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Posts Made By:
Akachaki
Forum:
Dungeon Odyssey
December 23rd, 2004, 09:48 AM
Replies:
21
Christmas module (v 1.05 released)
Views:
23,389
Posted By
Akachaki
Re: Christmas module (v 1.0 released)
Escape from my farm was fairly advanced but i lost it when my computer always stopped working and always needed to be formatted, the power supply and the motherboard are scrap. But now i have a new...
Forum:
Dungeon Odyssey
December 21st, 2004, 10:23 PM
Replies:
21
Christmas module (v 1.05 released)
Views:
23,389
Posted By
Akachaki
Re: Christmas module (v 1.0 released)
Nice work, I didn't notice any mistake regarding the Christmas theme. The maps are smooth and well designed just like in Xerathuls revenge. Keep up the good work.
Merry Christmas
Justin
Forum:
Dungeon Odyssey
August 6th, 2004, 05:13 PM
Replies:
6
Return of the LOTR Mod
Views:
10,661
Posted By
Akachaki
Re: Return of the LOTR Mod
Great to hear that, from what I read this project looks interesting. Is there a demo coming ?
Forum:
Dungeon Odyssey
July 4th, 2004, 08:32 PM
Replies:
2
I don't do connections
Views:
9,314
Posted By
Akachaki
Re: I don\'t do connections
I dont know exactly where your mistake is but here's how a connection beetween two maps should be made.
First you need to edit 3 text files; [map1]_Tiles.txt, [map2]_Tiles.txt and ModuleData.txt....
Forum:
Dungeon Odyssey
March 8th, 2004, 04:27 PM
Replies:
35
Lord of the rings module
Views:
26,131
Posted By
Akachaki
Re: Lord of the rings module
I think they disabled it because evry post in the mod forum, since a certain date, dont have their files hosted by shrapnel. Im not an 100 percent sure tought but I dont see any other possibility.
Forum:
Dungeon Odyssey
February 23rd, 2004, 06:13 PM
Replies:
24
EditPad Pro
Views:
21,176
Posted By
Akachaki
Re: EditPad Pro
I'm currently working on my mod escape from my farm wich is a one map mod just to learn how to make mods. I'm not working a lot on it but my mod is advancing pretty well, im remaking evry tile of my...
Forum:
Dungeon Odyssey
February 20th, 2004, 11:15 PM
Replies:
5
This is a great Game for kids
Views:
9,920
Posted By
Akachaki
Re: This is a great Game for kids
May be your nephews would enjoy sharing his tought about the game with us (or may i say with me). I'm feeling prety lonely.
Forum:
Dungeon Odyssey
February 20th, 2004, 06:04 PM
Replies:
5
This is a great Game for kids
Views:
9,920
Posted By
Akachaki
Re: This is a great Game for kids
It's good to know people still play this game, the forum is sadly nearly dead...
Forum:
Dungeon Odyssey
February 17th, 2004, 12:47 AM
Replies:
24
EditPad Pro
Views:
21,176
Posted By
Akachaki
EditPad Pro
I recently restarted to do some modding on dungeon odyssey and I discovered a great text editor exceptially made for programmer. It's easy to use and it has a few usefull features. I recommand it to...
Forum:
Dungeon Odyssey
December 29th, 2003, 02:21 AM
Replies:
12
A Bunch of new Tiles..
Views:
15,746
Posted By
Akachaki
Re: A Bunch of new Tiles..
hmmmmm...
I wonder what secrets are comming.
I can't wait http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Dungeon Odyssey
November 19th, 2003, 01:31 PM
Replies:
10
The Price
Views:
5,008
Posted By
Akachaki
Re: The Price
* wacks himself with the medal* that'll teach me to write stuff too fast! * wacks himself a few other hits*
[ November 19, 2003, 11:33: Message edited by: Akachaki ]
Forum:
Dungeon Odyssey
November 19th, 2003, 03:52 AM
Replies:
10
The Price
Views:
5,008
Posted By
Akachaki
Re: The Price
<font size="2" face="sans-serif, arial, verdana">Realy ? a new patch ? *gets excited and jump all over the computer room* I can't wait until we get more information! This is the best news since...
Forum:
Space Empires: Starfury
October 18th, 2003, 06:15 PM
Replies:
18
Chat with Aaron Hall
Views:
2,417
Posted By
Akachaki
Re: Chat with Aaron Hall
Yes it does. To be precise, CRPG = ComputerRolePlayingGame. This is the first time I see CRPG and I looked over the net for the meaning. I prefer to simply call them rpg.
Forum:
Dungeon Odyssey
October 18th, 2003, 04:34 PM
Replies:
7
Mod Questions
Views:
3,241
Posted By
Akachaki
Re: Mod Questions
The best thing would be that the game reload all the syspics when loading a game or a mod. This would be something prety interesting to see in a new patch. But Aaron will probably make one for...
Forum:
Dungeon Odyssey
October 17th, 2003, 10:05 PM
Replies:
7
Mod Questions
Views:
3,241
Posted By
Akachaki
Re: Mod Questions
<font size="2" face="sans-serif, arial, verdana">I tryed adding a new spells.bmp to my mod folder to create a new spell picture and it was'nt working. But manual says that only the syspics that...
Forum:
Dungeon Odyssey
October 17th, 2003, 09:57 PM
Replies:
6
Chat with Aaron Hall
Views:
2,935
Posted By
Akachaki
Re: Chat with Aaron Hall
I'll try to save the chat log. And dont worry, someone will surely ask for a new patch if it's not me or david.
I'll try to ask questions such as: if there is a new patch, is the monster...
Forum:
Dungeon Odyssey
October 10th, 2003, 09:33 PM
Replies:
6
Workaround for the spell effect stacking bug (mod)
Views:
3,228
Posted By
Akachaki
Re: Workaround for the spell effect stacking bug (mod)
Well done! I like the idea that the spells are always on unstead of being stackable without limit. I will surely put it in my mod, when i'll finish it ... *sight*
Forum:
Space Empires: Starfury
September 24th, 2003, 03:18 AM
Replies:
9
What are the minimum requirments?
Views:
2,853
Posted By
Akachaki
Re: What are the minimum requirments?
I run the game with a celeron 466 and a voodoo 3. the game has around 10 fps in heavy screen and 20 on normal screen. all the graphics are at the minimum. For me, these are acceptables playing...
Forum:
Space Empires: Starfury
August 29th, 2003, 05:21 PM
Replies:
50
Demo ?
Views:
8,478
Posted By
Akachaki
Re: Demo ?
The same thing hapenned to dungeon odyssey. I doubt they will break the traditon http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: Starfury
August 27th, 2003, 09:15 PM
Replies:
50
Demo ?
Views:
8,478
Posted By
Akachaki
Re: Demo ?
This is the old release date, the Gold status is currently projected as September 1st and the release date is delayed until the early autumn. You can read the whole information here...
Forum:
Space Empires: Starfury
August 26th, 2003, 04:37 PM
Replies:
39
Estimated System Reqs?
Views:
9,397
Posted By
Akachaki
Re: Estimated System Reqs?
I have a 466 celeron with a plenty of RAM and a voodoo 3 16mb, does anyone know if the game will run on my system ?
Forum:
Space Empires: Starfury
August 16th, 2003, 07:39 PM
Replies:
13
downloadable Version, the 2nd!
Views:
5,499
Posted By
Akachaki
Re: downloadable Version, the 2nd!
the exact adress is http://www.sps-systems.co.uk/index2.htm. Space Empire : Star Fury is for pre-order at 39,99�.
Justin
Forum:
Dungeon Odyssey
August 8th, 2003, 08:08 PM
Replies:
27
Image Packs-YAY!
Views:
7,074
Posted By
Akachaki
Re: Image Packs-YAY!
Normal monsters should'nt be bigger than this -monster size- (http://forum.shrapnelgames.com/newuploads/1034804863.bmp) (made by David Gervais in a previous post). However there can be bigger monster...
Forum:
Space Empires: Starfury
August 1st, 2003, 08:31 PM
Replies:
50
Demo ?
Views:
8,478
Posted By
Akachaki
Re: Demo ?
I sent a mail to Malfador Machination asking the same question. I got answered that the demo should be out in the begining of august.
Justin
Forum:
Dungeon Odyssey
July 31st, 2003, 04:09 PM
Replies:
8
Escape from my farm (new mod)
Views:
3,406
Posted By
Akachaki
Re: Escape from my farm (new mod)
Sorry david , i know you are waiting patiently for my mod but i got some problem while trying to add random monsters and i can't seem to find a way to fix it. I will not give any further release...
Showing results 1 to 25 of 139
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