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Showing results 1 to 25 of 52
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Posts Made By:
Argh
Forum:
Shrapnel General
July 26th, 2003, 06:10 PM
Replies:
1
Monty has gone to Iraq
Views:
2,331
Posted By
Argh
Re: Monty has gone to Iraq
Hey, I'll second that. Monty, I hope that you're somewhere nice and safe http://forum.shrapnelgames.com/images/icons/icon7.gif Good luck out there man, we all deeply appreciate your service.
Forum:
Shrapnel General
November 23rd, 2002, 10:05 PM
Replies:
10
A bad idea
Views:
3,632
Posted By
Argh
Re: A bad idea
They've been pushing Space Horse very heavily- given that it's gotten fairly good Ratings in Computer Games Monthly, among other places, I think that they're trying to get sales roaring along. And...
Forum:
Shrapnel General
August 13th, 2002, 05:21 PM
Replies:
4
10 Minute Demos?
Views:
2,646
Posted By
Argh
Re: 10 Minute Demos?
Erm, not to join a flame bandwagon, but have you tried out any of the other products? Many of them offer whole scenarios, and SE:IVG lets you play enough turns to get a good feel for what the engine...
Forum:
Shrapnel General
January 10th, 2002, 08:08 PM
Replies:
113
The Boar's Head Pub
Views:
23,079
Posted By
Argh
Re: The Boar\'s Head Pub
Sorry guys, I didn't know that I had to keep it moving- my thought was that it would kinda self-perpetuate if we could get new folks writing sections, and then I could put it into a silly comic, or...
Forum:
Space Empires: IV & V
December 31st, 2001, 08:36 PM
Replies:
6
New Years eve day and stuck at work...
Views:
993
Posted By
Argh
Re: New Years eve day and stuck at work...
I'm still here too. Bleah.
Forum:
Space Empires: IV & V
December 29th, 2001, 06:23 PM
Replies:
23
Troops
Views:
2,693
Posted By
Argh
Re: Troops
Personally, I'd aim for a scenario where standard weapons would be close to useless for killing pop, myself. Most of the standard weapons are beams and such- not the things you'd use to kill people...
Forum:
Space Empires: IV & V
December 29th, 2001, 05:21 PM
Replies:
15
Game Bottleneck
Views:
1,715
Posted By
Argh
Re: Game Bottleneck
Yeah, I can see where MM was going with this. . . but at the same time, I just feel a bit miffed when I hit the "wall" in production about midgame. Seriously speaking here, from a game design...
Forum:
Space Empires: IV & V
December 29th, 2001, 12:26 AM
Replies:
46
Frustration (balance)
Views:
5,521
Posted By
Argh
Re: Frustration (balance)
Actually(and I'll have to check now that you've mentioned it) in MOOII movement bonuses were purely based on engines(and mods to them) and ship size. A strange thing about MOOII is that you had a...
Forum:
Space Empires: IV & V
December 29th, 2001, 12:15 AM
Replies:
23
Troops
Views:
2,693
Posted By
Argh
Re: Troops
Baron's changes seem to be the way to go, imho! Just reading the idea made me want to immediately get into modding hehehe. . . if I could do *that* and few other small tweaks. . . lol, I'm sure...
Forum:
Space Empires: IV & V
December 29th, 2001, 12:02 AM
Replies:
15
Game Bottleneck
Views:
1,715
Posted By
Argh
Re: Game Bottleneck
Can I boost the rate by which the Space Yard can produce, much like boosting resource production? That way, I can construct planets that are based around building spacecraft, and further-specialize...
Forum:
Space Empires: IV & V
December 28th, 2001, 09:41 PM
Replies:
46
Frustration (balance)
Views:
5,521
Posted By
Argh
Re: Frustration (balance)
True. . . but on the other hand, if you worked out the pure damage levels(and since this game, like MOOII, only has pretty weak "if damage doesn't exceed X, then has no effect" defenses, this is a...
Forum:
Space Empires: IV & V
December 28th, 2001, 09:34 PM
Replies:
15
Game Bottleneck
Views:
1,715
Posted By
Argh
Game Bottleneck
I'll bet you folks are getting *really* tired of reading my Posts about the obvious. . . so here's the Last one. . . that's rattling around the tiny blob of gum called "Argh's brain" ...
Forum:
Space Empires: IV & V
December 28th, 2001, 09:21 PM
Replies:
23
Troops
Views:
2,693
Posted By
Argh
Re: Troops
Aha. . . I'll have to try that one out. . . although it sure seems like if you're just wanting to end a war, which is usually my goal- after all, resource management isn't the bottleneck in SE:IV,...
Forum:
Space Empires: IV & V
December 28th, 2001, 09:17 PM
Replies:
18
Stellar Manipulation
Views:
1,995
Posted By
Argh
Re: Stellar Manipulation
Hrmm. I think I'll blow up every system surrounding my "core"- a group that represents my principal resources, etc. . . and see if I *ever* see an AI player show up. Interesting point there, I...
Forum:
Space Empires: IV & V
December 28th, 2001, 09:02 PM
Replies:
23
Troops
Views:
2,693
Posted By
Argh
Troops
I have a silly question: why would anybody bother landing troops? If I can't capture the unique racial techs. . . and I can develop tech that will make even unattractive planets livable later on. ....
Forum:
Space Empires: IV & V
December 28th, 2001, 08:55 PM
Replies:
18
Stellar Manipulation
Views:
1,995
Posted By
Argh
Re: Stellar Manipulation
You're probably right Geoschmo. . . players would probably gang up on me, *if* they catch it happening soon enough. That depends on who's communicating with whom, of course. . . and whether or not...
Forum:
Space Empires: IV & V
December 28th, 2001, 08:43 PM
Replies:
46
Frustration (balance)
Views:
5,521
Posted By
Argh
Re: Frustration (balance)
One of the things that's *really* missing from the play balance. . . imho. . . is that, unlike in MOOII, higher levels of the same tech aren't *smaller* than their originals. Yeah, I know that isn't...
Forum:
Space Empires: IV & V
December 28th, 2001, 08:30 PM
Replies:
14
War and Peace Question
Views:
1,420
Posted By
Argh
Re: War and Peace Question
I'll have to try those techniques out. . . although since many of the AI empires don't seem to understand that they're horribly outclassed when I glass 4-5 planets per turn, per smallish fleet(I...
Forum:
Space Empires: IV & V
December 28th, 2001, 08:22 PM
Replies:
18
Stellar Manipulation
Views:
1,995
Posted By
Argh
Re: Stellar Manipulation
Oh and as for being "fair" to the AI. . . hehe, I'm planning to play humans, which are the only decent opponants I'm likely to find. The AI's reaction is too clumsy to really tell me how this is...
Forum:
Space Empires: IV & V
December 28th, 2001, 08:08 PM
Replies:
18
Stellar Manipulation
Views:
1,995
Posted By
Argh
Re: Stellar Manipulation
Actually, here's how I used the strat: I blew up every system that was currently weakly inhabited or "buffer" systems that I could control temporarily. . . I didn't use it as an instant death-blow...
Forum:
Space Empires: IV & V
December 28th, 2001, 06:41 PM
Replies:
18
Stellar Manipulation
Views:
1,995
Posted By
Argh
Stellar Manipulation
Well, I have a Q for y'all. . .
Why would you *not* constantly destroy suns, past midgame? How can it not be to your advantage to constantly deny your opponants room to grow, whilst using warp...
Forum:
Space Empires: IV & V
December 28th, 2001, 06:05 PM
Replies:
14
War and Peace Question
Views:
1,420
Posted By
Argh
Re: War and Peace Question
. . . heh. . . I just destroy as many of their backwater planets as quickly as is humanly possible, and then demand their surrender every 3 turns. . .
Forum:
Space Empires: IV & V
December 12th, 2001, 05:59 PM
Replies:
1
Question about Gold
Views:
1,008
Posted By
Argh
Question about Gold
Hey folks, if anybody knows the answer to this, I'd really appreciate it:
The promo for SEIV Gold has a mystifying feature listed that states, "multiple bitmaps per vehicle size".
What I'd like...
Forum:
Space Empires: IV & V
December 12th, 2001, 04:49 PM
Replies:
32
Stealth Armor: Unbalanced
Views:
3,929
Posted By
Argh
Re: Stealth Armor: Unbalanced
If y'all don't mind, I'm going to butt in. . .
This sort of back-and-forth about stealth has led me to what looks like a good compromise:
Every racial tech-tree should get. . . oh, I dunno,...
Forum:
Space Empires: IV & V
November 16th, 2001, 05:52 PM
Replies:
98
Space Vikings sneak preview
Views:
9,178
Posted By
Argh
Re: Space Vikings sneak preview
Very nice graphics! I really enjoyed the ground troops- very amusing http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Showing results 1 to 25 of 52
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