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Showing results 1 to 25 of 37
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Posts Made By:
serpwidgets
Forum:
Space Empires: IV & V
May 1st, 2003, 10:01 AM
Replies:
2
Seems like cheating, or a bug...
Views:
943
Posted By
serpwidgets
Seems like cheating, or a bug...
I dunno if this is only in the pre-gold Version (which is what I have, I bought it back in 2001) but I've noticed that I can put multiple emergency propulsion components in a ship. Combining this...
Forum:
Space Empires: IV & V
April 27th, 2003, 07:22 AM
Replies:
8
Dumb questions about happiness...
Views:
1,178
Posted By
serpwidgets
Re: Dumb questions about happiness...
Ok, here's the savegame.
Save Game, turn 136 (about 3 turns ago) (http://serpwidgets.com/freepics/Serp_turn_136.gam)
I did change the happiness.txt file to make all of them identical parms to...
Forum:
Space Empires: IV & V
April 27th, 2003, 06:40 AM
Replies:
8
Dumb questions about happiness...
Views:
1,178
Posted By
serpwidgets
Re: Dumb questions about happiness...
I'm not losing any battles, I'm winning them. I have a large defense force set up on the "fronts" (two systems on the edge where they keep bringing in a few cruisers at a time to attack, and lose.)
...
Forum:
Space Empires: IV & V
April 27th, 2003, 06:14 AM
Replies:
8
Dumb questions about happiness...
Views:
1,178
Posted By
serpwidgets
Dumb questions about happiness...
Ok, I've got a huge empire now, and it doesn't seem to matter what I do, my people will not be happy.
I've got a UPC III in every system, started out years ago with UPC I's and have kept them up...
Forum:
Space Empires: IV & V
April 10th, 2003, 08:13 AM
Replies:
6
Questions/comments about the AI...
Views:
1,133
Posted By
serpwidgets
Re: Questions/comments about the AI...
Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif I've meandered through most of the files. I've done tons of mods for all kinds of games (mostly 3dFPS levels and Quake/Unreal...
Forum:
Space Empires: IV & V
April 9th, 2003, 07:17 AM
Replies:
6
Questions/comments about the AI...
Views:
1,133
Posted By
serpwidgets
Questions/comments about the AI...
Question: The phong stole ship plans from me for a frigate that has the wormhole-opener component on it.
1- does that mean they now have that technology?
2- will the AI even use those...
Forum:
Space Empires: IV & V
March 29th, 2003, 11:38 AM
Replies:
3
Just returned to the game, dumb question...
Views:
1,165
Posted By
serpwidgets
Just returned to the game, dumb question...
I bought SEIV a while back and I haven't played in over a year. I ended up being distracted by other things, and was recently dragged back into 4X games by MOO3, which turned out to be a waste of...
Forum:
Space Empires: IV & V
May 8th, 2001, 02:58 AM
Replies:
16
Blockade Runner ship class
Views:
3,080
Posted By
serpwidgets
Re: Blockade Runner ship class
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Hmmm....Escort Class 6-QIII engines, SolarSail-3, Q-reactor and you good to go NOTHING can catch it without mods<HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
May 6th, 2001, 08:11 AM
Replies:
16
Blockade Runner ship class
Views:
3,080
Posted By
serpwidgets
Blockade Runner ship class
I'm thinking of making a "Blockade Runner" ship hull available at the same tech level as LC. It would be something around 200 KT and could have 10 or 12 engines instead of 6. It shouldn't be able to...
Forum:
Space Empires: IV & V
May 4th, 2001, 02:03 AM
Replies:
27
Off topic List your top/favorite 5-10 comp games
Views:
4,523
Posted By
serpwidgets
Re: Off topic List your top/favorite 5-10 comp games
1- r0x0r
2- Elite
3- Mail Order Monsters
4- Doom2/Duke3d/UT Deathmatch
5- SeIV/BoTF/MOO2/Civ
Forum:
Space Empires: IV & V
May 4th, 2001, 01:57 AM
Replies:
15
Newbie building sphere/ringworld question
Views:
2,946
Posted By
serpwidgets
Re: Newbie building sphere/ringworld question
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>you can build a cheap starbase in X turns; refit it to a sphereworld base in 1 turn; and then repair it in another...
Forum:
Space Empires: IV & V
April 30th, 2001, 09:44 PM
Replies:
13
Why espionage is to powerful
Views:
1,526
Posted By
serpwidgets
Re: Why espionage is to powerful
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>To use Esp on another race you don't have to send over your people you just buy of the others guys people to do the dirty work for...
Forum:
Space Empires: IV & V
April 29th, 2001, 09:16 AM
Replies:
2
Any way around an Access Violation error?
Views:
903
Posted By
serpwidgets
Re: Any way around an Access Violation error?
I was able to get around it, eventually. I tried running the turn without the players' turn files and it didn't crash. So then I used my opponent's file but not mine, that also didn't crash. Then...
Forum:
Space Empires: IV & V
April 29th, 2001, 01:56 AM
Replies:
2
Any way around an Access Violation error?
Views:
903
Posted By
serpwidgets
Any way around an Access Violation error?
I'm on turn 95 or so in a PBEM and I keep getting Acces violation at address 005BBED4 in module 'SE4.EXE'. Read of address FFFFFFFF. when the host hits 55% while processing the turn.
I'm using...
Forum:
Space Empires: IV & V
April 27th, 2001, 04:19 AM
Replies:
4
Plague bombs?
Views:
1,279
Posted By
serpwidgets
Plague bombs?
What's the advantages/disadvantages of these, I assume they leave facilities intact? Also, is there a specific fleet strategy that will work with these so your fleet doesn't glass the planet while...
Forum:
Space Empires: IV & V
April 25th, 2001, 08:06 PM
Replies:
14
Specific facilities, what do they do?
Views:
1,982
Posted By
serpwidgets
Re: Specific facilities, what do they do?
Kewl, thanks for the quick answers! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
BTW I do make sure to keep non-breathers off those worlds, and I'm glad to hear that the AC should work...
Forum:
Space Empires: IV & V
April 25th, 2001, 07:14 PM
Replies:
15
Construction speed and population size
Views:
2,409
Posted By
serpwidgets
Re: Construction speed and population size
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Maybe you could share your .txt files and / or the specific line-items? It would be very much appreciated by myself (and probably...
Forum:
Space Empires: IV & V
April 25th, 2001, 07:06 PM
Replies:
14
Specific facilities, what do they do?
Views:
1,982
Posted By
serpwidgets
Specific facilities, what do they do?
I have several questions about the functions of some of the facilities and stuff, because they don't seem to be explained too well in the docs. Thanks in advance for any answers. ...
Forum:
Space Empires: IV & V
April 21st, 2001, 07:41 AM
Replies:
11
What Would Really HELP
Views:
2,458
Posted By
serpwidgets
Re: What Would Really HELP
It would be nice to put notes on ships, fleets, and planets.
Another really nice feature would be the ability to get Messages when a ship completes its orders, either when it arrives at its...
Forum:
Space Empires: IV & V
April 20th, 2001, 05:38 PM
Replies:
6
Disappearing treaties... bug?
Views:
1,368
Posted By
serpwidgets
Re: Disappearing treaties... bug?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>There are limits to the max treaty a race will enter into. I think it is in the Politic file. Some of the modded races won't accept...
Forum:
Space Empires: IV & V
April 20th, 2001, 08:07 AM
Replies:
6
Disappearing treaties... bug?
Views:
1,368
Posted By
serpwidgets
Disappearing treaties... bug?
I've been noticing a pattern, where some race will offer a treaty, I will accept, then the next turn, or within a few turns, they will offer the same treaty. I then check and we have no treaty.
...
Forum:
Space Empires: IV & V
April 17th, 2001, 10:31 AM
Replies:
5
Goober question about path.txt
Views:
1,303
Posted By
serpwidgets
Re: Goober question about path.txt
Does your mod folder's name have a space in it? This may or may not matter, just a guess.
Forum:
Space Empires: IV & V
April 17th, 2001, 07:15 AM
Replies:
4
Does this mean we can fully automate the game?
Views:
1,044
Posted By
serpwidgets
Re: Does this mean we can fully automate the game?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>To launch the game and have the host execute the turn without any UI, use:
Se4.exe "[path + savegame.gam]" "[game...
Forum:
Space Empires: IV & V
April 17th, 2001, 06:07 AM
Replies:
23
Life is cheap!
Views:
3,480
Posted By
serpwidgets
Re: Life is cheap!
"When I can get the entire population of Texas into a single transport ship..."
That's an understatement. You can fit 330 Million in a SMALL transport. The population of the entire USA is around...
Forum:
Space Empires: IV & V
April 17th, 2001, 01:09 AM
Replies:
23
Life is cheap!
Views:
3,480
Posted By
serpwidgets
Re: Life is cheap!
I've got one planet that is at 33% per year. Using the "rule of 72" that means it's nearly doubling every 2 years. At a "meager" 24% (most of my planets are better than that) it will double every 3...
Showing results 1 to 25 of 37
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