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Showing results 1 to 11 of 11
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Posts Made By:
Ryan
Forum:
SEIV
August 28th, 2004, 12:27 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,383
Posted By
Ryan
Re: SE5, Tell Aaron what\'s on your Wish List
Why exactly would a ship be pulled directly into a star and be destroyed if it has no engines? Most likely, it would just achieve an unvoluntary orbit around the star. A ship with engines on the...
Forum:
Space Empires: IV & V
August 26th, 2004, 09:56 PM
Replies:
51
Play By Web : Starfury!
Views:
5,009
Posted By
Ryan
Re: Play By Web : Starfury!
When do you plan to start this, and will we need to upload any special empire files and whatnot?
Forum:
Space Empires: IV & V
August 26th, 2004, 06:24 PM
Replies:
51
Play By Web : Starfury!
Views:
5,009
Posted By
Ryan
Re: Play By Web : Starfury!
I decided to have my "empire" be my "emperor's" leader ship name, I'll probably have support craft, or stuff.
[insert shruging motion here]
Forum:
SEIV
August 22nd, 2004, 01:13 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,383
Posted By
Ryan
Re: SE5, Tell Aaron what\'s on your Wish List
Suggestions:
1) Last time I played SE:IV G, I built a base which could open and close warp-points, but as I recall, the base required at least one movement point to do any warp-point opening or...
Forum:
Space Empires: IV & V
January 24th, 2003, 10:44 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
I have played the AST mod several times on different computers. I guess it is just what I like that makes me think I do not like it alot. Let's say I like Pepsi and "Bob" likes Coke and I do not like...
Forum:
Space Empires: IV & V
January 24th, 2003, 03:43 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
I am not sure what I really do not like in the AST Modification. Maybe because not alot of technologies to explore or have I missed something? I also like new and unique ideas, just like Kwok's idea...
Forum:
Space Empires: IV & V
January 23rd, 2003, 01:01 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
I do not like the Atrocities TNG mod. I do not hate it alot but I just do not seem to like it alot. I hope the new TNG mod is to my liking. http://forum.shrapnelgames.com/images/icons/icon9.gif
...
Forum:
Space Empires: IV & V
January 21st, 2003, 12:23 AM
Replies:
11
Please Read
Views:
1,843
Posted By
Ryan
Re: Please Read
I use Hotmail and it is impossible to send me a virus through an internet browser so I am pretty much protected. Outlook Express seems to automaticly download all the Messages AND attachments to my...
Forum:
Space Empires: IV & V
December 21st, 2002, 11:58 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
Captain Kwok, do you plan on making scenarios for the Star Trek Modification when it is done or at least released to the public? I have a few scenario ideas. Scenarios are my favorite part of SEIVG. ...
Forum:
Space Empires: IV & V
December 2nd, 2002, 10:14 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
<font size="2" face="Verdana, Helvetica, sans-serif">How about some disconnected Borg, derelict alien spacecraft with special technologies, and early warp developement species?
Forum:
Space Empires: IV & V
October 28th, 2002, 02:02 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
58,098
Posted By
Ryan
Re: *** Star Trek Mod Discussion ***
Cool project, Captain Kwok.
Keep up the good work. http://forum.shrapnelgames.com/images/icons/icon10.gif
Showing results 1 to 11 of 11
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