The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 41
Search took
0.00
seconds.
Search:
Posts Made By:
alansmithee
Forum:
Scenarios, Maps and Mods
January 5th, 2010, 06:28 AM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves - after-action report
Thanks for all your testing. I really appreciate it. Also, before I make some comments the noleader on the heroes is intentional. I need mindless to make Orion unbreakable, and the other hero is...
Forum:
Scenarios, Maps and Mods
January 3rd, 2010, 07:27 PM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
I should have an update this week. Just got back to my home computer. I didn't know about the magicboost command (is it in the guidebook?) so I'll add that. Same for the "female" tag (I saw it now,...
Forum:
Scenarios, Maps and Mods
December 28th, 2009, 11:37 AM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
Actually, I added another hero, so there's 2 now. There's 1 more I'm planning on adding, that should finish. I cut it down to 1 arrow with 3 aoe. In the tabletop, his bow works like a bolt-thrower...
Forum:
Scenarios, Maps and Mods
December 27th, 2009, 08:42 PM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
I'll fix the highborn. I decided to switch them late in the game, so I didn't check everything exactly. Should be unmounted, when I get home I'll fix it.
Also, I'm not sure what to do about...
Forum:
Scenarios, Maps and Mods
December 27th, 2009, 10:04 AM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
I'm worried about balance in that case. New version has more use of forestshape, though. Biggest problem is since the amount of forest is so variable, it's hard to tell just how powerful they should...
Forum:
Dominions 3: The Awakening
December 23rd, 2009, 06:58 AM
Replies:
190
Exploit question
Views:
27,516
Posted By
alansmithee
Re: Exploit question
Well, I can see how CBM being in 95% of the games would make it seem that way. Like was said, if a new person comes to the forums and sees it being used so much, is told constantly that it's the...
Forum:
Scenarios, Maps and Mods
December 22nd, 2009, 09:38 PM
Replies:
18
Is there WH fantasy battle total mod?
Views:
4,789
Posted By
alansmithee
Re: Is there WH fantasy battle total mod?
I have a theory on why that is happening. When the "Six Nations" mod was compiled, the only mod whose renumbering was bugged was Bretonnian's ritual summoning spells (oddly, the combat summons...
Forum:
Scenarios, Maps and Mods
December 21st, 2009, 09:40 AM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
Thanks again for all the replies. I'll start working more on it in the next week or so. I know the graphics are bad, it's my first time trying so I've been ruining tons of sprites. And I put it out a...
Forum:
Scenarios, Maps and Mods
December 21st, 2009, 09:31 AM
Replies:
18
Is there WH fantasy battle total mod?
Views:
4,789
Posted By
alansmithee
Re: Is there WH fantasy battle total mod?
I'm looking at the list of armies, and from what I can tell the ones not currently done/in development are:
Vampire Counts
Orc & Goblins
Chaos Beastmen
Chaos Demons
High Elves
Dark elves?
Forum:
Scenarios, Maps and Mods
December 19th, 2009, 02:08 AM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Re: Warhammer: Wood Elves
Thanks for the input. Dryad shapechange was a late addition, only has fear in the forests. I thought mounted units usually have higher hp (also in the tabletop game, Warhawk riders actually have 2...
Forum:
Scenarios, Maps and Mods
December 18th, 2009, 10:31 PM
Replies:
35
Warhammer: Wood Elves
Views:
13,685
Posted By
alansmithee
Warhammer: Wood Elves
Before talking about the mod, I'd like to thank Thilock_Dominus for allowing me the use of his graphics from his Dominions 2 mod, and also offering to design a banner for this one (which turned out...
Forum:
Scenarios, Maps and Mods
December 11th, 2009, 11:16 AM
Replies:
25
Dark Elves?
Views:
9,188
Posted By
alansmithee
Re: Dark Elves?
Just wanted to ask if it was ok if I took you up on that? I'll be doing some modifications, but I really like a lot of your designs and I'd love to use them for the wood elf mod I'm working on now.
Forum:
Scenarios, Maps and Mods
December 11th, 2009, 11:07 AM
Replies:
1
List of spell effects
Views:
2,109
Posted By
alansmithee
List of spell effects
Please excuse me if it's somewhere simple that I didn't find, but I checked the DB, and also did some searches on the forum. Is there a list of the spell effects you can use for modding spells? In...
Forum:
Scenarios, Maps and Mods
December 11th, 2009, 08:34 AM
Replies:
18
Is there WH fantasy battle total mod?
Views:
4,789
Posted By
alansmithee
Re: Is there WH fantasy battle total mod?
Just wondering, I'm having some free time coming up, and I decided I'd try my hand at a couple of WH mods (Wood Elves and VC, respectively). I'm about half-done on the code for Wood Elves, and for...
Forum:
Scenarios, Maps and Mods
November 2nd, 2009, 06:34 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, version 0.7
E2 is enough for you to cast Legions of Steel, Earth Might/Strength of Giants, Armor of Achilles/Destruction and Earth Meld (+ you have Grudgestone). Those spells, if used right, can be a lot more...
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 05:56 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, version 0.7
The thing is that you can't script pd, allowing prospectors to raid even 15+ pd provinces without losses. Combine this with stealth. Also "no battlefield magic" is a pretty heavy statement. Everyone...
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 02:37 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, version 0.7
I would recommend waiting to remove prospectors now until there's some multi-player action with the dwarves. As it is, you'll have almost no battlefield magic presence until you hit the anvils...
Forum:
Scenarios, Maps and Mods
October 26th, 2009, 07:50 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, version 0.7
Last thing about this, I do think Pythium is stronger than the 3 nations I mentioned (maybe not C'Tis, but I'm a sucker for dominion effects). You just mentioned the mages, and I was speaking to...
Forum:
Scenarios, Maps and Mods
October 25th, 2009, 06:33 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, version 0.7
I think you're really underrating the effect of old age. And I'd say Ermor is close for infantry, not to mention Agartha or even much-maligned Ulm. Mages are the best humans, but I'd put near-human...
Forum:
Scenarios, Maps and Mods
October 23rd, 2009, 09:54 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, balancetest version 0.6
This is obviously personal philosophy, but I'm always much more worried about a nation too weak than one too strong. Especially for multiplayer. If a nation is too strong, you can gang up on it. But...
Forum:
Scenarios, Maps and Mods
October 20th, 2009, 08:17 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
54,004
Posted By
alansmithee
Re: Warhammer Dwarfs, balancetest version 0.6
Really great looking mod, I enjoyed it a lot. Couple of things though, I noticed Rune of Water takes earth, is that intentional? And also, Oathstones and the Anvil say mapmove1, but can't move. I...
Forum:
Dominions 3: The Awakening
September 21st, 2009, 07:53 AM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
19,228
Posted By
alansmithee
Re: A Discussion on kingmaking and community standards.
Am I missing something? Giving someone the last VP he needs to win is obviously game ending, but giving away your last VP doesn't change anything for you, does it? Many VP games start with one in...
Forum:
Dominions 3: The Awakening
September 21st, 2009, 07:02 AM
Replies:
113
A Discussion on kingmaking and community standards.
Views:
19,228
Posted By
alansmithee
Re: A Discussion on kingmaking and community standards.
The reason they're not treated the same is because they're entirely different. If I give my last VP(s), I lose. My game is over. If I give all my gems (and all my future gems), it is still possible...
Forum:
Multiplayer and AARs
March 29th, 2009, 09:57 PM
Replies:
612
MP:
Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game Over. Vets defeat Noobs.
Views:
69,969
Posted By
alansmithee
Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Upload Pretenders!
I'm surprised you had Ulm, Agartha, Van, Abysia, and Yomi ahead of Lanka. I'd think Lanka is easily better than those nations.
Forum:
Multiplayer and AARs
March 29th, 2009, 12:16 AM
Replies:
612
MP:
Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game Over. Vets defeat Noobs.
Views:
69,969
Posted By
alansmithee
Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Upload Pretenders!
So what nations did you expect us to take?
Showing results 1 to 25 of 41
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:51 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.