Hopefully, it would be possible to create ships and mecha like SDF-1(transforming battleship of Robotech fame) and the like...actually, that brings up a question/idea: Would it be possible for...say,...
Forum:
Space Empires: IV & V
July 28th, 2004, 04:40 AM
Replies:
1,224
Online D&D Gaming --- Looking for new players!
Views:
79,174
Posted By
Sabin
Re: Online D&D Gaming
Er, can I join? If so, what are the details?(Method of communication, D&D Version, house rules, ect.)
Forum:
Space Empires: IV & V
April 9th, 2004, 07:40 AM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
Stardate: 24XX
The Space Empire has successfully established peaceful relations with the encountered races, and the Radical Dreamer has continued it's journey, though it would have to stop...
Forum:
Space Empires: IV & V
April 9th, 2004, 02:06 AM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
Stardate: 24XX
The Radical Dreamer has encountered two new races. Their abilities are currently unknown. It has not yet been determined if they are hostile, and whether or not they are at war...
Forum:
Space Empires: IV & V
April 3rd, 2004, 06:42 PM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
Stardate: 24XX
The Radical Dreamer has traveled far beyond what the Space Empire has designed it for. Hopes were high for those who managed the project, since they felt they were getting closer...
Forum:
Space Empires: IV & V
March 28th, 2004, 11:13 PM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
[ March 28, 2004, 21:14: Message edited by: Sabin ]
Forum:
Space Empires: IV & V
March 28th, 2004, 11:13 PM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
Stardate: 2401.6
The Radical Dreamer, a prototype Escort E-Type was launched Last month, to explore the galaxy for new life and civilizations...and salvation. It may take many years for it to...
Forum:
Space Empires: IV & V
March 25th, 2004, 04:27 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
241,452
Posted By
Sabin
Re: STM "Final v1.7.5" Discussion
I have noticed when I have created a Sphereworld, that when adding to the population once it reaches a certain point, the population number actually goes down.
Forum:
Space Empires: IV & V
March 25th, 2004, 04:24 AM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
I have returned. For a short while, I believed that my computer's information was destroyed. However, a minor miracle has prevented such.
I am ready to resume playing.
Forum:
Space Empires: IV & V
March 19th, 2004, 03:50 AM
Replies:
139
Zeta 2 game starting!
Views:
9,436
Posted By
Sabin
Re: ZQNN (Zeta Quadrant News Network) - Replacement Player needed
Due to unforseen circumstances, I am forced to be removed from the game. Apologies to all players about this. This can't be altered, since computer use would be unavailable for at least one week.
Forum:
Space Empires: IV & V
March 18th, 2004, 08:45 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
Perhaps if you had seven craniums, then it is a possiblity. In any case, is there a good website or Game Master I can query about the possibility in joining a D&D 3.5 game?
[ March 18, 2004,...
Forum:
Space Empires: IV & V
March 18th, 2004, 06:38 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
The FAAA? What organization is that?
The Redblade character tool is still in development, if I am interpeting the webpage it is based at. That flaw, and several others, should be corrected...
Forum:
Space Empires: IV & V
March 18th, 2004, 05:34 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
I think you were supposed to use the handbook in conjunction with some parts of Redblade when creating a character. In any case, Redblade has a dice roller and a campaign editor.(Change items, make...
Forum:
Space Empires: IV & V
March 18th, 2004, 03:59 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
It takes some time for the .bat file for the PC Gen program to be finish constructing itself.(After semi-automated extraction of the files to a folder.)
From there, it takes about half-hour to...
Forum:
Space Empires: IV & V
March 18th, 2004, 02:05 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
This may be of use. It appears to be a character generation program capable of using the d20 and D&D 3.5 rules. It also seems to be capable of using templates and saving character information.
...
Forum:
Space Empires: IV & V
March 18th, 2004, 01:37 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
Once I installed Python and OpenRPG, I discovered that it has two "start" files. If you don't want a MS-DOS box appearing when you start this application, use the "start" without the console.
...
Forum:
Space Empires: IV & V
March 17th, 2004, 10:06 AM
Replies:
27
OpenRPG help, please.
Views:
2,970
Posted By
Sabin
Re: OpenRPG help, please.
I would be attempting to. I can't stand social contact at the personal level, though I believe that I enjoy role-playing. Therefore, I would have to use a internet-based solution.
I thought...
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