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Posts Made By:
Pocus
Forum:
Scenarios, Maps and Mods
June 30th, 2011, 01:31 AM
Replies:
25
Mods fixed for Dominions v3.27
Views:
12,063
Posted By
Pocus
Re: Mods fixed for Dominions v3.27
awesome!
Forum:
Dominions 3: The Awakening
July 11th, 2010, 02:51 AM
Replies:
292
what about the future?
Views:
62,593
Posted By
Pocus
Re: what about the future?
Thank you Gandalf for taking the time to answer. You truely were and still is instrumental in the success of the Dominions serie, believe me :)
That's a pity really that they never saw the...
Forum:
Dominions 3: The Awakening
July 10th, 2010, 08:39 AM
Replies:
292
what about the future?
Views:
62,593
Posted By
Pocus
what about the future?
Hi,
As an old Dom1-Dom2-Dom3 player who had quitted playing this awesome game since some years already, I wanted to know if there is any plan to have a true scripting language for Dominions,so...
Forum:
Space Empires: IV & V
September 3rd, 2007, 10:20 AM
Replies:
24
SE5 Beta History 1.51
Views:
3,272
Posted By
Pocus
Re: SE5 Beta History 1.51
I see that the pop minister is still not functionnal though. Will it ever get fixed? Does it is not a basic feature, which is also needed by the AI?
Forum:
Space Empires: IV & V
October 16th, 2006, 03:27 PM
Replies:
3
Where to buy in europe
Views:
1,258
Posted By
Pocus
Re: Where to buy in europe
NWS Store is able to send to Europe.
http://www.navalwarfare.info/files/website/storeinfo.html
Forum:
Space Empires: IV & V
October 16th, 2006, 08:04 AM
Replies:
26
SE5 AI is pathetic
Views:
3,097
Posted By
Pocus
Re: SE5 AI is pathetic
by the way, what about the stupid treaties proposal? Is this fixed in the upcoming patch (when will it be out?) or fixed in a balance mod?
Forum:
Space Empires: IV & V
October 15th, 2006, 10:31 AM
Replies:
13
Sound Effect Mod v1.01 for SE V
Views:
2,673
Posted By
Pocus
Re: Sound Effect Mod v1.00 for SE V
thanks Tampa. Tried on the demo, simulating 100+ ships battling, and not one stuttering (and they are cooler too)
Forum:
Dominions 3: The Awakening
October 12th, 2006, 02:44 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
567,602
Posted By
Pocus
Re: Bug thread
no fireshield seen around units which should have one natively (some Abysian units of early age). One may wonder if the ability is really in effect then
<font color="blue"> IIRC there is no...
Forum:
Space Empires: IV & V
October 10th, 2006, 04:34 PM
Replies:
46
SE:V Manual Released
Views:
5,653
Posted By
Pocus
Re: SE:V Manual Released
work ok for me
Forum:
Space Empires: IV & V
September 24th, 2006, 05:31 AM
Replies:
279
SEV DEMO IS OUT!
Views:
17,950
Posted By
Pocus
Re: SEV DEMO IS OUT!
There is a big UI problem that stands in my way, its the way the units are NOT stacked in the planets & ships cargo. Even the turn log will tell you that you have produced 30 units with 30 messages....
Forum:
Dominions 3: The Awakening
July 25th, 2006, 06:05 PM
Replies:
9
A way to move multiple territories at once?
Views:
1,824
Posted By
Pocus
Re: A way to move multiple territories at once?
Oh well... I play Dominions since 2001. I suppose I can wait 5 more years!
Forum:
Dominions 3: The Awakening
July 25th, 2006, 06:03 AM
Replies:
9
A way to move multiple territories at once?
Views:
1,824
Posted By
Pocus
Re: A way to move multiple territories at once?
Methink no. Does not seems to be a priority, although I would like to be wrong on this.
Forum:
Dominions 3: The Awakening
July 21st, 2006, 03:24 AM
Replies:
10
16 + 8 = 18 in Sweden
Views:
2,154
Posted By
Pocus
Re: 16 + 8 = 18 in Sweden
right, I'm playing with a mod where the Hell sword has a nice -7 defence penalty!
Point taken, thanks all.
Forum:
Dominions 3: The Awakening
July 20th, 2006, 03:33 PM
Replies:
10
16 + 8 = 18 in Sweden
Views:
2,154
Posted By
Pocus
16 + 8 = 18 in Sweden
Ice Devil in temperate province.
Why??? http://aycu13.webshots.com/image/1692/1849778521591442209_rs.jpg
Forum:
Dominions 3: The Awakening
July 13th, 2006, 11:47 AM
Replies:
273
Dominions 3 development news
Views:
21,731
Posted By
Pocus
Re: Dominions 3 development news
Hi!
How the new possibility of creating custom battefields can be used by scenario makers? Does a possibility exists to specify that a given region used battlefield xxx ? And does the doodads...
Forum:
Space Empires: IV & V
April 5th, 2006, 11:19 AM
Replies:
17
Back to SE4 ! Request on "best mod setup"
Views:
2,103
Posted By
Pocus
Re: Back to SE4 ! Request on \"best mod setup\"
I'm playing TDM, as I wanted a mod with up to date AI... but if carrier battles has good ones, then I will give it a try http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
April 3rd, 2006, 11:55 AM
Replies:
15
Another 40k Chaos shipset
Views:
2,734
Posted By
Pocus
Re: Another 40k Chaos shipset
err, still broken for me.
Forum:
Space Empires: IV & V
March 30th, 2006, 03:31 PM
Replies:
38
Star Wars Imperial Ship Set Updated
Views:
5,642
Posted By
Pocus
Re: Star Wars Imperial Ship Set Updated
while we are talking of shipsets, will SE 5 features sublist names for various ships classes? I mean having a scout named " Juggernaut of Oblivion" and a DN named "Black Sparrow" can be funny, but...
Forum:
Space Empires: IV & V
March 30th, 2006, 01:20 PM
Replies:
38
Star Wars Imperial Ship Set Updated
Views:
5,642
Posted By
Pocus
Re: Star Wars Imperial Ship Set Updated
wait... when the AI generate an empire, it doesnt seek first if an emp file of the corresponding budget is here?
Forum:
Space Empires: IV & V
March 30th, 2006, 08:36 AM
Replies:
38
Star Wars Imperial Ship Set Updated
Views:
5,642
Posted By
Pocus
Re: Star Wars Imperial Ship Set Updated
the rebellions mod on spaceempires.net? It is seriously deprecated it seems? I tried it some days ago, the map crash, the components weight (life support etc.) at least 200 kt whereas you start with...
Forum:
Space Empires: IV & V
March 30th, 2006, 05:08 AM
Replies:
38
Star Wars Imperial Ship Set Updated
Views:
5,642
Posted By
Pocus
Re: Star Wars Imperial Ship Set Updated
where is supposed to be the SW mod thread, nothing in the SE IV mod forum?
Forum:
Space Empires: IV & V
March 30th, 2006, 05:07 AM
Replies:
38
Star Wars Imperial Ship Set Updated
Views:
5,642
Posted By
Pocus
Re: Star Wars Imperial Ship Set Updated
marvelous job, congrats.
Forum:
Space Empires: IV & V
March 29th, 2006, 11:41 AM
Replies:
18
fighters in the early stage
Views:
3,577
Posted By
Pocus
Re: fighters in the early stage
if we are talking typos btw, there is this "shuttle hanger" thing that bother me slightly too http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
March 29th, 2006, 11:39 AM
Replies:
18
fighters in the early stage
Views:
3,577
Posted By
Pocus
Re: fighters in the early stage
yes, sub-light and inter don't mix... http://forum.shrapnelgames.com/images/smilies/happy.gif
You are everywhere Saber. Already tired of GC2? (I'am).
Forum:
Space Empires: IV & V
March 29th, 2006, 09:26 AM
Replies:
18
fighters in the early stage
Views:
3,577
Posted By
Pocus
Re: fighters in the early stage
see the big bug in the STM mod? Shuttle move at 16 even on the main map.
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