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Posts Made By:
Zapmeister
Forum:
Multiplayer and AARs
May 29th, 2010, 07:20 PM
Replies:
70
MP:
Running - Of Markatas (Maraktas) and men - Late era
Views:
11,555
Posted By
Zapmeister
Re: Running - Of Markatas (Maraktas) and men - Late era
Let it be known that the rulership and fate of Gath now lies in the weathered hands of Graeme Dice.
Forum:
Multiplayer and AARs
May 23rd, 2010, 09:35 PM
Replies:
51
known backstabbers
Views:
7,384
Posted By
Zapmeister
Re: known backstabbers
A few decades ago, when boardgames were the only way to do multiplayer anything, there was this notion in some circles that games should be independant of each other.
In other words, it was...
Forum:
Multiplayer and AARs
May 15th, 2010, 08:42 PM
Replies:
1
MP:
Orania Blitz (Cancelled)
Views:
1,087
Posted By
Zapmeister
Re: Orania Blitz (Recruiting)
Hmm, I guess not.
It was a silly idea anyway - game cancelled.
Forum:
Multiplayer and AARs
May 15th, 2010, 12:12 AM
Replies:
1
MP:
Orania Blitz (Cancelled)
Views:
1,087
Posted By
Zapmeister
Orania Blitz (Cancelled)
Game: Orania_Blitz
Type: Llamaserver PBEM
Hosting: 25 hours per turn for the whole game.
Map: Orania
Mod: CBM 1.6, Endgame Diversity
Age: Middle
Players: 14-17
Banned: Ashdod
Forum:
Multiplayer and AARs
May 10th, 2010, 09:48 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
No, as I've said before, its the price of inexperience.
That's exactly what the early part of the game has been, but its going downhill now. I don't think anyone enjoys banging their head...
Forum:
Multiplayer and AARs
May 10th, 2010, 07:50 AM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Hrumph - nothing works.
This is really demoralizing :(
Forum:
Multiplayer and AARs
May 10th, 2010, 01:23 AM
Replies:
94
LA Aran Vanilla HELP BUG IN GAME
Views:
12,258
Posted By
Zapmeister
Re: LA Aran Vanilla HELP BUG IN GAME
Going AI can't be undone from the turn in which it was ordered. But if you roll back to before that turn, it should all be good.
Who said time travel isn't possible? :D
Forum:
Multiplayer and AARs
May 9th, 2010, 08:23 AM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
I concur with the first half of that. :)
The turnaround shall be set to 36 hours.
Forum:
Multiplayer and AARs
May 7th, 2010, 08:12 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Turn postponed by 24 hours at Digress's request.
Forum:
Multiplayer and AARs
May 5th, 2010, 07:22 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Rofl.
As much as I would love to share this confidence in ultimate Mictlan supremacy, I'm forced to concede that the loss (with no compensation) of 3 fully equipped devils per turn is not...
Forum:
Dominions 3: The Awakening
May 4th, 2010, 08:47 PM
Replies:
69
Ban-a-thon
Views:
12,548
Posted By
Zapmeister
Re: Ban-a-thon
Eh? I was asking a technical question: How does whatever-they-do actually prevent banned people from using the forum?
rdonj said they use an IP block, but if that means just blocking a single IP,...
Forum:
Dominions 3: The Awakening
May 4th, 2010, 08:08 PM
Replies:
69
Ban-a-thon
Views:
12,548
Posted By
Zapmeister
Re: Ban-a-thon
How does banning even work? If it's just based on the name, then its a trivial matter to re-register under a different one.
If its based on IP, most people don't have a static one. And if whole...
Forum:
Multiplayer and AARs
May 3rd, 2010, 04:58 AM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Digress is too ill to do his orders, so I'm adding 24 hours to the current turn.
Forum:
Multiplayer and AARs
May 1st, 2010, 09:03 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Cool. How's everyone managing the blistering pace?
Let me know if you'd prefer 36 or 48 hours.
Forum:
Multiplayer and AARs
April 30th, 2010, 03:52 AM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Thanks for the awesome struggle, Sci.
If you want to pass on the admin-ship, I'd be happy to take it.
Forum:
Multiplayer and AARs
April 23rd, 2010, 05:57 AM
Replies:
10
NavIIa
Views:
2,618
Posted By
Zapmeister
Re: NavIIa
Blah,Blah,Blah or Yakkity-Yak would be more thematic, though.
Forum:
Multiplayer and AARs
April 23rd, 2010, 02:56 AM
Replies:
70
MP:
Running - Of Markatas (Maraktas) and men - Late era
Views:
11,555
Posted By
Zapmeister
Re: Accepting Pretenders - Of Markatas and men - Late era
Time to edit the thread title?
Forum:
Multiplayer and AARs
April 18th, 2010, 11:46 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
BTW, I think I may have figured out what happened here.
Some GEs have an effect that "fires" every turn. For example, the Mother Oak that danbo created awards Nature gems each turn when the GE...
Forum:
Multiplayer and AARs
April 18th, 2010, 05:58 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
It's not looking good. After a brilliant, fast-moving 37 turns with no stales, TC has staled once without notice and it looks like he might do it again this turn. He hasn't logged on to the forum for...
Forum:
Multiplayer and AARs
April 18th, 2010, 06:49 AM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
The painful part might be that the caster is his pretender.
I feel your pain, danbo. But Illwinter make much better games than they make documentation, so if you're about to do something you've...
Forum:
Multiplayer and AARs
April 17th, 2010, 11:38 PM
Replies:
70
MP:
Running - Of Markatas (Maraktas) and men - Late era
Views:
11,555
Posted By
Zapmeister
Re: New Game - Of Markatas and men - Late era
All players should note that the version of the Endgame Diversity mod given at the top of the thread for that mod is incompatible with CBM 1.6, which is also being used in this game.
The...
Forum:
Multiplayer and AARs
April 17th, 2010, 09:46 PM
Replies:
70
MP:
Running - Of Markatas (Maraktas) and men - Late era
Views:
11,555
Posted By
Zapmeister
Re: New Game - Of Markatas and men - Late era
OK, I'll take Gath.
Forum:
Multiplayer and AARs
April 17th, 2010, 09:28 PM
Replies:
70
MP:
Running - Of Markatas (Maraktas) and men - Late era
Views:
11,555
Posted By
Zapmeister
Re: New Game - Of Markatas and men - Late era
In as Marignon
Forum:
Multiplayer and AARs
April 14th, 2010, 07:58 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
I'm really enjoying the 24-hour turnaround that has survived for so long, but it does look like someone (Atlantis?) may be starting to struggle with the pace.
Would it be a good idea to extend the...
Forum:
Multiplayer and AARs
April 11th, 2010, 08:21 PM
Replies:
70
Hurt_Locker (Started)
Views:
10,488
Posted By
Zapmeister
Re: Hurt_Locker (Started)
Domkill? (extinguished dominion) ?
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