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Posts Made By:
Squirrelloid
Forum:
Multiplayer and AARs
February 27th, 2012, 07:31 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
42,719
Posted By
Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain
Sorry for not posting here earlier, posting on dom3mods was painful enough at the time (and I was hoping for enough cross-pollination that someone would have seen it there who could point it out...
Forum:
Dominions 3: The Awakening
February 27th, 2012, 07:23 PM
Replies:
54
Ulmish Drain magic spell
Views:
13,588
Posted By
Squirrelloid
Re: Ulmish Drain magic spell
Regarding MR-resists spells that matter early...
Given Ulm's troops require a significant resource investment, and are thus fairly limited in number, a mind burn spam defense would be fairly...
Forum:
Scenarios, Maps and Mods
February 27th, 2012, 07:07 PM
Replies:
28
Mod:
Equestria (Coming Soon)
Views:
12,343
Posted By
Squirrelloid
Re: Equestria (Coming Soon)
I'm having eye issues atm which prevent me from doing any work on the mod. When I am capable of doing so, I will make sure at least an alpha gets released.
Forum:
Scenarios, Maps and Mods
February 10th, 2012, 07:52 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
The nerf to RoS is my least favorite change in CBM. It was totally unnecessary. (It also totally lobotomizes LA Man, who depends on the spell).
Forum:
Multiplayer and AARs
February 9th, 2012, 11:49 AM
Replies:
184
Sticky:
MP:
MP Victorious Nations/Hall of Honor II [Update 15/10/2012]
Views:
84,071
Posted By
Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]
Winner: Shatner, Squirrelloid
Game: ShatnerMA
Game Link: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=606
Players: 9
Nation: MA Atlantis
Mods: CBM 1.92
Era: MA
Forum:
Multiplayer and AARs
February 9th, 2012, 11:06 AM
Replies:
184
Sticky:
MP:
MP Victorious Nations/Hall of Honor II [Update 15/10/2012]
Views:
84,071
Posted By
Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]
Is sub more analogous to tie or to team? Not clear to me at all.
Whatever you want me to do, just let me know.
Forum:
Multiplayer and AARs
February 9th, 2012, 01:58 AM
Replies:
184
Sticky:
MP:
MP Victorious Nations/Hall of Honor II [Update 15/10/2012]
Views:
84,071
Posted By
Squirrelloid
Re: MP Victorious Nations/Hall of Honor II [Update 07/09/2011]
Could instructions be included somewhere for formatting entries that includes all possible variations?
I'd like to report ShatnerMA, but as it was won by myself subbing for Shatner, I don't...
Forum:
Scenarios, Maps and Mods
February 8th, 2012, 06:05 AM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
19,104
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
I think we should be clear. Ulm has one schtick. That schtick is massed heavily armored units with light mage support.
There are counters to that schtick.
Most other nations have multiple...
Forum:
Dominions 3: The Awakening
February 7th, 2012, 05:23 PM
Replies:
40
Forge of Ulm
Views:
13,310
Posted By
Squirrelloid
Re: Forge of Ulm
Forge vs. AN... no, you should still kill the Forge caster first. Seriously.
Edit: I think its being used as code for 'My opponents don't have a clue'
Forum:
Dominions 3: The Awakening
February 5th, 2012, 05:47 AM
Replies:
31
this was a bummer...
Views:
9,132
Posted By
Squirrelloid
Re: this was a bummer...
More importantly, one S3 mage automatically *feebleminds* all mindhunts directed at the province, S2 does so like 90% of the time, and S1 still hits ~half.
Anyway, there's a huge diversity of...
Forum:
Scenarios, Maps and Mods
February 5th, 2012, 05:34 AM
Replies:
73
MA: Jomon: The Courts of the Ryu - Looking for insight
Views:
12,167
Posted By
Squirrelloid
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Modding that requires repurposing an existing similar spell. There's no way to create a new 'summons one of several unique creatures' spell from scratch.
Forum:
Scenarios, Maps and Mods
February 4th, 2012, 08:23 PM
Replies:
73
MA: Jomon: The Courts of the Ryu - Looking for insight
Views:
12,167
Posted By
Squirrelloid
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
Something to keep in mind about historicity, the katana was originally a cavalry weapon. The curve and length of the blade are pretty indicative of this. Which also matches what is known about...
Forum:
Scenarios, Maps and Mods
February 3rd, 2012, 03:49 AM
Replies:
3
CBM Pretenders change
Views:
4,206
Posted By
Squirrelloid
Re: CBM Pretenders change
You can use the sprites by just telling your copy of CBM to use different sprites, iirc. There's a community sprite project on dom3mods which lets you pick and choose which ones you like. Mere...
Forum:
Dominions 3: The Awakening
February 3rd, 2012, 03:45 AM
Replies:
44
Income and population mechanics
Views:
9,618
Posted By
Squirrelloid
Re: Income and population mechanics
Are you currently (or were you previously) involved in running one of the world's major economies? ;)[/QUOTE]
=P
Its a basic fact of economics. Or to phrase it another way: Would you rather...
Forum:
Dominions 3: The Awakening
February 3rd, 2012, 03:44 AM
Replies:
44
Income and population mechanics
Views:
9,618
Posted By
Squirrelloid
Re: Income and population mechanics
income modifiers are definitely multiplicative.
-12% is actually multiply by .88, etc...
Multiplication is communicative and distributive, so there's no need to multiply by some first and then...
Forum:
Scenarios, Maps and Mods
February 2nd, 2012, 06:55 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
Many proposals have been made to make the VQ playable. Including that exact proposal. None of them have been implemented.
I think a viable VQ is just too unpalatable for the Dom2 vets who...
Forum:
Scenarios, Maps and Mods
February 2nd, 2012, 06:45 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
19,104
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
What exactly do you think it go-to spells are that they can have them in 400RP?
Full army Legions of Steel is a mild improvement over regular legions of steel. And unlike CBM Ulm, BR Ulm has to...
Forum:
Scenarios, Maps and Mods
February 2nd, 2012, 06:06 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
19,104
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
Actually, that's mostly Banish spam. Which my mages cast preferentially to Iron Darts (I don't have Iron Blizzard yet).
Forum:
Dominions 3: The Awakening
February 1st, 2012, 06:53 PM
Replies:
31
this was a bummer...
Views:
9,132
Posted By
Squirrelloid
Re: this was a bummer...
err... what?
Absolutely untrue.
There is a set of spells which sees frequent use in lategame. However, this set of spells comprises multiple distinct strategies. Especially since mods like...
Forum:
Dominions 3: The Awakening
February 1st, 2012, 06:46 PM
Replies:
10
Battle magic/reverse communions
Views:
3,007
Posted By
Squirrelloid
Re: Battle magic/reverse communions
I routinely use reverse communions in MP games. My communions *never* go off script, with the sole exception of battles where the opponent isn't strong enough to trigger gem use (then the boosts...
Forum:
Scenarios, Maps and Mods
February 1st, 2012, 06:39 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
19,104
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
I've always sort of assumed Arrow Fend would work against Iron Darts, because it works against Blade Wind. Never had the opportunity to try it though.[/QUOTE]
Yes, it works.
Also, tower shields...
Forum:
Scenarios, Maps and Mods
February 1st, 2012, 06:39 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
19,104
Posted By
Squirrelloid
Re: Ulm: Order of the Black Rose v0.301b
I don't think this is really realistic. Never mind the "only kill one dude each time" aspect, which kinda matters when their dudes kill dozens of yours at a time with Iron Darts/Blizzard ; but the...
Forum:
Dominions 3: The Awakening
February 1st, 2012, 06:18 PM
Replies:
26
Fatigue is not very realistic!?
Views:
5,824
Posted By
Squirrelloid
Re: Fatigue is not very realistic!?
...And what do you know about Boron chemistry?
Is boron's or boron nitride's structurally useful form thermodynamically preferred to its other states? (I highly doubt that, in much the same way...
Forum:
Dominions 3: The Awakening
February 1st, 2012, 08:18 AM
Replies:
26
Fatigue is not very realistic!?
Views:
5,824
Posted By
Squirrelloid
Re: Fatigue is not very realistic!?
But, clearly, if any form is a size, all things can be that size. That's why we keep seeing the thousand kilogram ants all over the place. The square cube law is obviously nonsense, as are details...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 05:46 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,105
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
Yes, we did! It was just more expensive to do the one thug = expansion party strategy than it was for TNN since Tuatha cost more than Ri. The funny thing is in my one game with them I ended up with a...
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