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Posts Made By:
GoatFoot
Forum:
Space Empires: IV & V
April 14th, 2001, 01:21 AM
Replies:
6
More Construction_Facilities silliness
Views:
1,084
Posted By
GoatFoot
Re: More Construction_Facilities silliness
Spare time must be a wonderful thing. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Anyway, I've attached a Con_Fac file that demonstrates my problem. I believe I've
also replicated...
Forum:
Space Empires: IV & V
April 11th, 2001, 05:35 AM
Replies:
6
More Construction_Facilities silliness
Views:
1,084
Posted By
GoatFoot
More Construction_Facilities silliness
Whilst dabbling in the Con_Fac file, I've
come across an apparent hard coded limitation.
I've modified the Construction Yard enty to
have 24 queue entries. When I use this
moded file, the AI...
Forum:
Space Empires: IV & V
April 2nd, 2001, 04:22 AM
Replies:
2
Looking for sample Construction_Facilities.txt file.
Views:
937
Posted By
GoatFoot
Looking for sample Construction_Facilities.txt file.
Hi folks,
I'm having a bit of difficulty creating a
new colony type and having the AI minister
build it. I'm trying to create a "standard"
multi-resource colony type, but so far, they
all...
Forum:
Space Empires: IV & V
March 6th, 2001, 08:25 AM
Replies:
0
Problems with new colony types in Construction_Facilities.
Views:
1,183
Posted By
GoatFoot
Problems with new colony types in Construction_Facilities.
Hi folks,
I've decided to start modifying the
Construction_Facilities.txt file to get an
idea of just how it operates, in the hopes
of eventually modding it to reflect some of
my prefered...
Forum:
Space Empires: IV & V
February 21st, 2001, 10:08 AM
Replies:
0
Manipulating SE IV data files
Views:
1,116
Posted By
GoatFoot
Manipulating SE IV data files
I don't know if I'm stating the obvious or demonstrating my ignorance, but I've found that sed on cygwin (http://www.cygwin.com) works quite well for modding the various data files in a consistent,...
Forum:
Space Empires: IV & V
February 19th, 2001, 12:59 AM
Replies:
12
Reinstalling SEIV
Views:
2,415
Posted By
GoatFoot
Re: Reinstalling SEIV
I don't recall having a range check error during game play recently, only access violations. At start, during game initialization - placing players, I often get range check or access violation...
Forum:
Space Empires: IV & V
February 19th, 2001, 12:52 AM
Replies:
12
Reinstalling SEIV
Views:
2,415
Posted By
GoatFoot
Re: Reinstalling SEIV
No Serial #? I thought there was a little slip of paper, or something, cool. I should be fine then.
btw, Many answers to questions posted here start with "previous Posts..."; Has anyone started...
Forum:
Space Empires: IV & V
February 18th, 2001, 06:59 AM
Replies:
12
Reinstalling SEIV
Views:
2,415
Posted By
GoatFoot
Reinstalling SEIV
Hey folks,
I figured I'd ask here, before bothering
Shrapnel's CS folks with my saved receipt
page (not the receipt itself, on no, that
would be to easy, just the java-script of
the page).
...
Showing results 1 to 8 of 8
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