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Posts Made By:
dmnt
Forum:
WinSPMBT
May 10th, 2019, 03:25 PM
Replies:
63
winSPMBT V13 ( 2019 ) Upgrade
Views:
43,583
Posted By
dmnt
Re: winSPMBT V13 ( 2019 ) Upgrade
I tried updating wine to latest stable version, nuked the configurations etc but only thing that seemed to have any effect was to run it full screen. Well, at least there's still hope.
Forum:
WinSPMBT
May 10th, 2019, 03:06 PM
Replies:
63
winSPMBT V13 ( 2019 ) Upgrade
Views:
43,583
Posted By
dmnt
Re: winSPMBT V13 ( 2019 ) Upgrade
Since I upgraded to v13 the extended map editor freezes totally in Ubuntu Linux 18.04. The in-game map editor seems to start just fine, but extended map editor just stays black, cpu fan starts and...
Forum:
Campaigns, Scenarios & Maps
May 4th, 2019, 03:50 PM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
I'll try and look into this when I get a bit of free time on my hands. The biggest issue with map generation is that I have to work "in the dark", so not knowing the actual way how the map binaries...
Forum:
Campaigns, Scenarios & Maps
July 30th, 2018, 02:37 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
I'll fix the incorrect order when I have a little bit of idle time at hand...
Forum:
Campaigns, Scenarios & Maps
May 29th, 2018, 04:49 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
The map tiles are cached but in case of cache miss they're loaded from the source which unfortunately seems very slow at the moment.
Forum:
Campaigns, Scenarios & Maps
May 28th, 2018, 03:11 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Updated the code; fixed the bug where the level setting actually had no effect to the produced map terrain. The map that is produced is still always compressed, so highest peaks should be level 15...
Forum:
Campaigns, Scenarios & Maps
May 27th, 2018, 07:20 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Just checked the source code, unfortunately the clipping is not the default but compression. I'll probably modify that when I can make sure the level parameters work properly.
Forum:
Campaigns, Scenarios & Maps
May 27th, 2018, 07:04 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
The map tool assumes 10 meters / level (see the adjustable number 10 next to ↕ character). If you change that to 6 it should produce these numbers. Back to the days when I started there wasn't a...
Forum:
Campaigns, Scenarios & Maps
May 17th, 2018, 03:21 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
You need to press the + button (on the interface) so the area you're viewing will be bound by a box, and if you zoom in close enough there's hex overlay with hex coordinates.
The options to...
Forum:
Campaigns, Scenarios & Maps
May 11th, 2018, 03:21 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Smolensk = Смоленск
А,а = A, like u in "dust".
Б,б = B, as in bee
В,в = V, as in Victor
Г,г = G, as in good
Д,д = D, as in David
Е,е = E or Ye, as in Yeltsin
Ё,ё = O or...
Forum:
Campaigns, Scenarios & Maps
May 9th, 2018, 08:30 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
The names come from the OpenStreetMap data and they are written in the image files themselves, so I can't help with that except by providing some help with cyrillic letters.
Forum:
Campaigns, Scenarios & Maps
May 9th, 2018, 08:28 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Well, I'll put that image option to default "None" so people will only pick it if they really want it. And since we sold the dotcom last year I had to move everything to a dedicated server and...
Forum:
Campaigns, Scenarios & Maps
May 9th, 2018, 02:50 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Combined map view, 14 MB. http://www.venhola.com/maps/mapC.png
Forum:
Campaigns, Scenarios & Maps
May 9th, 2018, 02:23 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
http://www.venhola.com/maps/map.png
My first attempt (2670x2880, about 8 megabytes) at 5m per pixel resolution.
Forum:
Campaigns, Scenarios & Maps
May 8th, 2018, 06:07 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
First thing should be easy, I have an idea on how to do the second one... BUT: how large a map (resolution) should it be? I have three images attached where in each one pixel is approximately 5...
Forum:
Campaigns, Scenarios & Maps
May 7th, 2018, 09:44 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Your field values take me to URL https://www.venhola.com/maps/geo.php#2.774,50.379,0 which seems correct to me.
Forum:
Campaigns, Scenarios & Maps
May 7th, 2018, 09:40 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Try right click -> reload on the blank screen. There are two files, both of which have been changed and if you've recently visited the site your browser (or ISP) may serve you the old one.
I'll...
Forum:
Campaigns, Scenarios & Maps
May 7th, 2018, 09:22 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Not that I know of (since 2017). Have you tried using HTTPS? Or maybe your cache is returning you a mix n match of old and new code and shift+reload should do the trick and force an update.
try...
Forum:
Campaigns, Scenarios & Maps
May 7th, 2018, 09:00 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Good news, everyone!
I just today finished with the map tool update that provides the satellite view properly and with all the bugs fixed. Additionally there's a new download dialog which allows...
Forum:
TO&Es
May 4th, 2018, 07:56 AM
Replies:
2
Finland OOB v12 fixes
Views:
5,373
Posted By
dmnt
Finland OOB v12 fixes
Couple of issues I found regarding the OOB v12:
SP-Rocket Bn/Bty/Pl (205-207) have availability 01/76-12/115 whereas that should be until 12/125. The unit 551 that goes to that formation has...
Forum:
Campaigns, Scenarios & Maps
April 15th, 2018, 07:14 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Unfortunately I've been way too busy with work, family and an injury. I had an ACL reconstruction and meniscus repair surgery last week and I'm still trying to recover from it. It's on the list of...
Forum:
Campaigns, Scenarios & Maps
February 26th, 2018, 03:59 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
There are some bugs in that experimental version... I'll try to iron them out ASAP.
Forum:
Campaigns, Scenarios & Maps
February 19th, 2018, 06:37 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
Had to go with Bing Maps API as Google requires "a contact to sales" before allowing the API. That means I should have a well defined use case and pay something for the privilege. This time Bing map...
Forum:
Campaigns, Scenarios & Maps
February 8th, 2018, 07:57 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
We're lucky. Since I last checked things have progressed and now Google provides an API to get the actual satellite map tiles. It's not as straightforward as it is with the openstreetmap tiles we're...
Forum:
Campaigns, Scenarios & Maps
January 25th, 2018, 10:39 AM
Replies:
289
Sticky:
Map:
Height Maps
Views:
134,434
Posted By
dmnt
Re: Height Maps
I've thought about it, a lot, but the problem is that the good quality satellite view doesn't seem to be available outside of google maps and that does not work outside of google stuff - so I'd have...
Showing results 1 to 25 of 359
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