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Showing results 1 to 25 of 177
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Posts Made By:
jp10
Forum:
WinSPMBT
February 19th, 2024, 12:47 PM
Replies:
10
Text problem on copied map
Views:
4,985
Posted By
jp10
Re: Text problem on copied map
Thanks to all for your advice. Turning Map text on and off did not solve the problem. Clearing all map text strings did not solve the problem. (surprise, surprise) I tried redoing the copy paste...
Forum:
WinSPMBT
February 18th, 2024, 02:46 PM
Replies:
10
Text problem on copied map
Views:
4,985
Posted By
jp10
Text problem on copied map
I have finished my master map of South West Grenada. I have placed text for various areas, town...etc.
I then copied and pasted a 90x90 area of that master map into a new scenario.
I was surprised...
Forum:
WinSPMBT
July 28th, 2023, 11:19 PM
Replies:
5
MBT stats are slightly physically impossible
Views:
8,191
Posted By
jp10
Re: MBT stats are slightly physically impossible
I find your "Let's double that for the rest of the tank." to be in extreme contrast to the preciseness of the other calculations.
The numerical weight of steel per cubic meter is 7850 kg/cubic...
Forum:
WinSPWW2
July 28th, 2023, 11:05 PM
Replies:
13
favorite scout units
Views:
7,468
Posted By
jp10
Re: favorite scout units
Most scout work takes place before the deliberate attacks. It can help scouts if you drop arty/smoke to hide their movement or suppress enemy observation.
Forum:
WinSPMBT
July 28th, 2023, 10:48 PM
Replies:
162
What happens in 2025? / new tactics- new technologies
Views:
83,422
Posted By
jp10
Re: What happens in 2025?
Couldn't a drone spotter just be a size0 helicopter with difficult-to-kill stat? Kamikaze drones function like airstrikes. While the grenade drops and kamikaze drones look impressive the most...
Forum:
WinSPMBT
July 28th, 2023, 10:37 PM
Replies:
5
MBT stats are slightly physically impossible
Views:
8,191
Posted By
jp10
Re: MBT stats are slightly physically impossible
Yet somehow an Abrams moves in real life. Just like a bumblebee shouldn't be able to fly as per wing span.
Forum:
WinSPMBT
February 3rd, 2023, 07:24 PM
Replies:
6
Blur effect in terrain render
Views:
2,945
Posted By
jp10
Re: Blur effect in terrain render
Thanks for the clarification and insight.
I was not envisioning a heavy blur, maybe anywhere from 6% to 20? Just enough to blend the ground pixels. It would also produce an visual processing...
Forum:
WinSPMBT
February 1st, 2023, 08:35 PM
Replies:
6
Blur effect in terrain render
Views:
2,945
Posted By
jp10
Re: Blur effect in terrain render
Thanks for a prompt reply.
Forum:
WinSPMBT
February 1st, 2023, 05:41 PM
Replies:
6
Blur effect in terrain render
Views:
2,945
Posted By
jp10
Blur effect in terrain render
Within the constraints of the map terrain generation method, could a blur effect be applied to smooth the pixelization at full 'zoom'?
At the moment I'm looking at ground textures not buildings,...
Forum:
WinSPMBT
May 10th, 2022, 03:07 PM
Replies:
246
Updates in light of Ukraine war
Views:
51,808
Posted By
jp10
Re: Updates in light of Ukraine war
I have noticed that few of the destroyed Russian armor seemed to be trying to use the terrain in a hull-down position. I believe the game does do Hull-down calculations based on adjoining hex...
Forum:
WinSPMBT
January 4th, 2022, 01:20 PM
Replies:
11
Stack Movement?
Views:
4,497
Posted By
jp10
Re: Stack Movement?
I find that if you really want the feel of a battalion or brigade leader you should move all your sub-units by 'Move All' commands. This rewards staying within command radius and forces shorter...
Forum:
WinSPMBT
February 9th, 2021, 12:37 PM
Replies:
3
Should air assets have counter-battery options
Views:
3,316
Posted By
jp10
Should air assets have counter-battery options
May be not possible but if so, if the opponent has off-map artillery should an unused air asset have a chance of attacking it in the manner of counter-battery fire? A button to set it to off map...
Forum:
WinSPWW2
June 6th, 2019, 08:46 PM
Replies:
36
How to prevent a unit from assaulting?
Views:
15,507
Posted By
jp10
Re: How to prevent a unit from assaulting?
Like Wikipedia and their reputation for accuracy? Two names,one old and one current, ChuckForth and Kiwikikwik. Good intentions I am sure they always intended/intend but I would expect rarely "small...
Forum:
WinSPMBT
May 21st, 2019, 08:12 PM
Replies:
26
Snowdrifts
Views:
13,261
Posted By
jp10
Re: Snowdrifts
I can tell you from personal experience that on cloudy days (no direct sun) snowdrifts can be practically invisible in real life. A white drift against a white background throws no shadow in that...
Forum:
WinSPMBT
April 28th, 2019, 02:27 PM
Replies:
17
AA Defense
Views:
9,630
Posted By
jp10
Re: AA Defense
A bit more real life than game world but AAA professionals consider upsetting the attack (missed target, aborted runs...etc) to be successful deployment of assets, not just actually bringing down an...
Forum:
WinSPMBT
April 17th, 2019, 08:26 PM
Replies:
9
Any recommendations for good strategy or tactics mobile games?
Views:
6,857
Posted By
jp10
Re: Any recommendations for good strategy or tactics mobile games?
John Tiller software mobile Games
John Tiller Software has developed a number of mobile apps which run on Android, Kindle, and iPad. They are a selection of his larger PC collection and offer...
Forum:
WinSPWW2
March 4th, 2019, 07:01 PM
Replies:
4
Units Taking Cover II
Views:
2,954
Posted By
jp10
Re: Units Taking Cover II
I believe the thinking is the expenditure of 2MP to 'Take Cover' will trigger other actions that are usually triggered by MP expenditure such as opportunity fire and being spotted.
Forum:
WinSPMBT
December 31st, 2018, 09:37 PM
Replies:
17
Does fire spread?
Views:
8,300
Posted By
jp10
Re: Does fire spread?
“You know, fighting in a burning building offers a lot of difficulties. Number one being, you’re fighting in a burning building.”
Forum:
WinSPWW2
December 31st, 2018, 07:57 PM
Replies:
8
A thought about resupply depots
Views:
3,844
Posted By
jp10
Re: A thought about resupply depots
Thanks all for the feedback. I guess I will have to continue to buy jeeps/wagons/bren carriers...etc with ammo containers to represent A&S platoons to resupply forward units. I also buy 'medical'...
Forum:
WinSPWW2
December 31st, 2018, 05:31 PM
Replies:
8
A thought about resupply depots
Views:
3,844
Posted By
jp10
Re: A thought about resupply depots
OK, just one unit at a time still works. Could the range be increased so it would simulate an ability to resupply an area? A range of ten would equal the frontage for a battalion trains. This...
Forum:
WinSPWW2
December 31st, 2018, 01:47 PM
Replies:
8
A thought about resupply depots
Views:
3,844
Posted By
jp10
A thought about resupply depots
Just a thought about resupply depots. Posting it here in WW2 forum but also applies to MBT.
The real world resupply elements that these units represent usually feature vehicles that support...
Forum:
WinSPMBT
December 12th, 2018, 12:00 AM
Replies:
11
AI Tank Heavy Preference
Views:
5,807
Posted By
jp10
Re: AI Tank Heavy Preference
Playing SP since the DOS days, I never use 'tank heavy' settings. Armor is the 'Mounted Arm of Decision' but you can not hold ground without Infantry.
Remember: 'Tanks, supporting the Infantry...
Forum:
WinSPWW2
November 20th, 2018, 02:31 AM
Replies:
7
Fortifications
Views:
3,907
Posted By
jp10
Re: Fortifications
Bunkers have limited vision. He rounds produce a lot of smoke and dirt when they explode. They also produce a pressure wave and loud sound. Even if the bunker is 'undamaged' defending troops within...
Forum:
WinSPWW2
November 3rd, 2018, 01:14 AM
Replies:
7
Fortifications
Views:
3,907
Posted By
jp10
Re: Fortifications
When a squad exits a fortification they have very little situational awareness. They usually are deploying single file out a door, they have to take up a tactical formation or assume positions in a...
Forum:
WinSPMBT
November 1st, 2018, 04:30 PM
Replies:
15
Waving the white flag
Views:
8,211
Posted By
jp10
Re: Waving the white flag
Scenarios only.
Valid points, all. I consider my Socratic questioning properly answered.
Showing results 1 to 25 of 177
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