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Showing results 1 to 25 of 57
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Posts Made By:
eddieballgame
Forum:
Dominions 3: The Awakening
February 11th, 2013, 04:52 PM
Replies:
27
Want to see what a multiplayer game is like?
Views:
13,100
Posted By
eddieballgame
Re: Want to see what a multiplayer game is like?
I am interested. Not a beginner, but close!.
Forum:
SEV Modders Knowledge Base
December 10th, 2006, 03:26 AM
Replies:
2
Settings.txt /pop modifiers Knowledge Base Thread
Views:
8,976
Posted By
eddieballgame
Re: Settings.txt /pop modifiers Knowledge Base Thr
Thanks for the info Phoenix-D. "Armed" with this knowledge I am offering an adjusted "Settings.txt file. The modifications to the Population Modifier section begin at line 101. Wondering if a more...
Forum:
Space Empires: IV & V
December 9th, 2006, 11:51 PM
Replies:
0
"Smarter" AI
Views:
1,417
Posted By
eddieballgame
\"Smarter\" AI
In another forum a fellow by the name of "maran" has had success with enhancing the AI by adding the "Ancient Racial Trait". Their discussions about it seems to suggest that it does help. I have...
Forum:
SEV Modders Knowledge Base
December 9th, 2006, 10:50 PM
Replies:
2
Settings.txt /pop modifiers Knowledge Base Thread
Views:
8,976
Posted By
eddieballgame
Settings.txt /pop modifiers Knowledge Base Thread
In the Data/Settings.txt (bottom of file) under Population Modifiers are some mysterious (to me) numbers. Any info on how these numbers work would be most appreciated. I have a sneaky suspicion this...
Forum:
SEV Modders Knowledge Base
December 5th, 2006, 01:55 AM
Replies:
2
ScoreWeighting.txt Knowledge Base Thread
Views:
3,798
Posted By
eddieballgame
Re: Score Weighting text file
My first attempt at "improving", ok, changing the "ScoreWeighting" file. If you use it, I would appreciate any & all critisms. Thanks
Forum:
SEV Modders Knowledge Base
December 4th, 2006, 04:08 PM
Replies:
2
ScoreWeighting.txt Knowledge Base Thread
Views:
3,798
Posted By
eddieballgame
Re: Score Weighting text file
Playing around with the "Score Weighting" data file revealed this. With 43 listed categories, only 14 are used for generating your score. The range is from 1 to 200 (tech lvls). I was suprised to see...
Forum:
Space Empires: IV & V
December 4th, 2006, 05:52 AM
Replies:
0
Stock AI emp.files
Views:
1,274
Posted By
eddieballgame
Stock AI emp.files
These Races have been edited to have "0" Tech Points & the Password "Master" has been removed. Just save them to the "SavedEmpires" folder. You can edit them in game for personal use,ex; Ship Design...
Forum:
SEV Modders Knowledge Base
December 2nd, 2006, 09:25 PM
Replies:
2
ScoreWeighting.txt Knowledge Base Thread
Views:
3,798
Posted By
eddieballgame
ScoreWeighting.txt Knowledge Base Thread
Any info on this particular file would be greatly appreciated. Such as; Are all the listed categories included in the "score"? Does - 0.0 - mean no? Thanks
Forum:
Space Empires: IV & V
December 2nd, 2006, 02:34 AM
Replies:
29
Question on SE5
Views:
1,722
Posted By
eddieballgame
Re: Question on SE5
mrscrogg, I am sending an "rar" file (159 kb) of all the "stock ais". They have been saved as zero tech point empires & I also removed the password "MASTER". Just save each empire in the...
Forum:
Space Empires: IV & V
December 1st, 2006, 03:37 PM
Replies:
63
Whats so bad about the UI????
Views:
4,952
Posted By
eddieballgame
Re: Whats so bad about the UI????
Why am I always in the minority on these "major issues". Now that I have a good feel of the UI, I have NO complaints. Hell, I liked MOO3's UI (patched, of course)....
Forum:
Space Empires: IV & V
November 28th, 2006, 03:25 PM
Replies:
27
Fog of War and already colonized planets...
Views:
3,345
Posted By
eddieballgame
Re: Fog of War and already colonized planets...
So you can "see" Germany from where you are at? http://forum.shrapnelgames.com/images/smilies/happy.gif just kidding, & I see your point, I, for one, just don't mind the way it is.
Forum:
Space Empires: IV & V
November 28th, 2006, 02:51 PM
Replies:
27
Fog of War and already colonized planets...
Views:
3,345
Posted By
eddieballgame
Re: Fog of War and already colonized planets...
I, for one, like this feature. Any "in game" feature that reflects realism without "hurting" game play is a big plus.(opinion):)
Forum:
Space Empires: IV & V
October 1st, 2006, 01:33 AM
Replies:
115
SE:V, I'll be honest
Views:
7,510
Posted By
eddieballgame
Re: SE:V, I\'ll be honest
Do I see MOO3 making a come back? With the last patch, mods, moddabilty, & STABILITY. This game (in my opinion) should be considered a classic. Alas, such is not the case, but the game does have a...
Forum:
Space Empires: IV & V
May 20th, 2005, 11:52 PM
Replies:
17
Increased Colony costs for "flavor"
Views:
2,479
Posted By
eddieballgame
Re: Increased Colony costs for \"flavor\"
Thanks for all the good responses. I forgot to mention that in addition to increasing the colony costs, "we" are also increasing the facililty space to all planets, to include "domed". Thanks again....
Forum:
Space Empires: IV & V
May 19th, 2005, 03:04 AM
Replies:
17
Increased Colony costs for "flavor"
Views:
2,479
Posted By
eddieballgame
Increased Colony costs for \"flavor\"
After playing a "ton" of Civ III & SM-Alien Crossfire, increased costs in "settlements" made those games more entertaining (challenging) for a few of my friends & myself. Why not SEIV? Right now "we"...
Forum:
Space Empires: IV & V
November 18th, 2004, 02:56 AM
Replies:
3
A Sincere & Hearty Thank you
Views:
923
Posted By
eddieballgame
A Sincere & Hearty Thank you
I would like to thank all the "Modders", Moderators, & the entire SEIV community for making this site certainly one of the best I have ever frequented. Thanks to "you guys" I have found SEIV to be a...
Forum:
Space Empires: IV & V
November 8th, 2004, 02:46 PM
Replies:
2
Modifying Ship Speeds
Views:
920
Posted By
eddieballgame
Re: Modifying Ship Speeds
Thank you for that info. Sounds like a lot of work http://forum.shrapnelgames.com/images/smilies/happy.gif! I will check out those ideas. Again, thanks.
Forum:
Space Empires: IV & V
November 8th, 2004, 06:04 AM
Replies:
2
Modifying Ship Speeds
Views:
920
Posted By
eddieballgame
Modifying Ship Speeds
Modded the "VehicleSize.txt" file as follows; "Engines per Move" = +1 per 300 kt (tonnage) & all ships have a maximum engine requirement of 20. Example, Dreadnought (1000 kt) would need 16 low tech...
Forum:
Space Empires: IV & V
November 6th, 2004, 04:38 AM
Replies:
36
OT: Anyone know of any other good TBS games??
Views:
4,620
Posted By
eddieballgame
Re: OT: Anyone know of any other good TBS games??
Alpha Centauri/Alien Crossfire & Age of Wonders-Shadow Magic are superb TBS games. Both are very moddable & multiplayer frendly & stable ( hotseat for both as well is lan & direct IP ). AC/AC...
Forum:
Space Empires: IV & V
October 24th, 2004, 02:53 AM
Replies:
157
OT - US Presidential Candiates Arrested!
Views:
17,302
Posted By
eddieballgame
Re: OT - US Presidential Candiates Arrested!
[quote]
Starhawk said:
"No....though for some of them I'll say sorry.....I'm tired so I'm a litle testy...sorry......cept for my remarks toward Ed those stand.
Meaning? --- I will always take...
Forum:
Space Empires: IV & V
October 23rd, 2004, 03:41 AM
Replies:
157
OT - US Presidential Candiates Arrested!
Views:
17,302
Posted By
eddieballgame
Re: OT - US Presidential Candiates Arrested!
I am not sure why I am responding to some of this dribble, yes I am, anger. The US of A is a geat nation liberating more people through out this world than all the other nations combined. Be very...
Forum:
Space Empires: IV & V
October 21st, 2004, 01:15 PM
Replies:
4
Race Designing Idea
Views:
766
Posted By
eddieballgame
Re: Race Designing Idea
I will, thanks.
Forum:
Space Empires: IV & V
October 21st, 2004, 05:02 AM
Replies:
4
Race Designing Idea
Views:
766
Posted By
eddieballgame
Race Designing Idea
To enhance the challenge of designing a particular Race, try this. Some of "us" have agreed ( honor system ) that the minimum attribute Ratings for our Race will be 70 not 50. It now becomes...
Forum:
Space Empires: IV & V
October 21st, 2004, 04:56 AM
Replies:
3
New "Cultures.txt"
Views:
985
Posted By
eddieballgame
New \"Cultures.txt\"
Some of my friends & I have come up with a better (opinion http://forum.shrapnelgames.com/images/smilies/happy.gif) CULTURES txt file. Also, adding a new Trait. Just thought we should share this with...
Forum:
Space Empires: IV & V
February 22nd, 2004, 06:57 AM
Replies:
11
Just Curious does anybody play multi-play?
Views:
1,907
Posted By
eddieballgame
Re: Just Curious does anybody play multi-play?
What TCP/IP patch? Already play that way as well as lan, works great to date. I am using 1.84 Gold. With cable modem is very fast. http://forum.shrapnelgames.com/images/icons/icon7.gif
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