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Search: Posts Made By: Rexxx
Forum: Space Empires: IV & V December 11th, 2003, 09:18 AM
Replies: 277
Views: 16,882
Posted By Rexxx
Re: Post 1.84 beta history

I'm really not up to date so forgive me if it is asked before:

Vers. 1.86
11. Fixed - AI would build all of the same colonizer type in a given turn.
Will that prevent those endless rows of...
Forum: Space Empires: IV & V March 31st, 2003, 09:50 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">No problem. Without all your efforts there wouldn't be any savegames at all.

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, they...
Forum: Space Empires: IV & V March 30th, 2003, 08:01 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that was my guess, too.

<font size="2" face="Verdana, Helvetica, sans-serif">This link is for the match Toron vs. Piundon. Could you...
Forum: Space Empires: IV & V March 28th, 2003, 03:41 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Exactly...
Forum: Space Empires: IV & V March 28th, 2003, 12:04 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">That will minimize the effects of the colony bug as far as possible. The best solution under these circumstances.
Forum: Space Empires: IV & V March 27th, 2003, 06:12 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

I have two questions about the AI. They are not crucial I just want to know how the AI ticks. Being too lazy for any testing right now I choose the easier way of asking here. ...
Forum: Space Empires: IV & V March 27th, 2003, 01:43 AM
Replies: 3
Views: 909
Posted By Rexxx
Re: Normal AI behavior?

Most of the TDM-races will refuse any kind of trading (technologies and such). Some of them will only agree to trade alliances.
Stock AIs are quite vulnerable (or stupid) regarding trades and most...
Forum: Space Empires: IV & V March 25th, 2003, 11:21 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Will do it.
I never would have guessed that your contest will uncover such serious bugs. Obviously it's not only helpful for AI-modding but for...
Forum: Space Empires: IV & V March 25th, 2003, 10:07 PM
Replies: 45
Views: 3,930
Posted By Rexxx
Re: Pirates shipset Version 2.0 available

<font size="2" face="Verdana, Helvetica, sans-serif">You can get rid of this question. In the empire status window under empire options uncheck "display select colony type dialog when colonizing"....
Forum: Space Empires: IV & V March 25th, 2003, 09:58 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

I just checked the EEE-Sallega savegames.
The fact that the AI takes the basic (and not the bonus boosted) resource production into account when it decides about colony types leads to many...
Forum: Space Empires: IV & V March 20th, 2003, 11:38 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

Master Belisarius' and my findings about design rotating:

If the AI uses different weapons for a certain ship or unit type sooner or later it will begin to rotate designs (using obsolete (smaller)...
Forum: Space Empires: IV & V March 20th, 2003, 05:51 PM
Replies: 10
Views: 1,603
Posted By Rexxx
Re: A request/proposal to all AI modders

<font size="2" face="Verdana, Helvetica, sans-serif">IMO not praticable. Too many modders, too many files and far too many different ideas and approaches. If someone volunteers why not? I most...
Forum: Space Empires: IV & V March 20th, 2003, 05:41 PM
Replies: 10
Views: 1,603
Posted By Rexxx
Re: A request/proposal to all AI modders

<font size="2" face="Verdana, Helvetica, sans-serif">That would be nice. Besides that: Good luck. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V March 20th, 2003, 05:16 PM
Replies: 19
Views: 2,395
Posted By Rexxx
Re: design pb : boarding ships and multiple fighters

Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2....
Forum: Space Empires: IV & V March 20th, 2003, 03:52 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">I can confirm this. In recent test games (with AI bonus) my AIs quite freqeuntly didn't follow my calls in the planet_types-file. They built up...
Forum: Space Empires: IV & V March 20th, 2003, 12:07 PM
Replies: 10
Views: 1,603
Posted By Rexxx
A request/proposal to all AI modders

During the Last days there are several questions about AI-modding from people who - just as I did several months ago - search for general information to get a start.
There still exists this very...
Forum: Space Empires: IV & V March 20th, 2003, 11:17 AM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Not at all, just very helpful.

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I will.
Forum: Space Empires: IV & V March 19th, 2003, 11:53 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Yes http://forum.shrapnelgames.com/images/icons/icon7.gif (sorry, I couldn't resist). Different weapons.

<font size="2" face="Verdana,...
Forum: Space Empires: IV & V March 19th, 2003, 10:38 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">I did some more tests, this time with fighters. The switching occurs immediately after medium fighters were researched (exactly what happened...
Forum: Space Empires: IV & V March 19th, 2003, 10:22 PM
Replies: 69
Views: 8,162
Posted By Rexxx
Re: OT) Best Turn Based Game: Fantasy or Space or War

wargaming: TOAW (if you like the strategic level IMO there is nothing better), the same is true for SPWaW on tactical level.
CRPG: Wizardry 6 and 7
Sci-fi: Ufo, SE IV.
Forum: Space Empires: IV & V March 19th, 2003, 04:39 PM
Replies: 19
Views: 2,395
Posted By Rexxx
Re: design pb : boarding ships and multiple fighters

<font size="2" face="Verdana, Helvetica, sans-serif">Did the AI design both types?
If not (I'm just guessing) have you researched smaller weapons as well? Small rocket pods need this additional...
Forum: Space Empires: IV & V March 19th, 2003, 01:36 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

Hi MB
Did some testing with the Gron regarding the design switching we discussed some days ago. It has confirmed my guess that the design switching does not happen, when all of their kamikaze...
Forum: Space Empires: IV & V March 19th, 2003, 01:33 PM
Replies: 19
Views: 2,395
Posted By Rexxx
Re: design pb : boarding ships and multiple fighters

<font size="2" face="Verdana, Helvetica, sans-serif">49 entries are a lot. Maybe the AI is not able to reach it, completely busy with fulfilling the first 48 or not having enough space yards and/or...
Forum: Space Empires: IV & V March 18th, 2003, 08:43 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that's exactly what I meant. Definitely too slowly. It was a nicely "creeping doom" against the Colonials but against better AIs it means...
Forum: Space Empires: IV & V March 18th, 2003, 05:56 PM
Replies: 441
Views: 36,399
Posted By Rexxx
Re: AI DEATH MATCH 2

<font size="2" face="Verdana, Helvetica, sans-serif">That is the perfect description how I would like to have the Khrel. A kind of creeping doom, slowly but unstoppable. ...
Showing results 1 to 25 of 140

 
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