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Posts Made By:
Grumbling Grognard
Forum:
All American: The 82nd Airborne in Normandy
October 9th, 2005, 07:10 PM
Replies:
7
1st Quarter come and gone
Views:
13,481
Posted By
Grumbling Grognard
Re: 1st Quarter come and gone
I have been "here" since before there was a "here".
I am sad to say I will beleive it when I see it. :-/
GG
Forum:
All American: The 82nd Airborne in Normandy
October 18th, 2002, 03:38 AM
Replies:
11
Any news?
Views:
7,269
Posted By
Grumbling Grognard
Re: Any news?
Tis true!
Forum:
All American: The 82nd Airborne in Normandy
August 10th, 2001, 08:04 PM
Replies:
49
Future progression of the game
Views:
16,710
Posted By
Grumbling Grognard
Re: Future progression of the game
It would seem, that I should pay more attention to the "Products" page. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
------------------
The Grumbling Grognard
Forum:
All American: The 82nd Airborne in Normandy
August 10th, 2001, 04:28 AM
Replies:
49
Future progression of the game
Views:
16,710
Posted By
Grumbling Grognard
Re: Future progression of the game
New release date info 9/15!
------------------
The Grumbling Grognard
Forum:
Space Empires: IV & V
January 24th, 2001, 07:11 PM
Replies:
30
Seekers ability to hit a target.
Views:
3,645
Posted By
Grumbling Grognard
Re: Seekers ability to hit a target.
Seekers do not miss.
------------------
The Grumbling Grognard
Forum:
All American: The 82nd Airborne in Normandy
January 15th, 2001, 05:18 PM
Replies:
49
Future progression of the game
Views:
16,710
Posted By
Grumbling Grognard
Re: Future progression of the game
Alright...
Toss us a bone already!
------------------
The Grumbling Grognard
Forum:
Space Empires: IV & V
December 28th, 2000, 08:52 PM
Replies:
8
Getting Empires to Stop Warring on Me?
Views:
1,522
Posted By
Grumbling Grognard
Re: Getting Empires to Stop Warring on Me?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Does anyone have any advice to get a race to stop attacking me?<HR></BLOCKQUOTE>
Enslave them. It works for me. ...
Forum:
Space Empires: IV & V
December 19th, 2000, 11:48 PM
Replies:
27
FAQ...First 50 turns
Views:
3,423
Posted By
Grumbling Grognard
Re: FAQ...First 50 turns
Something not mentioned yet (AFAIK) is that if your race has a special technology (organic, crystal, etc.) then I would strongly suggest you invest in researching that early and often.
Your race...
Forum:
All American: The 82nd Airborne in Normandy
September 19th, 2000, 07:20 PM
Replies:
49
Future progression of the game
Views:
16,710
Posted By
Grumbling Grognard
Re: Future progression of the game
IIRCC 82nd should include more urban envirnments than did 101st.
But othewise, I agree with you 100%. Stalingrad would be a bLast!
------------------
The Grumbling Grognard
Forum:
Space Empires: IV & V
August 20th, 2000, 09:22 PM
Replies:
1
Out of Range Errors
Views:
3,807
Posted By
Grumbling Grognard
Re: Out of Range Errors
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ranger:
[B]SEIV Demo Version 0.56
I am getting a lot of Out of Range errors where the game locks ups, any...
Forum:
Space Empires: IV & V
August 19th, 2000, 06:16 AM
Replies:
2
Manual and Strategy guide
Views:
4,096
Posted By
Grumbling Grognard
Re: Manual and Strategy guide
DAMN! That was a fast promotion! Just two weeks ago I was promoted to a Sarg! Now I'm and officer and a gent! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
------------------
The...
Forum:
Space Empires: IV & V
August 19th, 2000, 06:15 AM
Replies:
2
Manual and Strategy guide
Views:
4,096
Posted By
Grumbling Grognard
Re: Manual and Strategy guide
I asked the same question not so long ago and was informed that indeed there would be a fully printed manual included with the game.
------------------
The Grumbling Grognard
Forum:
Space Empires: IV & V
August 17th, 2000, 04:28 PM
Replies:
4
for a newbie
Views:
4,581
Posted By
Grumbling Grognard
Re: for a newbie
Geta:
There is only one "Cargo" component (its kinda yellow). But make sure you are not using the blue "Supply" component by mistake, like I did the first time. ...
Forum:
Space Empires: IV & V
August 16th, 2000, 10:19 PM
Replies:
16
Another Approach to Research
Views:
7,633
Posted By
Grumbling Grognard
Re: Another Approach to Research
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The other proposal on the table is to make research very random, so even knowing as much as you can about the tech tree still won't...
Forum:
Space Empires: IV & V
August 16th, 2000, 05:00 PM
Replies:
16
Another Approach to Research
Views:
7,633
Posted By
Grumbling Grognard
Re: Another Approach to Research
I posted this Last month on the cdmag.com forums...so I guess I agree. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
<BLOCKQUOTE><font size="1" face="Verdana,...
Forum:
Space Empires: IV & V
August 11th, 2000, 04:37 PM
Replies:
17
tech tree/combat
Views:
8,124
Posted By
Grumbling Grognard
Re: tech tree/combat
Mine sweepers are just more effective at destorying mines.
I have been using mines quite a bit and I just put'em and leave'em. I have never really wanted to pick them up yet.
...
Forum:
Space Empires: IV & V
August 10th, 2000, 04:31 PM
Replies:
10
Hmnn,, Where is it
Views:
7,061
Posted By
Grumbling Grognard
Re: Hmnn,, Where is it
Ministers? http://www.shrapnelgames.com/ubb/images/icons/confused.gif
MINISTERS??? http://www.shrapnelgames.com/ubb/images/icons/confused.gif ...
Forum:
Space Empires: IV & V
August 10th, 2000, 07:13 AM
Replies:
3
Race Styles
Views:
4,115
Posted By
Grumbling Grognard
Re: Race Styles
Okay, I grabbed these two the other day, and finally fired them up...wow. Now, if I can just figure out what the hell to do first... http://www.shrapnelgames.com/ubb/images/icons/confused.gif
...
Forum:
Space Empires: IV & V
August 7th, 2000, 04:13 PM
Replies:
20
New Player
Views:
3,737
Posted By
Grumbling Grognard
Re: New Player
I tried this Last night and there is no bug in this Version. So, it must be 'fixed'.
But, keep in mind when you 'group' your units into fleets it appears like they don't start to share supplies...
Forum:
Space Empires: IV & V
August 7th, 2000, 08:14 AM
Replies:
6
If you ask many stupid questions...
Views:
5,518
Posted By
Grumbling Grognard
Re: If you ask many stupid questions...
I don't think so. I think beyond the game mechanics (ie armor is hit first) hits are randomized. I have seen a lot of bridges get hit, and I would think they would almost always be the first module...
Forum:
Space Empires: IV & V
August 7th, 2000, 08:12 AM
Replies:
17
tech tree/combat
Views:
8,124
Posted By
Grumbling Grognard
Re: tech tree/combat
I am not sure exactly what you are asking...
But the ONLY way I have been using mines is strategically. Basically mining the hell out of warp points into my systems.
It appears like mines will...
Forum:
Space Empires: IV & V
August 6th, 2000, 07:48 AM
Replies:
6
If you ask many stupid questions...
Views:
5,518
Posted By
Grumbling Grognard
Re: If you ask many stupid questions...
1-2 I have yet to use fighters, so I don't know.
4. Yes, under the "Orders" button there are four choices ranging from setting a group leader to clearing all group assignments.
5. AFAIK point...
Forum:
Space Empires: IV & V
August 5th, 2000, 09:38 PM
Replies:
10
Getting rid of excess ships
Views:
6,538
Posted By
Grumbling Grognard
Re: Getting rid of excess ships
Well...
Something I am sure I am not alone in doing is refitting my obsolete (ie too damn small) ships with nothing but engines, armor and as many colbalt warheads as they can hold. Even a small...
Forum:
Space Empires: IV & V
August 4th, 2000, 06:01 PM
Replies:
17
tech tree/combat
Views:
8,124
Posted By
Grumbling Grognard
Re: tech tree/combat
Jars:
Are your ships equipped with the "Mine Layer"? You must have one of these to lay mines. I generally just equip a ship with one mine layer component and a lot of cargo space and it does the...
Forum:
Space Empires: IV & V
August 4th, 2000, 04:13 PM
Replies:
17
tech tree/combat
Views:
8,124
Posted By
Grumbling Grognard
Re: tech tree/combat
Mines are laid on the strategic map and frankly I am not 100% sure how they work because I won't enter a mine square and the AI seems to avoid them also...but if you mine 'your side' of a warp point...
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