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Posts Made By:
PvK
Forum:
Approaching Infinity
October 13th, 2015, 01:59 AM
Replies:
8
Arming the Away Team
Views:
10,011
Posted By
PvK
Re: Arming the Away Team
Unless there's an exceptional item, my close combat weapon is either a knife or a sword. Usually a knife, because the speed modifier affects speed when moving and shooting ranged weapons, too.
...
Forum:
Approaching Infinity
August 12th, 2015, 08:29 PM
Replies:
100
Sticky:
Feature requests
Views:
51,518
Posted By
PvK
Re: Feature requests
Yes, I like your ideas, though I'm not sure exactly how all of them would work, and some of them seem easier than others to do given the way the game is set up so far.
There are both armored space...
Forum:
Approaching Infinity
August 12th, 2015, 05:08 PM
Replies:
100
Sticky:
Feature requests
Views:
51,518
Posted By
PvK
Re: Feature requests
Welcome, GeorgiaBoy.
Nice list of ideas. I especially like the idea of city ruins on planets, not just caves and planets that _are_ city ruins. Though, it makes me think of how probably exploring...
Forum:
Approaching Infinity
July 24th, 2015, 05:10 PM
Replies:
13
Upgrade 1.20
Views:
14,739
Posted By
PvK
Re: Upgrade 1.20
So far, I am quite liking the challenge of 1.20 on Hard Permadeath, at least trying out using a Stealth Runner from the start. I really have to be careful, but it's not just super-deadly as long as I...
Forum:
Approaching Infinity
July 24th, 2015, 05:08 PM
Replies:
11
Cave-in survival?
Views:
13,617
Posted By
PvK
Re: Cave-in survival?
I haven't done enough spelunking yet in 1.20 to know if they're more frequent. In the previous version, puffer frequency seemed ok to me. Even on levels with them, it was usually possible to avoid...
Forum:
Approaching Infinity
July 19th, 2015, 02:26 AM
Replies:
11
Cave-in survival?
Views:
13,617
Posted By
PvK
Re: Cave-in survival?
Ya Puffers can be dangerous. I almost always try to avoid them, though some weapons can be fairly effective against them. Rad Rats can also get out of hand. At least there is a chance against those...
Forum:
Approaching Infinity
July 15th, 2015, 01:49 PM
Replies:
2
Away team logic, courtesy of Star Trek
Views:
8,047
Posted By
PvK
Re: Away team logic, courtesy of Star Trek
Yeah, playing Kirk is my #1 cause of death so far.
Forum:
Approaching Infinity
July 15th, 2015, 01:48 PM
Replies:
9
It is very dark... in space...
Views:
9,229
Posted By
PvK
Re: It is very dark... in space...
Ok, it's still a bit subtle when there's sun outside, but it's a big improvement.
Forum:
Approaching Infinity
July 15th, 2015, 02:09 AM
Replies:
9
It is very dark... in space...
Views:
9,229
Posted By
PvK
Re: It is very dark... in space...
The new High Contrast Unexplored option in version 1.20 seems to solve this for me. Thanks!
(Actually, I should re-test this in a brighter room, to make sure.)
Forum:
After Action Reports
July 15th, 2015, 01:22 AM
Replies:
3
Version 1.20 Tales of Hard Permadeath
Views:
6,583
Posted By
PvK
Version 1.20 Tales of Hard Permadeath
First game in version 1.20, first death, not stupid.
Hard Permadeath as a miner with no pay-it-forward, nearly died in sector 3 to a pugilist due to having 10 shield strength. Careful maneuvering...
Forum:
Approaching Infinity
July 15th, 2015, 01:12 AM
Replies:
13
Upgrade 1.20
Views:
14,739
Posted By
PvK
Re: Upgrade 1.20
If you beat the game (any victory) on hard/perma-death, it should unlock "insane" mode, which is, well, yeah, um... harder than hard.[/QUOTE]
Nice! Can't wait! :D
Forum:
Approaching Infinity
July 15th, 2015, 01:11 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,474
Posted By
PvK
Re: Reports of bugs or possible bugs.
NON-bug feedback relative to prices in 1.20:
I started a new (Hard permadeath) game, and I bought a shield in Sector 1 which had 10 strength for 3-4K, then went to sector 3 (where I was very...
Forum:
Approaching Infinity
July 14th, 2015, 09:05 PM
Replies:
2
Away team logic, courtesy of Star Trek
Views:
8,047
Posted By
PvK
Away team logic, courtesy of Star Trek
Away team logic, courtesy of Star Trek:
http://i.imgur.com/WvbayZ0.jpg
Forum:
Approaching Infinity
July 14th, 2015, 08:02 PM
Replies:
13
Upgrade 1.20
Views:
14,739
Posted By
PvK
Re: Upgrade 1.20
Were they level 10? From the patch notes:
Forum:
Approaching Infinity
July 14th, 2015, 12:07 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,474
Posted By
PvK
Re: Reports of bugs or possible bugs.
I wonder if it's an adjustment for things like I reported in 1.1. Money was becoming a non-issue because of selling loot and crafted items. My Pay It Forward account overflowed the old limit several...
Forum:
Approaching Infinity
July 14th, 2015, 12:01 PM
Replies:
13
Upgrade 1.20
Views:
14,739
Posted By
PvK
Re: Upgrade 1.20
New update? Yay! I've been holding off playing for this one. When did it get posted?
Forum:
Multiplayer and AARs
June 30th, 2015, 01:14 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
PvK
Re: Mistletoe - an LA game for busy people (in progress)
Lol!
Forum:
Approaching Infinity
June 21st, 2015, 05:33 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,474
Posted By
PvK
Re: Reports of bugs or possible bugs.
I've noticed that same thing with quests to destroy a certain number of ships. When I ran out of ships to kill myself, I could warp out and back and there'd be a new batch. For named ships though, it...
Forum:
Multiplayer and AARs
June 21st, 2015, 02:16 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
103,541
Posted By
PvK
Re: Mistletoe - an LA game for busy people (in progress)
Turn 326 - sweet! :D
What's the victory condition? 5 victory point?
Forum:
Scenarios and Mods
June 9th, 2015, 03:15 PM
Replies:
13
Shipwrecks Made By Players
Views:
12,221
Posted By
PvK
Re: Shipwrecks Made By Players
You don't need to install the shipwreck editor. But in addition to placing them in PDSWL, you also need to add them to the list of shipwrecks in play. As the modding manual explains:
Forum:
Scenarios and Mods
June 9th, 2015, 03:17 AM
Replies:
13
Shipwrecks Made By Players
Views:
12,221
Posted By
PvK
Re: Shipwrecks Made By Players
Ships 3 & 4...
Forum:
Scenarios and Mods
June 9th, 2015, 02:43 AM
Replies:
13
Shipwrecks Made By Players
Views:
12,221
Posted By
PvK
Re: Shipwrecks Made By Players
Another ship...
Forum:
Scenarios and Mods
June 9th, 2015, 02:25 AM
Replies:
13
Shipwrecks Made By Players
Views:
12,221
Posted By
PvK
Re: Shipwrecks Made By Players
My first shipwreck...
Forum:
Approaching Infinity
June 8th, 2015, 01:11 AM
Replies:
16
Question:
Hoarding Data?
Views:
14,952
Posted By
PvK
Re: Hoarding Data?
Yep, I've discovered several interesting things that can happen with data since I asked the question. For example, there are quests which require and consume it, and the rates for selling it can vary...
Forum:
Approaching Infinity
May 30th, 2015, 06:11 PM
Replies:
100
Sticky:
Feature requests
Views:
51,518
Posted By
PvK
Re: Feature requests
I like both of those ideas, Baldrick.
The officer promotion from the ranks is a nice idea. I don't think it would particularly affect balance or change much, though, as it seems pretty common...
Showing results 1 to 25 of 500
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